Review33 Immortals
33 Immortals Review: Co-op Roguelite Worth Playing 2026
33 Immortals review: Thunder Lotus puts 33 players in Dante's Inferno with Co-Strike and three realms. Mostly Positive, but the lobbies are thinning out.
This 33 Immortals review starts with the obvious question: what happens when you can't field 33 players? The answer is less. Thunder Lotus built the whole architecture around group play so completely that a five-player session in Inferno tells you almost nothing about what the game actually is.

About the game
33 Immortals
Thunder Lotus · Thunder Lotus
Reception
Pros
- Co-Strike mechanic rewards coordinated play without requiring voice chat
- 33-player scale is genuinely unlike anything else in the genre
- Three realms with narrowing player counts create natural narrative tension
- $14.89 is an easy ask for a co-op experience this distinct
Cons
- Solo runs strip out most of what makes the game work
- Enemy and boss variety within each realm is thin for a 1.0 release
- Dust economy and perk selection are unexplained and confusing early on
Verdict
33 Immortals nails one genuinely new idea, but it needs a crowd. Steam reviewers now warn that thin lobbies make the later bosses hard to reach without a group.
Updated 2026-10-15: Steam lists 33 Immortals at $14.89 again. We rewrote the verdict around linked Steam reviews, which now center on the shrinking player count, and removed lines that implied our own play sessions.
The good news is that with a decent crowd, it works. The bad news is that "33 players online simultaneously" is not a sentence that has historically described a frictionless Tuesday night.
Current status: October 2026
33 Immortals launched version 1.0 on June 10, 2026, and Steam lists it at $14.89. Steam players rate it Mostly Positive across all languages, but the recent reviews are dominated by one complaint: not enough people online. The store lists 33 achievements and cross-platform multiplayer. Update 1.1 launched August 17 with the Fate System, Daily Events, Daily Quests, and balance changes. Hotfix 1.1.1 followed on September 9, and it is still the latest patch note on Steam.
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Key Takeaways
- Price: $14.89 on Steam; Xbox Game Pass Day One
- Developer and publisher: Thunder Lotus
- Platforms: PC (Steam, Epic), Xbox
- Realms: Three (Inferno, Purgatorio, Paradiso), players narrow from 33 to 22 to 11
- Central mechanic: Co-Strike (simultaneous hits build the current damage-bonus gauge)
- Achievements: 33 total, matching the theme
- Steam: Mostly Positive across all languages; recent reviews warn about low player counts
Overview: 33 Immortals at its $14.89 launch price
33 Immortals is a co-op roguelite built around a Dante's Divine Comedy premise. You and up to 32 other condemned souls fight through three realms in parallel, hunting the same final boss while the game narrows the eligible group from 33 to 22 to 11 as you progress toward Paradiso.
Thunder Lotus released version 1.0 on June 10, 2026, after an Early Access period that the studio used to build out the second and third realms. The Xbox version followed on June 11.
The Dante framing isn't just aesthetic. The realm structure directly maps to Inferno, Purgatorio, and Paradiso, and the narrowing player count mimics the journey toward the innermost circle. It's one of those cases where the thematic concept and the mechanical concept land in the same place. That doesn't happen by accident.
Weapons and relics draw from the seven sins and virtues system, giving the loot some coherent internal logic instead of the usual random fantasy nouns. Dust drops from enemies, fills the Dust Vial, and is spent at Dust Shrines for temporary characteristic increases; permanent perks are upgraded in the Dark Woods. The game doesn't explain this clearly, and many players spend their first few runs unsure what Dust is for.
For more context on what changed in the 1.0 launch specifically, our 33 Immortals complete guide covers the new content added in the final patch.
Gameplay: Co-Strike and the dust economy
The central design idea of 33 Immortals is Co-Strike. When two or more players hit the same target at the same moment, the current Co-Strike gauge provides a damage bonus. Co-op Power is a separate shared ability system, so the old increased-crit explanation is not current.
This isn't a passive system. It rewards players who are paying attention to where their teammates are attacking. In a 33-player group, the on-screen chaos makes Co-Strike look accidental, but it isn't. Players who learn to stack on the same target consistently help the group build its current damage bonus and keep its attacks focused.
The Dust system itself is the weakest part of the tutorial. You earn Dust through combat and spend it at Dust Shrines scattered through each realm to raise a characteristic. Permanent perk upgrades live in the Dark Woods. But what the Shrines offer, how the permanent perks interact with your chosen weapon type, and why some choices feel unavoidable while others seem vestigial: none of this is surfaced in-game. The 33 Immortals beginner guide covers the Dust loop in depth, and the progression guide maps the permanent costs, which tells you something about how well the game explains it on its own.
Boss design is functional. Each realm has a main boss encounter scaled for the group count (33, 22, and 11 players respectively), and the telegraph windows are readable once you know they're there. What's missing is variety. The between-boss enemy pool feels thin across all three realms, and Steam reviewers describe the enemies as "damage sponges" (Steam review).
An ascension choice on the map determines where players reinforce before moving forward.
The three realms: Inferno, Purgatorio, Paradiso
The realm structure is the game's best single idea. Starting with 33 players in Inferno and narrowing to 11 by Paradiso does two things: it creates escalating pressure (the group shrinks because people die, not because the game cuts them arbitrarily), and it keeps the boss fight appropriately sized for the remaining players.
Inferno is the most chaotic realm, and the most forgiving. With 33 players, synchronized attacks are easier to organize and the screen is loud. Purgatorio tightens the challenge as the group shrinks to 22; players who coasted on Inferno chaos start feeling the gap in coordination. Paradiso with 11 players is where the game finally becomes demanding.
The issue at 1.0 is that Inferno and Purgatorio share visual and enemy design logic too closely. Frozen Peak enemies look different from Inferno's demonic roster, but the encounter patterns repeat. Repeat runs expose that repetition quickly.
The 33 Immortals co-op strategy guide goes into group composition and Co-op Power usage across all three realms.
A blue-lit boss cinematic contrasts with the playable Inferno combat shown elsewhere in the review.
What works and what doesn't
What works: the $14.89 price relative to the concept. You're not paying for a genre-defining title with 40 hours of hand-crafted content. You're paying for a single, novel co-op idea executed with genuine craft, so the thin enemy variety is a smaller complaint than it would be at $30.
What works: the Dante framing. Most roguelites pick a setting and call it flavor. 33 Immortals built its mechanical structure out of the source material, and the result is that the lore and the design feel like the same sentence.
What doesn't work: small lobbies. A 26-hour player says there are "no bots and the scaling is bad with less players" (Steam review). The Co-Strike system has nothing to trigger, cooperative systems have less to trigger, and the 33-to-11 narrowing dynamic loses all meaning when you were always alone. The game doesn't advertise itself as a solo experience, but the absence of any solo-specific mode or rebalancing is a gap at launch.
What doesn't work: the tutorial. The tutorial tells you the conceptual premise and points you at enemies. The Dust system, Co-Strike timing, and permanent perk interactions are left entirely to the player. At this price that is tolerable, but for new players who bounce after two failed Inferno runs because they don't know what Dust does, it's a problem.
33 Immortals verdict
The concept works, and even some players who now vote it down loved it at launch. One negative review opens "This was my indie of the year" before concluding the empty lobbies make it "honestly unplayable" (Steam review). The problem in October is the crowd it depends on. The most upvoted negative review says "nobody is playing it which makes it impossible to reach the boss" and asks for bots or a way to clear it solo or in a party (Steam review).
Positive reviews disagree on how bad it is. One 26-hour player says "you can get a lobby for the first area quite consistently, and you really only need 6 players to beat the first boss" (Steam review), while another notes the first stage on the Central server is fine but cannot speak for the other two (Steam review). Several hope a Humble bundle brings new players in.
Who it suits: Game Pass subscribers who can try it at no extra cost, friend groups who can fill part of a lobby together, and players happy to stay in the first realm. The Dante structure and Co-Strike idea are worth seeing.
Who should wait: solo players, anyone aiming for Purgatorio, Paradiso or higher difficulties, and players who need regular updates, since the last patch note is from September. If Thunder Lotus adds bots or small-group scaling, this verdict changes.
If you want more depth on Thunder Lotus's delivery of the 1.0 content versus Early Access promises, watch the official 1.0 launch trailer on YouTube before deciding. The game shown there is the game shipped.
Related Reading
- 33 Immortals achievements guide: all 33 Steam achievements and their unlock conditions.
- 33 Immortals character builds guide: weapon, relic, and Co-Strike build choices.
- 33 Immortals progression guide: Dust, upgrades, and realm progression.
- 33 Immortals beginner guide: what the tutorial leaves out about the first runs.
- 33 Immortals co-op guide: communication and group roles across all three realms.
- 33 Immortals complete guide hub: the full strategy and build index.
Frequently Asked Questions
Is 33 Immortals worth buying?
Only if you can bring a group or play during busy hours. The co-op format is novel, but the most upvoted recent Steam reviews say too few players are online to reach the bosses, and there are no bots or solo scaling.
Can you play 33 Immortals solo?
Yes, but the game is designed for group play. Solo runs skip the Co-Strike mechanic's group-coordination layer and the realm-narrowing dynamic feels hollow without a real crowd around you.
How long does a 33 Immortals run take?
A full successful run through all three realms (Inferno, Purgatorio, Paradiso) takes roughly 45 to 60 minutes. Failed runs end earlier depending on how far the group reaches.
What platforms is 33 Immortals on?
33 Immortals launched on PC via Steam and Epic Games Store on June 10, 2026, and on Xbox on June 11, 2026. Steam lists the game at $14.89.
What is the Co-Strike mechanic in 33 Immortals?
Co-Strike triggers when multiple players hit the same target simultaneously. The current Co-Strike gauge provides a damage bonus rather than increasing Critical Hit chance; Co-op Power is a separate shared ability system.
Is 33 Immortals crossplay between PC and Xbox?
Crossplay between Steam and Xbox was not confirmed at the 1.0 launch. Check Thunder Lotus's official channels for the current status as it may have been added post-launch.
References
- 33 Immortals on Steam (Thunder Lotus, current price and review score)
- Official 1.0 Launch Trailer on YouTube (Thunder Lotus official channel)
- r/33Immortals on Reddit (community discussions, Co-Strike tips, Dust farming threads)
- 33 Immortals official Steam Community hub: Update 1.1, post-launch roadmap, and developer announcements.
About the author
Action & Design Desk
GameBrief's byline for platformers, horror and action games. Dry, short paragraphs, strong opinions about tutorials and boss design.
- Action, platformers and horror
- Tutorials, onboarding, boss design
- Sources listed per article
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33 Immortals Co-op Guide: 8 Tips for Better Team Play
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33 Immortals Beginner Guide: 9 Tips for Your First Runs
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Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
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