Skip to main content

Complete guideActive Matter

Active Matter Guide: PvE Only, Pay to Win and Editions

Gaijin's extraction shooter is a paid game with a real PvE mode, and the extra editions sell you a head start, not a better gun.

VerdictBuy the $29.99 Standard Edition and start in Isolated Raids. Skip the bigger editions unless you already know you'll be here for months.

14 min readBy Zara ChenLast reviewed

This Active Matter guide starts with the short answer: it's a paid extraction shooter that you can play entirely PvE. Buy the Standard Edition, run your first week in Isolated Raids, and ignore the pricier editions until you know the game has its hooks in you. The bigger bundles hand you Credits, Prime and kit. They don't unlock maps, modes or a better class of gun.

First-person rifle aimed down an overgrown city street with traffic barriers, vine-covered towers and a floating building fragment

Sponsored

Eneba: save on games and game cards
Advertisement

About the game

Active Matter

Matter Team · Gaijin Network Ltd

If you've played S.T.A.L.K.E.R. or Escape from Tarkov, the shape will feel familiar: you drop into a zone, grab what you can, and get out alive or lose what you carried. The difference is the setting. Matter Team built its world around Soviet labs, a quarantine zone and a ruined American coast where gravity stops behaving, which the game director describes as "places on our own Earth where almost nothing behaves the way it should".

First-person rifle in front of the rusted Dogorsk town sign on a cracked, overgrown road Screenshot: Steam store page (Matter Team / Gaijin Network)

Sponsored

Eneba: save on games and game cards

Start here: editions, raids and your first run

These are the pages to open first. The beginner guide is the long one, and it's the page most new players land on.

Launch and updates

Who made Active Matter?

Matter Team develops Active Matter and Gaijin Network Ltd publishes it, per the Steam store page. Gaijin is the company behind War Thunder, which is why the game is also sold through the Gaijin Store and not only on Steam and consoles.

The game launched on September 15, 2026 on Steam, PlayStation 5 and Xbox Series X|S at the same time. It wasn't new that day. An Early Version ran on Gaijin.Net first, and the launch announcement promised that anyone who "previously purchased the Early Version of Active Matter through the Gaijin Store will get free access to the game on their Steam account". That history matters if you're reading old Reddit threads: complaints from the Early Version era often describe systems that have since changed.

The soundtrack is a bigger deal than you'd expect from a shooter. The launch post says the game ships with "over a hundred tracks by independent composers and guest artists, including Akira Yamaoka", the Silent Hill composer, and there's an in-game music player with favorite and ignore buttons. It's a strange flex for an extraction shooter, and a welcome one during long loot runs.

Is Active Matter free to play?

No. Active Matter is a paid game, and that sets it apart from a genre where free-to-play entries keep turning up. Steam sells three editions, priced in the table below, and Gaijin also sells an Elite Squad Edition through its own store: one Deluxe Edition plus two Standard keys for friends.

EditionSteam price (US)What's included
Standard$29.99The game, 25,000 Credits, 300 Prime (one-time), a starter set of weapons, a scope, armor and ammo
Advanced$49.9860,000 Credits, 1,300 Prime (one-time), first storage and replicator expansions, the "Bouncer" knuckle knife, a "Harpy" scout drone recipe
Deluxe$99.15185,000 Credits, 5,500 Prime (one-time), "Reaper" and "Knight" character Shells, three storage expansions, quad bike and robot dog recipes, the soundtrack on Steam

The table is our summary of Gaijin's edition FAQ and the Steam bundles. The Credits and Prime figures are full-edition totals; Steam also sells upgrade packs that add only the difference.

Our call: the price gap between Standard and Deluxe is bigger than the gameplay gap. If a friend is buying in too, the Elite Squad bundle from the Gaijin Store is the only edition that changes what a group pays per head.

GODEEPER: The full edition breakdown, with every item and what dying costs you in a raid, is in the beginner guide. Active Matter Beginner Guide: Editions and Zones Explained →

Is Active Matter pay to win?

Advertisement

Mostly no, with one honest caveat. Gaijin's FAQ says the editions "differ in their starting selection of weapons, equipment, and in-game resources; otherwise, the content available to buyers is identical." Every edition plays the same maps and modes.

The caveat is Prime, the premium currency. The edition Prime is "granted once", and the Steam store copy says Prime can buy Credits, Monolith access levels, secure containers and respawn beacons. That's real convenience, and a Deluxe owner starts a wipe with more of it. It's also earnable: the same text says it's a currency "you can earn by completing daily contracts", and it doesn't reset when a Harmonization Cycle wipes your progress.

First-person view of a red flower-covered creature lunging across orange dirt toward the player's rifle Screenshot: Steam store page (Matter Team / Gaijin Network)

The community argument looks like most "is it P2W" threads. In an r/ActiveMatter thread titled "(Mild) Pay to win?", u/BlitzkriegBambi answered the question directly: "It's really not that big a deal or that high of an advantage."

We'd call it pay-to-skip. A big edition shortens your first grind. It doesn't give you a gun the Standard player can't build.

GODEEPER: Want a longer read on how paid extraction shooters handle progression? Our review of a solo-developed rival covers the same tension. Road to Vostok Review: Solo Dev Survival FPS Earns It →

Can you play Active Matter PvE only?

Yes, and for a lot of buyers that's the whole reason to pick it over its rivals. Gaijin's FAQ says "some locations are intended exclusively for PvPvE, some for PvP, and some exclusively for PvE." In practice the PvE runs are called Isolated Raids, and the shared PvPvE runs are Open Raids.

The two work differently. Gaijin's developer Q&A says "all existing Isolated Raids, including their variants, can be played anytime", while Open Raids rotate so queues stay short. Some content stays Open-only on purpose: the same answer says the studio won't be "making Unstable Zone modes playable in Isolated Raids". So a PvE-only player sees most of the game, not all of it.

Solo is allowed and harder. The FAQ says playing alone "is more hardcore than playing cooperatively", and Gaijin has spent the first month making solo queues friendlier: the Fundamental Protocol update "restored squad auto-fill for solo-queued players", and an October 12 server update extended auto-fill search so "it should find players twice as often now". Update 0.4.0.182 also stopped Invisibles and Hellhounds from spawning on top of players who stay in one area for a long time in Isolated Raids, so careful, slow PvE play no longer gets punished for being slow.

Some players bought it for exactly this. In a "Solo PvE is what sold me" thread, u/CanadianTigermeat wrote that they'd "stick to getting smacked around by flowermen, who are my nemesis." That matches the official gameplay trailer: monsters are the threat the game sells first, players second.

What the official trailer shows

We watched the 2026 Gameplay Trailer on the official Active Matter channel on October 14, 2026. A few moments say more about the game than the store text does:

  • 0:25: a squad walks past an abandoned white-and-red Soviet ambulance van in waist-high grass. Quiet, slow, scavenging first.
  • 0:50: a dam wall with a chunk of building jammed into its face, the kind of wrongness the anomalies promise.
  • 1:15: an operative watches a ruined town from a rooftop while a teammate in heavy armor holds the corner. Squad play is the default framing.
  • 1:48: the camera tilts until tower blocks and a crane hang at impossible angles, which is the gravity gimmick in one shot.
  • 1:35: the end card lists the Gaijin.Net store, Steam, Xbox Series X|S and PS5.

Video: Active Matter, official YouTube channel

Your first week in Active Matter, in order

Most early frustration in an extraction shooter comes from losing kit you didn't need to risk. Active Matter is blunt about the rule: the store copy warns that "if your character dies during a raid, you lose all weapons and equipment that were not placed in a safe container." So the first habit is boring and important. Put anything you can't afford to lose in the secure container before you deploy, and take cheap guns into raids you're still learning.

Start in Isolated Raids. They're always available, they're PvE, and since update 0.4.0.182 they no longer punish you for holding one spot. Use them to learn extraction points and how the Distorted move before you queue for an Open Raid against other squads. If co-op extraction is new to you, our Frog Sqwad co-op extraction preview shows the same lose-it-all loop at much lower stakes.

Fix your settings before your second session, not after a headache. The camera bobbing and breathing sway options arrived in the first month for exactly that reason. On console, pick your crossplay pool on day one, because each option is its own queue.

Then build the daily routine. Daily contracts pay Prime, the currency that carries across wipes, and the Fundamental Protocol at Monolith Access Level DELTA gives your Merits somewhere to go between Harmonization Cycles. Neither needs you to spend money. Leave the decision about a new personal timeline until you've seen what the current Cycle's rewards are worth to you.

Crossplay, consoles and keyboard and mouse

Active Matter has crossplay with three settings. The pre-launch Q&A lists "your platform only, consoles only (Xbox + PlayStation), or any platform (PC + consoles)", each its own matchmaking queue that every player opts into.

Keyboard and mouse arrived on consoles in update 0.4.0.182. Gaijin's activity report says "players on controllers won't be matched against operatives utilizing a mouse and keyboard." In console-only raids, keyboard and mouse are switched off for the raid, and Isolated Raids skip that restriction. If you play on PS5 with friends on PC, turn on the "Keyboard and Mouse" crossplay option; it limits your matchmaking to raids that include PC players.

Harmonization Cycles: the wipe question

Active Matter wipes, but on your terms more than most. A Harmonization Cycle is a timed season of rewards. You earn Merits "from daily 'Priority Raid' objectives and from Monolith Access Levels, but only while a Harmonization Cycle is active", and you spend them on Cycle rewards. Some of those rewards are labeled exclusive, and the Q&A is blunt about them: "They will never be obtainable again."

Wiping is a choice called creating a new personal timeline. The studio's answer to "what's the benefit of wiping now?" is that it's the only way to "repeat the Monolith progression and earn Merits for each Monolith Access Level again". The first-month patches made that softer: after a new timeline, "your equipped gear is saved in temporary storage rather than lost", and Shelter customization carries over.

Between Cycles you aren't locked out anymore either. The Fundamental Protocol unlocks at Monolith Access Level DELTA and trades Merits for consumables, Prime, Credits and Monolith Tokens.

Our advice: don't wipe in your first week. Learn the maps in Isolated Raids, then decide whether a Cycle's rewards are worth starting over for.

First-person view of a twisted, smoking creature charging down a concrete stairwell toward the player's scoped rifle Screenshot: Steam store page (Matter Team / Gaijin Network)

What changed in the first month

Advertisement

Gaijin says it shipped "more than ten updates" in the first month, and the changes lean toward comfort rather than content. The ones a new player will notice:

  • Motion sickness: you can now reduce camera bobbing in settings, and a later patch added an option to reduce breathing sway. The ripple effect under extraction portals is gone.
  • Extraction cover: extraction zones on Dalniy Island, Headquarters, Airport and Downtown moved closer to buildings with extra cover.
  • Monsters: Distorted that teleport to cut you off now appear farther away, suppressed fire alerts fewer hostiles, and fire works on Distorted and Devourers again.
  • Armor: armor plates and helmets "now take 70% less damage from melee weapon and monster attacks."
  • Reloads: loading ammunition is now 20% faster.

The Steam reviews have held up through all of it. The store shows Mostly Positive across nearly five thousand reviews, which is about four in five recommending it.

Is there an Active Matter roadmap?

Not yet. The October activity report says the team has a list of "high-priority features to deliver before the end of the year", namely interface upgrades, expanded control settings and refined monster behavior, and only "after that" will it "share an official roadmap". Treat any roadmap image you see on social media before then as fan-made.

Questions this Active Matter guide doesn't have a page for yet

These come straight from what people search before they land here. Where the official sources answer them, the short version is below; the rest is on our list.

  • What enemies are in Active Matter? The patch notes name Seeds, Hellhounds, Devourers, Flowermen, Mimics, Shy Girl, Distorted, Invisibles, Turned Soldiers and Scorches. There's no official bestiary yet, so a full enemy guide waits until we can source behaviors properly.
  • How do you sell items and use industrial items? The store copy says Credits come from contracts "or by processing obtained active matter and looted items", and the activity report mentions refining unwanted contract payouts into raw resources in the Workshop. A step-by-step page on the sell loop is on our list.
  • Where are the three biomes? The FAQ lists "Soviet laboratories on a restricted island, a quarantine zone in Central Africa, and an abandoned city on the U.S. coast." Raids named in patch notes include Dalniy Island, Dogorsk, Airport, Downtown, Headquarters, Dam, Cargo Port, Ozernoe and Park.
  • Is there Active Matter lore? The store sets up a time loop in which you're "always brought back from the dead to the same point." A proper lore page needs more than store copy.

If you're coming from another extraction shooter, our ARC Raiders beginner guide and the ARC Raiders extraction guide explain the genre's habits, and the RIFTSTORM beginner guide covers a smaller rival in early access. For another squad shooter with its own full guide hub, see the WARDOGS complete guide.

How we checked this Active Matter guide

We read Gaijin's Active Matter FAQ, the Steam store and edition pages, and Gaijin's Steam announcements from August 25 to October 13, 2026, including the September 7 developer Q&A, the Harmonization Cycles Q&A and the October 9 activity report. We watched the official 2026 Gameplay Trailer on October 14, 2026 and noted the timestamps above, and read the r/ActiveMatter threads quoted here. Steam review counts and prices were checked on October 14, 2026 and will drift.

References

Enjoyed this?

Share it with other players.

About the author

Zara Chen

Genre & Design History Desk

GameBrief's byline for metroidvanias, RPGs, comparisons and design history. Places each game in its genre and argues both sides before picking one.

  • Metroidvanias and RPGs
  • Comparisons and design history
  • Sources listed per article
Advertisement

Get the weekly gaming digest

Join thousands of indie gaming fans. Reviews, guides, and patch notes delivered free — no spam, unsubscribe anytime.

  • Weekly gaming digest: releases, reviews, and patch notes
  • Editor picks and long reads you can finish in one sitting
  • No spam. Unsubscribe anytime

Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

Comments

Loading comments…

Leave a comment

Comments are reviewed before appearing publicly.