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Big Walk Achievements Guide: All 12, Ranked by Rarity

13 min readBy Marcus Vasquez
Tagsbig-walkhouse-houseco-op-gamesachievementsguide-2026
Two long-limbed, googly-eyed Big Walk characters sitting on a bench under a curved blue shelter at a red train platform at sunset
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Reviewing

Big Walk

House House · Panic

This Big Walk achievements guide confirms all 12 unlocks straight from Steam's own stats page, and two of them stay blank until you actually earn them. That number comes from the game's public Steam Community stats page, not from a wiki guess or a copy-pasted list, since this cooperative walking game from Untitled Goose Game studio House House only launched on August 4, 2026 and doesn't have an established wiki yet.

TL;DR: Big Walk has 12 total achievements, confirmed via Steam's own Community stats page. Two, Big Goodbye and Big Game, are hidden until unlocked and tied to the game's single ending. The rarest is Big Game at 4.0 percent of players, followed by Big Makeover (get shiny) at 6.9 percent. The game requires at least 2 players with no solo mode, so a full completion run means recruiting friends for every single one of these.

Two long-limbed, googly-eyed Big Walk characters sitting on a bench under a curved blue shelter at a red train platform at sunset

How many achievements does Big Walk have? (quick answer)

  1. Steam's public Community stats page for Big Walk states "Total achievements: 12" directly, and lists a name, a global unlock percentage, and (for 10 of the 12) a short description for each one. The two exceptions, Big Goodbye and Big Game, show no description at all until you unlock them, which is Steam's standard way of flagging a hidden, spoiler-sensitive achievement.

Big Walk achievements guide: key takeaways

  • 12 total achievements, confirmed live from Steam's Community stats page rather than an unofficial list.
  • 2 are hidden until unlocked: Big Goodbye and Big Game, both tied to the game's single scripted ending.
  • The rarest achievement is Big Game at 4.0 percent of players. The most common is the opening one, also called Big Walk, at 87.1 percent.
  • Big Walk requires a minimum of 2 players. There is no solo mode, so every achievement on this list needs a co-op partner.
  • Achievements split cleanly by rarity into four bands: common (over 50 percent), mid-tier (25 to 45 percent), uncommon (under 20 percent), and two genuinely rare unlocks under 7 percent.
  • No official completion-time estimate exists yet from House House or a third-party tracker.

Overview: how this Big Walk achievements guide is organized

This guide covers all 12 achievements on the Steam version of Big Walk, current as of the game's first few weeks post-launch. Every name, description, and unlock percentage below comes directly from Steam's own Community stats page, pulled the same week this article published. Where Steam's own achievement text doesn't spell out exactly how to trigger something, this guide says so plainly rather than inventing a step-by-step that isn't backed by anything.

What this guide does not do is walk you through Big Walk's story or spoil its ending. The two hidden achievements, Big Goodbye and Big Game, are grouped together at the end with only what Steam itself confirms: that they exist, what they're called, and roughly how many players have them. Big Walk on Steam is the primary source for everything else in this article, cross-checked against the developer's own Reddit AMA and an active player-written guide thread on the game's subreddit for practical context.

One prerequisite worth flagging up front: Big Walk needs a co-op partner for literally everything. The store page describes a "flexible player count" of 2 to 12, but the floor is 2, not 1, so there's no solo achievement grind here the way there is in most single-player games.

Common achievements: over 50 percent of players have these (3)

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These three are the ones nearly everyone gets, usually inside the first hour or so of a normal playthrough, since they track the game's opening beats rather than anything you have to seek out.

  • Big Walk (87.1% of players) - Cross the drawbridge. The game's own title achievement, and the natural gateway from the tutorial area into the open world proper.
  • Big View (62.5%) - Visit the map. Given the store page's description of an "open world full of things to do," this is almost certainly tied to opening or reaching the in-game map screen for the first time.
  • Big Pack (54.3%) - Wear a backpack. One of several gear-based achievements tied to the game's confirmed "Tools and Toys" system, which includes walkie-talkies, laser pointers, binoculars, megaphones, flares, and a scattering of stranger items.

Three characters standing on a coastal cliff edge, one wearing a green backpack and another carrying a yellow walkie-talkie on their hip Backpacks and hip-mounted tools like walkie-talkies are visible gear slots on the character models themselves, which is how Big Pack and Big Help track completion without a separate inventory screen.

GODEEPER: Big Walk's floor of 2 players and ceiling of 12 raises an obvious question if you're coordinating a full achievement run: how does that compare to other co-op games built around flexible group sizes? Pratfall Max Players: 4 Standard, Up to 250 in Custom →

Mid-tier achievements: 25 to 45 percent of players (5)

This is the largest band, and it's where the game's transit systems and equipment options start requiring a bit of deliberate effort instead of happening automatically.

  • Big Sit (40.4%) - Ride the chairlift. One of the game's confirmed traversal options for covering ground with a group.
  • Big Ride (33.5%) - Ride the train. The train platform and shelter shown in this guide's hero image is the kind of location this achievement is almost certainly built around.
  • Big Help (32.4%) - Wear something on your hip. A second gear-slot achievement alongside Big Pack, likely tracking a different equipped tool than the backpack.
  • Big Tunnel (25.5%) - Enter a big tunnel. Steam's own text is the only confirmed detail here; no location has been independently verified.
  • Big Climb (25.5%) - Reach the highest point. Big Walk's world includes vertical structures like cranes and gantries, and this achievement is presumably tied to reaching one of the map's highest reachable spots.

A stack of colorful characters climbing a tall yellow gantry crane structure against a clear blue sky Big Walk's world includes vertical structures players can climb together, exactly the kind of landmark Big Climb (reach the highest point) is built around.

Rare achievements: under 20 percent of players (2)

These two sit in a gap between the mid-tier gear and transit achievements and the properly rare pair at the bottom of the list.

  • Big Wall (15.6%) - Go beyond the wall. Steam's description doesn't name a specific location, and this guide isn't going to guess one.
  • Big Goodbye (14.7%, hidden) - No description is shown until unlocked. Based on its position in the rarity ranking and its name, this is very likely tied to a story or farewell beat rather than a collectible or traversal challenge, but that's an inference from the name and rarity, not a confirmed fact.

Four characters exploring a golden grassland with a pair of binoculars visible in the foreground and a blue spiral tower structure in the distance Binoculars are one of the confirmed Tools and Toys players can carry, and scanning the horizon like this is the most obvious way to spot off-path landmarks tied to achievements like Big Wall.

The two rarest achievements: Big Makeover and the hidden ending unlock (2)

The bottom two achievements are meaningfully rarer than everything above them, which usually signals either an easily missable moment or something that only shows up near the very end of a playthrough.

  • Big Makeover (6.9%) - Get shiny, per Steam's own description. A player-written guide thread on r/BigWalk ties this to changing your character's appearance, which lines up with "get shiny" as a description, though that connection comes from a community source rather than an official one.
  • Big Game (4.0%, hidden) - The rarest achievement on the list by a real margin. No description is shown until unlocked, and given that it sits at less than half the rate of the next-rarest entry, it's reasonable to assume it's tied to reaching the true end of the game's single scripted campaign rather than an easily repeatable action.

If you're chasing every unlock, know going in that Big Walk was built as a linear, "hand-crafted cooperative adventure meant to be played start-to-finish," per its own Steam description. That framing matters for Big Goodbye and Big Game specifically: neither looks like something you can farm on a short session, and both are more likely to land only once your group actually finishes the story together.

GODEEPER: Big Walk isn't the only recent co-op indie hit chasing completionists through a full playthrough with friends. If the appeal here is "small team, big adventure," this site's take on another recent breakout is worth a read before you commit a weekend to it. How to Fish Review: A Co-op Hit With a Solo Problem →

Step-by-Step: the fastest order to get all 12

  1. Session 1 (first hour or two): Let Big Walk, Big View, and Big Pack come naturally. These three fire from just playing the opening area the way the game clearly wants you to, so don't go out of your way for them yet.
  2. Early open-world exploration: Equip a second gear slot for Big Help alongside whatever unlocked Big Pack, and look for either transit option (chairlift or train) to knock out Big Sit and Big Ride as your group covers ground.
  3. Mid-game traversal push: Dedicate one session specifically to finding a tunnel (Big Tunnel) and the map's highest reachable point (Big Climb), since both are location-based and easy to walk past without noticing.
  4. Off-the-beaten-path detour: Set aside time to deliberately explore past the game's normal boundaries for Big Wall, and check in on customization or appearance menus for Big Makeover.
  5. Final act: Play through to the story's actual conclusion as a group, without rushing. Big Goodbye and Big Game both appear to be tied to finishing the campaign properly, and rushing an ending to "get it over with" is the most common way completionists in other narrative co-op games end up missing a scripted final-act trigger.

Tips for chasing 100 percent in Big Walk

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Recruit a stable group before you start, not partway through. Since the floor is 2 players with no solo mode, an achievement run that keeps losing and re-adding people makes it hard to track who has what. Big Walk supports crossplay, so your group doesn't need to be on the same platform to stay consistent.

Don't treat gear-slot achievements as one-and-done. Big Pack and Big Help both track wearing an item in a specific slot (backpack, hip), not owning one. If you swap gear around for a different tool mid-session, double-check both unlocked before you move on.

Save the story's ending for when your whole group has time. Because Big Goodbye and Big Game both look tied to the campaign's conclusion, splitting the final stretch across multiple rushed sessions risks someone missing the moment that triggers them.

Use the community guide thread as a supplement, not a replacement, for this list. A player-written guide on r/BigWalk documents specific map locations for radio channels, tools, and appearance changes in more granular detail than Steam's own achievement text provides. It's community-sourced rather than developer-confirmed, so treat exact locations there as helpful, not gospel.

Common Mistakes

Assuming achievements will sync if only one player is signed into Steam properly. Big Walk supports up to 12 players and crossplay, and player reports on r/BigWalk describe occasional confusion about which platform account tracks progress. Confirm everyone in your group can see their own Steam achievements populating before you assume a session "didn't count."

Rushing through the map instead of exploring it. Several of these achievements, Big Tunnel, Big Climb, and Big Wall specifically, are tied to locations rather than story beats. A group that beelines the main path can finish Big Walk without ever triggering them.

Trying to grind Big Goodbye or Big Game outside the story's actual ending. Since Steam gives no description for either, it's tempting to assume there's a repeatable trick. Nothing in the game's own materials or community threads supports that. Both are far more likely to be one-time story triggers than farmable actions.

Frequently Asked Questions

How many achievements does Big Walk have? Big Walk has 12 Steam achievements, confirmed directly through the game's public Steam Community stats page, which lists "Total achievements: 12." That number hasn't changed since the August 4, 2026 launch.

What are the hidden achievements in Big Walk? Big Goodbye and Big Game both show blank descriptions on Steam's achievements page until you unlock them. Both are tied to finishing the game's single, hand-crafted ending, so treat them as spoiler territory.

What is the rarest achievement in Big Walk? Big Game, at 4.0 percent of players as of this guide's Steam pull. Big Makeover (get shiny) is the next rarest at 6.9 percent, and Big Wall (go beyond the wall) follows at 15.6 percent.

Can you unlock Big Walk achievements playing solo? No. The store page confirms the minimum group size is 2 players, described as a focused co-op experience. There is no solo mode, so every achievement requires at least one other person along for the walk.

How long does it take to unlock all 12 Big Walk achievements? House House hasn't published an official completion time, and no third-party estimate is confirmed yet. Community completion posts describe finishing the story in one extended sitting, then a separate return trip to mop up the leftover achievements.

Does Big Walk have DLC or paid achievement packs? No. All 12 achievements are part of the base game at $19.99, with no announced expansion or additional achievement content as of this guide's publish date.

Is Big Walk on other platforms besides PC? Yes. Official launch trailers confirm PS5 and Nintendo Switch 2 releases alongside Steam, and Big Walk was also a PlayStation Plus Monthly Game for August 2026, though this guide's achievement data is pulled from the Steam version specifically.

References

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About the author

Marcus Vasquez

Senior Critic & Analyst

Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.

  • 11 years games criticism
  • Former game economy analyst
  • Roguelike and strategy specialist
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This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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Big Walk Achievements Guide: All 12, Ranked by Rarity