Loading…
Loading…
GameBrief · Guides

Reviewing
Sunderfolk
Secret Door · Dreamhaven
Sunderfolk online co-op works the same way whether your friends are on the couch next to you or in a different city. The phone app, which confuses most players who just found the game on Epic, is optional. You don't need it to play online.
TL;DR: Sunderfolk supports 1-4 player online co-op on Steam and Epic. Each player uses the free phone app (iOS/Android) or mouse and keyboard. Invite via Steam or Epic friends list, or share a session code. Connection errors showing "accelbytelogin: network error" clear after a full quit-and-restart. Three or four players is the intended experience; the Berserker is non-negotiable as your frontline anchor.
Yes, fully. Sunderfolk online co-op supports 1-4 players via Steam and Epic Games Store. Friends join through your platform friends list or a session code you share directly. There's no local-only restriction.
The phone app (free on iOS and Android) is an optional controller that gives each player a private card hand. It works best over local Wi-Fi when everyone's in the same room. For remote online sessions, mouse and keyboard is the more stable setup.
Step 1: Host creates the session. Launch Sunderfolk and select Online from the main menu. Pick your difficulty (Apprentice is the right call for a first online session with a new group), and create the session. A code appears.
Step 2: Share the invite. In Steam: open the overlay and invite from your friends list. In Epic: use the Epic social panel. For both: you can also just paste the session code into Discord and have friends enter it manually.
Step 3: Friends join. Each player launches their own copy of Sunderfolk, selects Online, and enters the code. The lobby shows everyone's connection status.
Step 4: Pick classes. Class selection is in the lobby before the dungeon starts. Coordinate in voice chat here. Calling out your class before locking it saves you from four players all picking Pyromancer. The lobby screen shows taken slots.
This works the same on Steam and Epic. Cross-play between the two storefronts isn't confirmed in official Sunderfolk documentation; check the Sunderfolk Discord if you and your friends are on different platforms.
GODEEPER: Full class breakdown, best party compositions for every group size, and first-run setup. Sunderfolk Beginner Guide: Best Classes and Party Tips →
The grid shows attack telegraphs before you commit moves. In online sessions, Coordination Mode pause gives the whole group time to read this before deciding.
The Sunderfolk app (iOS/Android, free) turns your phone into a physical card hand. You see only your own cards, play them by tapping, and other players can't see your choices until moves are committed. It makes the game feel like a hybrid board game.
Use it when your group is in the same room, on the same Wi-Fi network. The tactile card-holding mechanic is genuinely fun in person. Each player holds their hand, picks cards in secret, and the reveal each turn is part of the experience.
Skip it for online sessions with friends in different locations. The app needs a stable local connection to stay paired with the PC session. Over internet, latency and reconnects are more common than with mouse and keyboard. Most online groups just use PC controls.
If you want to try it remotely: download the Sunderfolk app, launch it, select Online, and enter the same session code the host generated. The app pairs with your PC client and takes over card selection. If the pairing drops, re-enter the code.
The most common error: "Online Services Unavailable" with accelbytelogin: network error in the log. AccelByte is the multiplayer backend. This isn't a problem with your account.
Fix steps:
That clears it in most cases. If it doesn't resolve after two attempts, the issue is on AccelByte's side. Check the official Sunderfolk Discord for status. Secret Door posts announcements there when the backend has service issues.
Players who picked up the game during the Epic free weekend (May 21-25, 2026) hit this error more than usual. The free period brought significantly more concurrent users than typical, which strained the backend during peak hours.
Coordination Mode (in Settings before a session) lets the whole team pause, hover tiles, preview enemy attack ranges, and plan before committing moves.
For online groups, this is more valuable than for couch co-op. You can't see your teammates' screens, you can't tap someone on the shoulder, and the turns where someone needs a minute to think are exactly the turns you don't want to commit to wrong positioning. Turn it on for early sessions.
The main cost: it slows down the pace. Groups who've played together for a few sessions typically turn it off once they know each other's class patterns. But the first few dungeons together, it removes most of the mistakes that feel unfair rather than learnable.
Sunderfolk has built-in proximity chat, which is designed for in-person sessions. For online, most groups run a Discord call alongside the game.
The one thing worth calling out every wave: which enemy you're targeting. Four players dumping abilities into different targets is the most common efficiency leak in online sessions. Enemies survive longer than expected, the group reacts defensively, and the whole turn cost more damage than a coordinated focus would have.
It doesn't require a complicated callout system. "I'm on left, you take right" at the start of each wave handles the majority of coordination. Bard players should also call when they're repositioning to trigger notes so the group knows who's getting a buff that turn.
Town upgrades between dungeon runs apply to the whole party. Coordinate the upgrade direction with your group before committing: Forge for ranged-heavy parties, Meal system for melee-heavy ones.
GODEEPER: S-to-C tier ranking for every hero, best classes for 2-player sessions, and which picks demand the least coordination overhead. Sunderfolk Class Tier List: All 6 Heroes Ranked →
Role clarity matters more online than locally. When you can't tap someone's shoulder, your class selection communicates your role.
Berserker is the non-negotiable anchor in most online parties. High HP, self-sustain, and the ability to throw enemies handles the positioning mistakes that happen when you can't fully see what a teammate is about to do. Don't run an online group without one.
Bard scales with communication. A well-played Bard whose teammates know to call out movement triggers is the strongest support in the game. A Bard whose party forgets how notes work sits in the middle and provides less than expected. Brief voice explanation of "I need to end up near X for the notes to hit" goes a long way.
Ranger is the most forgiving ranged pick. Consistent single-target damage, enough durability to survive a positioning mistake, and no special coordination requirements. Good default for players joining the game for the first time in an online session.
Arcanist rewards players who communicate well. Teleport displacements need a Berserker or Ranger to benefit from the repositioning. Worth it in a group that talks through each turn; awkward when playing with strangers who don't understand why an Arcanist just moved their character.
Pyromancer needs the Berserker to push enemies into fire zones. In online play with tight coordination, it clears rooms faster than anything. With looser coordination, it deals solid area damage but without the combos that make it peak.
Rogue has the highest coordination overhead of the six classes. It rewards stealth-and-burst combos that benefit from teammates setting up targets deliberately. Fine in a group that's played together before; more variable when playing online with people you don't know well.
Does Sunderfolk support online co-op? Yes, 1-4 players online on Steam and Epic. Friend invite through your platform list or session code. Full online support, not just local play.
Do you need the phone app to play Sunderfolk online? No. Mouse and keyboard works for every player. The phone app adds a card-hand interface that's best for in-person couch sessions over local Wi-Fi, not remote online play.
How do you invite friends to Sunderfolk online? Create a session, share the code through Steam or Epic friend invite (or paste into Discord). Friends launch Sunderfolk, enter the code, and join the lobby.
Why is Sunderfolk saying Online Services Unavailable? AccelByte backend error. Quit Sunderfolk completely, wait 2-3 minutes, restart. If it persists after two attempts, check the Sunderfolk Discord for server status.
Can Steam and Epic players play Sunderfolk together? Cross-play between storefronts isn't confirmed in official Sunderfolk documentation. Check the Sunderfolk Discord for current status.
What's the best party size for Sunderfolk? Three or four players. The encounters are designed for four, but two-player is fully playable.
Does Sunderfolk have voice chat? Yes, built-in proximity chat. Most online groups also use Discord for clearer coordination and target-calling.
Was this guide helpful?
About the author

Critical game theorist with a background in film criticism. Writing for print and digital outlets since 2015. Specialises in genre analysis and design heritage.
Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.