GuidesSubnautica 2 Deep-Sea Base Guide: Power and Hull Depth
· 10 min read
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Guides· 10 min read

Subnautica 2 scanner room: build it mid-game, Range Module first, then filter scans. Step-by-step setup, Speed vs Range upgrades, and camera drone scouting.
· 12 min read

Subnautica 2 EULA explained: no VPN, fan art licensing, arbitration clause. What Krafton's terms say and what it means for early access buyers.
· 8 min read

Subnautica 2 vehicles: Tadpole with Haul and Scout Ray chassis in EA. Depth limits at 250m (450m with Mk.1), five upgrade modules, PRAWN Suit in EA 1.1.
· 16 min read

Subnautica 2 leviathan encounters: patrol patterns, safe scanning range for both confirmed EA Leviathans, and how to escape when aggro fires.
· 8 min read

Subnautica 2 complete guide hub: covers oxygen, bases, all 6 biomes, Leviathans, DNA modification, co-op setup, and links to all 15 Early Access guides.
· 14 min read

Subnautica 2 creature DNA: alien eggs aren't in the EA build. Biosampler targets, ability trade-offs, and how to sample the Collector Leviathan safely.
· 9 min read

Subnautica 2 weapons: none in EA by design. Utility tools, Seaglide escapes, how the Hammerhead disengages, and which DNA mods extend your escape range.
· 11 min read

Subnautica 2 oxygen management explained: tank upgrade path, when to turn back, depth zones, Tadpole air supply, base placement, and co-op oxygen rules.
· 10 min read

Subnautica 2 DNA modification turns creature scans into upgrades: each biome unlocks different mods, and the Collector scan gives the highest returns.
· 9 min read

Subnautica 2 resources: fractional harvests, biome rarity, and the scan-first fabrication pipeline most players get backwards in Early Access.
· 10 min read

Subnautica 2 biomes mapped by depth, threat level, and purpose: all 6 EA launch zones ranked with Leviathan locations and exploration order.
· 14 min read