GuidesSubnautica 2 Creature Evasion: 4 Biomods That Actually Work
· 10 min read
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Guides· 10 min read

Subnautica 2 co-op: how to join a friend's game, divide roles between builders and explorers, coordinate vehicles, and survive Leviathans as a group.
· 12 min read

Subnautica 2 Hotfix 2 (May 22) adds Silver resource spots, fixes Hammerhead following players, patches Tadpole teleport bug. Full patch notes listed.
· 4 min read

Subnautica 2 deep-sea base guide: thermal power management, hull depth ratings for Root Canyon, multi-base networks, and co-op power load planning.
· 10 min read

Subnautica 2 scanner room: build it mid-game, Range Module first, then filter scans. Step-by-step setup, Speed vs Range upgrades, and camera drone scouting.
· 12 min read

Subnautica 2 EULA explained: no VPN, fan art licensing, arbitration clause. What Krafton's terms say and what it means for early access buyers.
· 8 min read

Subnautica 2 vehicles: Tadpole with Haul and Scout Ray chassis in EA. Depth limits at 250m (450m with Mk.1), five upgrade modules, PRAWN Suit not yet out.
· 16 min read

Subnautica 2 leviathan encounters: patrol patterns, safe scanning range for both confirmed EA Leviathans, and how to escape when aggro fires.
· 8 min read

Subnautica 2 complete guide hub: covers oxygen, bases, all 13 biomes, Leviathans, DNA modification, co-op setup, and links to every EA guide on the site.
· 14 min read

Subnautica 2 creature DNA: alien eggs aren't in the EA build. Biosampler targets, ability trade-offs, and how to sample the Collector Leviathan safely.
· 9 min read

Subnautica 2 weapons: none in EA by design. Utility tools, Seaglide escapes, how the Hammerhead disengages, and which DNA mods extend your escape range.
· 11 min read

Subnautica 2 oxygen management explained: tank upgrade path, when to turn back, depth zones, Tadpole air supply, base placement, and co-op oxygen rules.
· 10 min read