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GameBrief · General
Cursemark review: 95% positive at launch, 7 spell schools and rune-driven builds. CLYDE games hits Early Access with a strong foundation at $12.74.

Reviewing
Cursemark
Cursemark review at Early Access launch: 95% positive from the first players to get into it, 7 spell schools, and a rune system that the developer claims produces near-limitless build combinations. CLYDE games, the studio behind Into the Necrovale, released it on Steam on June 8, 2026, and the early reception is one of the strongest opening signals for a roguelite this year.
TL;DR: Cursemark is a hack-and-slash roguelite from CLYDE games where runes rewrite how every ability behaves. It launched June 8, 2026 with 3-4 areas, 7 spell schools, and a 95% positive Steam rating from early players. Normal price is $14.99; the introductory EA price is $12.74. A free demo is available if you want to test before buying.
Strong Early Access launch. The 95% positive rating across 58+ reviews is not a fluky number; it lines up with what the game's structure actually offers. A rune system that genuinely changes how abilities work, seven distinct spell schools, and combat that players consistently describe as having a soulslike weight. The open questions are scope (3-4 areas now, more in development) and long-term balance, which no Early Access launch can fully answer.
If you liked Into the Necrovale or enjoy roguelites where build theory is the main draw, the Cursemark review case at this price is solid. If you want a finished game with the full content slate before spending money, the demo is your clearest path to an honest answer.
The core mechanic that separates Cursemark from most roguelites isn't the hack-and-slash combat or even the spell schools. It's the rune system and what it does to each ability slot.
You have four ability types: attacks, spells, wards, and ultimates. Runes don't just add flat stat bonuses. They change how each ability category behaves. From the official store description:
Because runes stack across all four types, and because you're choosing from seven spell schools (Celestial, Divine, Draconic, Lightning, Ice, Rot, and Umbral) with multiple spells per school, the combination space is large enough that two runs feel mechanically distinct without the developer overpromising.
The 7 schools aren't just flavor labels. Each holds different spells, and runes affect those spells differently depending on which school they came from. Players compare this to games where the items are the build, except here the items actively rewrite the verbs of what your abilities do rather than just scaling the numbers. That's a real distinction, not marketing copy.
GODEEPER: If rune-driven build systems interest you and you want a comparison point, Rune Dice uses a different but related philosophy: physical dice throws that chain into ability combinations. Worth knowing the reference. Rune Dice Complete Guide 2026: Classes, Relics, and Builds →
Caption: The Ice school in action; runes applied to this spell can add secondary effects like erupting pillars or area slow on top of the base damage.
The current build of Cursemark contains 3-4 areas to explore, based on early player reports from Reddit. That's a reasonable footprint for a roguelite at this price, where replay value comes from running different builds through the same zones rather than a linear story getting longer.
Each area has its own enemy population and ambient design. The core loop plays out as expected from a roguelite: you enter, read enemy patterns, fight, collect runes and spells, and push toward the next zone. The soulslike comparison shows up primarily in the combat pacing. Enemies telegraph. Trading blows without reading attack animations gets punished.
Full controller support is confirmed and functional. Cursemark is single-player with no co-op at this stage.
The demo for Cursemark is available free on Steam and was up before the Early Access launch. If you're uncertain about the combat feel or the rune system's learning curve, the demo is the right first step.
GODEEPER: Looking at how Cursemark fits among the strongest indie roguelites on sale right now? Our roundup covers 8 picks across the steam sale window. Best Indie Roguelites on Steam Sale 2026: 8 Picks Worth Buying →
Knowing a developer's prior work changes how to read an Early Access launch. CLYDE games' previous game is Into the Necrovale, a roguelite dungeon crawler that built a genuine community reputation among players who compare it favorably to classics in the genre. It's not famous. It is respected, which is harder.
That track record matters for a Cursemark review because Early Access launches are, at their core, a bet on a development team finishing what they started. CLYDE games has finished a game before and delivered one the community responded to. That's a stronger signal than a debut studio's first early access build.
The developer responded directly to community posts during the pre-launch period, which also suggests active engagement rather than a launch-and-step-back approach.
The standard price for Cursemark is $14.99. The introductory Early Access price is $12.74, a 15% discount applied at launch.
At $12.74 for a roguelite with 3-4 areas, 7 spell schools, and a rune system built around ability modification, the Cursemark review value case holds up better than most Early Access roguelites. The demo also de-risks the purchase: you can test the core loop before spending anything.
The comparison isn't other EA roguelites at $12. It's whether you'd pay $12 to play a roguelite that already has positive word of mouth and a developer with a completed game on their record. The 95% positive rating is a sample of 58+ players, not 5,000. But the early signal points the same direction across multiple different reviewers, and that kind of agreement is harder to dismiss than a single review.
Caption: The rune and equipment interface is where run planning happens before entering each area.
Is Cursemark worth buying in Early Access? Based on early player reports, yes. Cursemark holds a 95% positive rating across its first 58+ Steam reviews. The current build has 3-4 areas to explore. At $12.74 with a 15% introductory discount off the normal $14.99 price, the value case is reasonable if you enjoy rune-driven build games.
What is the Cursemark rune system? Runes modify how each of your abilities behaves. You can slot runes into attacks, spells, wards, and ultimates. One rune might add chain lightning to your sword swing; another could make your fireball multiply on impact. Because runes stack across all four ability types, the build combinations are significant even in the current Early Access content.
How many spell schools are in Cursemark? The current build includes 7 spell schools: Celestial, Divine, Draconic, Lightning, Ice, Rot, and Umbral. Each school holds multiple spells, and runes modify how those spells behave, which is where the depth compounds.
Who made Cursemark? Cursemark is developed by CLYDE games and published by Mad Mushroom. CLYDE games previously made Into the Necrovale, a roguelite dungeon crawler with a strong community reputation.
Does Cursemark have a demo? Yes. A free demo for Cursemark is available on Steam. It gives a reasonable sense of the combat and rune system before buying.
How long is Cursemark in Early Access? Early players report 3-4 distinct areas in the current EA build. The game launched June 8, 2026, and CLYDE games is actively developing more content.
Is Cursemark a soulslike? Players describe Cursemark as having a soulslike roguelite feeling, combining methodical enemy-read combat with roguelite run structures. It draws consistent comparisons from players who have tried both genres.
About the author

Senior Critic & Analyst
Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.
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