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GuideDeep Rock Galactic: Rogue Core

DRG Rogue Core Retcon Build: The Rewind-Rage Tank Loop

Mark a point, take the hits, cash in the Rage, snap back. Retcon is the only Reclaimer who wants to get hurt.

VerdictStart every big fight with Rewind Time, let the hits fill Rage inside the window, and take Accelerate and Temporal Buffer first at the Workbench.

6 min readBy Finn CallowayUpdated 6 days agoLast reviewed

The DRG Rogue Core Retcon is built around one trade: get hurt now, undo it later. Rewind Time snaps her back to an earlier health, armor and ammo state, and Rage fills from the damage she takes along the way. Open a fight with the rewind, soak hits to fill Rage, spend the double-damage window, then let the clock put your health back.

First-person view firing into a swarm of grey alien bugs splattered with green goo while a teammate's flamethrower burns beside you

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About the game

Deep Rock Galactic: Rogue Core

Ghost Ship Games

Updated 2026-10-15: checked against the official Rogue Core wiki. Correction: the previous version called Retcon the hardest class "of the five" and credited "the community" with a health-and-armor build rule; neither had a source. It also said the Guardian's tanking tools combo with Retcon in a squad. Bio-Boosters only buff whoever runs them; Retcon can borrow the Guardian's Protection deck only after both classes are Ascended (below). We added her Workbench upgrades and full deck lists, and replaced a screenshot that showed a Guardian loadout screen.

Retcon kitNumbers
Rewind TimeMarks a point; returns you after up to 20 s or on demand; health, armor and ammo restored; 75 s cooldown; no protection from fatal damage
RageFills from damage taken (also during Rewind); when full, +100% damage and +30% pickaxe speed for 12 s
Contingency PlanOnce per mission, auto-revive with full health and armor when the last Reclaimer falls
Bio-Booster decksRecklessness and All In

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Rewind Time: the free 20 seconds

Press the ability and fire to mark your spot. A distorted silhouette of Retcon stays behind. For up to 20 seconds, whatever you gain or lose in health, armor and ammo is temporary: trigger the return yourself, or wait, and you're back at the silhouette with the old numbers.

Two catches. The cooldown is 75 seconds, so you get one window per big fight, not one per wave. And the wiki is blunt about the other one: "Rewind Time does not save you from fatal damage while it is active." Take a killing blow inside the window and you're down. It refunds damage you survive, nothing more.

Reclaimer in yellow armor surrounded by pale alien creatures in an orange-lit cave, a glowing green blade in the foreground Screenshot: Steam store page, Deep Rock Galactic: Rogue Core (Ghost Ship Games)

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Rage, and the loop that ties them together

Rage fills as Retcon takes damage, and the wiki confirms it keeps filling while Rewind is running. When it's full, you get +100% damage and +30% pickaxe speed for 12 seconds. The wiki adds that the double damage covers all her weaponry, "including her grenades and equipment".

Put the two together and the class plays itself, if you time it:

  1. Start Rewind Time at the edge of the fight.
  2. Walk into the crowd. The hits fill Rage.
  3. Pop Rage and spend twelve seconds at double damage.
  4. Return to the silhouette with the health and armor you had before step 2.

The order matters. Rage that you fire after the rewind ends still works, but you lose the part where the damage you took to fill it gets refunded.

GODEEPER: Retcon is one of five Reclaimers. See how all of them compare before you lock a squad. DRG Rogue Core Classes Guide →

Workbench upgrades

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Workbench upgradeEffect
Accelerate+20% reload, move, mine, ability recharge and fire rate for you and allies while the ability is active
Temporal Buffer+30 Stone Skin when you activate the ability
Horology+15% ability duration
Paradox BlastRewinding spawns a 5 m rift dealing 100 damage and stunning for 5 s
Chrono FreezeWhile active, damaging an enemy applies a 5% slow stack for 5 s

Our order: Accelerate first, because it's the only upgrade here that helps the whole squad, and it runs for the full rewind window. Temporal Buffer next: thirty Stone Skin at the start of the window is exactly the cushion that keeps a killing blow from landing. Horology stretches the window. Paradox Blast is a strong pick when you rewind out of a crowd, since the rift goes off where you land.

Bio-Booster decks

DeckCardEffect
RecklessnessHeadbuttEnemies that hit you in melee are stunned for 1.5 s
RecklessnessNo Time To Bleed50% of health lost comes back as Stone Skin
RecklessnessCome Get Some+10% damage per enemy within 6 m
RecklessnessAxe OutDouble melee damage for 8 s after emptying a magazine
All InCascadeRanged hits give that weapon +2.5% fire rate, up to 25%, for 1.5 s
All InDouble DownHitting with one weapon makes your other weapons deal 5% more on the next hit, up to 10 stacks
All InSleight of Hand+25% reload, interaction and revive speed
All InBingoEvery tenth hit gets +100% weakpoint and +50% critical damage

We'd run Recklessness. It rewards exactly what the loop asks for, standing in the crowd: Come Get Some scales with the enemies around you and No Time To Bleed turns the hits into Stone Skin. All In is the choice if you'd rather fight from range, and Sleight of Hand's faster revives are a quiet gift to a squad.

After you Ascend a Reclaimer you can swap out one of her decks, and once both Retcon and the Guardian are Ascended she can borrow his Protection deck: Damage Reflection, Daunting, Defensive Stance and Sturdiness, a tank kit that suits a class that stands in the crowd on purpose. u/Silver-Mechanic-7654 suggested exactly that pairing on r/RogueCore in May.

Two electrified alien creatures arcing blue lightning across a glowing pink and white cave floor Screenshot: Steam store page, Deep Rock Galactic: Rogue Core (Ghost Ship Games)

Contingency Plan and the trailer that sold a different class

Retcon's passive is the best insurance in the game. When the last Reclaimer falls and the mission would fail, Contingency Plan revives her with full health and armor, once per mission. Solo, that's a second life. In a squad, it's a chance to revive everyone else.

Ghost Ship's narrated trailer pitched her differently. At 1:14 it says Retcon "makes use of phase-shift technology to fight as a sort of hologram decoy", and at 1:22 that "she can even bring herself back from the brink of death". The comeback survived into the game as Contingency Plan; the shipped ability is a time rewind, not a decoy.

*Video: Deep Rock Galactic: Rogue Core narrated trailer, Ghost Ship Games on YouTube (Retcon from 1:14)*

Retcon in a squad

Accelerate is her team play: while Rewind is running, everyone gets faster reloads, movement, mining and fire rate. Fight next to your squad, not on a flank, so they're inside the window. A Guardian's Armor Beacon restores armor up to half for allies in range, which pairs well with a class that spends armor on purpose. A Spotter's ground dart on the crowd you're standing in makes your Rage window crit. Our co-op team builds cover full squads.

Our take

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Retcon is a fine class for anyone who has a few runs behind them and likes timing puzzles. Rewind first, Rage inside the window, Accelerate at the first Workbench. Skip her for your first runs: a wasted rewind costs you 75 seconds, and the Guardian is the easier way to learn the game.

GODEEPER: How Expenite, Workbenches and drafts feed a build like this. DRG Rogue Core Upgrade Guide →

How we checked this

Kit numbers, decks and Workbench upgrades come from the official Deep Rock Galactic wiki's Retcon and Guardian pages, checked on 2026-10-15, and the trailer lines from Ghost Ship's narrated trailer (timestamps above). We didn't play a run for this guide.

References

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About the author

Finn Calloway

Action & Design Desk

GameBrief's byline for platformers, horror and action games. Dry, short paragraphs, strong opinions about tutorials and boss design.

  • Action, platformers and horror
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This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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