GuideDeep Rock Galactic: Rogue Core
DRG Rogue Core Gatekeeper Bosses: All 3 Explained 2026

About the game
Deep Rock Galactic: Rogue Core
This DRG Rogue Core Gatekeeper bosses guide covers the three named Gatekeeper pages checked for this sweep. Only one Gatekeeper existed at Early Access launch, but the current source set names three. What follows is current as of this writing, not a reconstruction of unsupported launch-era attack lists.
TL;DR: The named Gatekeepers are Gotoorak, Ramok, and Molaktula. Their official pages describe distinct attacks and Corestone phases; do not collapse those mechanics into one universal “Gatestone” or assume a 3x weak-point multiplier. Gotoorak uses Melee Kick, Wyrd Barrage, Spin Shot, Big Shot, and Force Push; Ramok uses Rammer Charge, Quick Spin, and Tornado Centre; Molaktula uses Spike Pump, Homing Shard, a tentacle strike, and Rising Spike.
DRG Rogue Core Gatekeeper bosses guide: what actually matters (quick answer)
There are 3 named Gatekeeper bosses in DRG Rogue Core: Gotoorak, Ramok, and Molaktula. Their encounters are not interchangeable: each official page describes its own attacks and Corestone phase. The sources checked here do not support a universal one-boss-per-Depth rule or a universal weak-point multiplier.
Key takeaways
- 3 total Gatekeepers: Gotoorak, Ramok, Molaktula. Each scales across a range of Depth levels rather than being gated to one specific tier.
- Fights include a Corestone phase, but the way the object is exposed differs by boss.
- Gotoorak's official attack list includes Melee Kick, Wyrd Barrage, Spin Shot, Big Shot, and Force Push.
- Ramok's official page documents Rammer Charge, Quick Spin, and Tornado Centre, plus a Corestone phase involving its charge.
- Molaktula's official page documents Spike Pump, Homing Shard, a melee tentacle strike, and Rising Spike; its Corestone phase creates reduced gravity while pieces remain.
- No universal weak-point multiplier or shared counterattack name was verified in the sources used for this sweep.
Overview
This guide covers the three named DRG Rogue Core Gatekeeper pages checked for this sweep. What follows covers each boss's documented attacks, Corestone phase, and weak point. It doesn't cover other named encounters like Sentinel Specter or Research Experiment, which are separate boss-type entities outside the Gatekeeper category and deserve their own coverage rather than being lumped in here.
Finding a Gatekeeper fight
The three named Gatekeeper pages describe a shared idea: resolve the Corestone/Rift Gate phase. They do not describe one identical arena layout. Read the relevant boss page for the phase interaction instead of treating an unverified room landmark or “Gatestone” rule as universal.
The Gatekeeper encounters share a Rift Gate objective, while each boss has its own attack set and Corestone phase.
Gotoorak Gatekeeper
Gotoorak was the first Gatekeeper available in Early Access. Its official page names Melee Kick, Wyrd Barrage, Spin Shot, and Big Shot as standard attacks, with Force Push used around the Corestone phase. The source does not establish the article's former “sludge/spiral/laser,” “five attacks,” or 3x weak-point claims, so those details are not presented as facts here.
As the first Gatekeeper most players face, Gotoorak is also the best place to learn the general rhythm of a gate fight before the difficulty ramps up. Its 3-stage structure gives you room to make mistakes early and still recover, which isn't true once you're facing Ramok or Molaktula at deeper runs. Treat a clean Gotoorak clear as the baseline for whether your current loadout is actually ready to push further, not just a formality on the way to the next Depth.
Ramok Gatekeeper
Ramok's official page documents Rammer Charge, Quick Spin, and Tornado Centre. A well-timed dodge can make the charge collide with a cave wall, stunning Ramok and opening a window to work on the Rift Gate. The page also describes a Corestone phase in which the charge breaks the surrounding pillar; do not inflate that into an unsupported five-attack or one-shot rule.
GODEEPER: Before you're geared enough to reliably punish Ramok's charge window, it helps to know which Reclaimer classes actually cover for each other in a fight like this. DRG Rogue Core Classes: All 5 Reclaimers Explained 2026 →
Molaktula Gatekeeper
Molaktula is described as a walking fortress. Its official page names Spike Pump, Homing Shard, a melee tentacle strike, and Rising Spike. When its health is depleted, it smashes the Corestone into pieces; the reduced-gravity field remains while players free and throw those pieces into the Rift Gate. The page does not establish the former “Yellow Orb,” “Spike Shield,” or “Teleport” attack list used by this article.
Molaktula's Corestone phase combines reduced gravity, Corestone pieces, and its documented Spike Pump/Rising Spike pressure.
Tips
Resolve the Corestone phase instead of only dealing direct damage
Since the Corestone/Rift Gate interaction is what advances each encounter's phase, chasing raw DPS without managing the current objective can prolong the fight. Follow the boss-specific page for the exact interaction: Molaktula's smashed Corestone pieces need to be carried to the Rift Gate while the reduced-gravity field is active, and squad coordination on who carries versus who covers the carrier matters more than raw damage output once that phase starts.
Learn the boss-specific attack names and telegraphs
Use the official attack lists: Gotoorak's Force Push, Ramok's Rammer Charge/Tornado Centre, and Molaktula's Spike Pump/Homing Shard/Rising Spike. Do not rely on unsupported patch-era nicknames. A squad that can call out which attack is coming, rather than reacting to a generic "boss is doing something" cue, loses far less time to avoidable hits, especially against Ramok, where punishing the wall-stun window depends on recognizing Rammer Charge early enough to bait it toward cover.
Use Ramok's environment against it
Ramok's Rammer Charge is a commitment attack: once it starts, the boss follows through on the charge line rather than adjusting mid-attack. Positioning near a cave wall before triggering it turns the charge from a threat into an opening, since a wall collision stuns Ramok and opens the Rift Gate window described above. This only works if the wall is actually in the charge's path, so reading the arena before pulling aggro matters more than reacting once the charge starts.
Common mistakes
- Treating all 3 Gatekeepers as equally difficult. Gotoorak, Ramok, and Molaktula scale up meaningfully, and gearing choices should reflect that.
- Ignoring the Corestone objective to focus fire the boss directly. The phase object is part of the encounter, not an optional side objective.
- Confusing Gatekeepers with Sentinel Specter or Research Experiment. Those are separate boss-type encounters, not part of the Gatekeeper category this guide covers.
- Repeating an unverified attack list from an older guide instead of the boss's current official page. Encounter details get patched, and a name or count that was accurate at launch can be wrong months later; the attack names in this guide are the ones each boss's official page currently documents, not a fixed reference from an earlier build.
Frequently Asked Questions
How many Gatekeeper bosses are in DRG Rogue Core? Three: Gotoorak, Ramok, and Molaktula. Gotoorak was the only one available at Early Access launch; Ramok and Molaktula were added afterward. They are not strictly gated one-per-Depth-tier; each scales across a range of Depth levels.
What is a Corestone in DRG Rogue Core? It is the phase object described on the official Gatekeeper pages. The boss-specific interaction exposes or breaks it, after which players throw its pieces into the Rift Gate.
Where do you find Gatekeeper boss fights? Use the current run's objective and the boss encounter marker; the sources checked here do not verify a universal “two munition crates” landmark or one fixed Depth placement.
What is Molaktula's Corestone phase? After its health bar is depleted, Molaktula smashes the Corestone into pieces and creates a reduced-gravity field while players free and throw those pieces into the Rift Gate. Spike Pump and Rising Spike remain relevant pressure tools in that phase.
Do Gatekeeper bosses have a verified 3x weak-point multiplier? Not in the sources used for this audit. Use the current visual telegraphs and in-game feedback, but do not present 3x as a universal fact.
What attack names are verified? Gotoorak: Melee Kick, Wyrd Barrage, Spin Shot, Big Shot, and Force Push. Ramok: Rammer Charge, Quick Spin, and Tornado Centre. Molaktula: Spike Pump, Homing Shard, a melee tentacle strike, and Rising Spike.
Related Reading
- DRG Rogue Core Roadmap 2026: 3 Priority Fixes Confirmed: DRG Rogue Core roadmap: no dates, just priorities. Ghost Ship confirmed 3 balance fixes plus
- DRG Rogue Core Team Compositions: Best Co-op Squads 2026: squad setups worth running before attempting Molaktula specifically.
- DRG Rogue Core Upgrade Guide: Expenite, Tiers, Best Picks: gearing up before you're deep enough to face all three Gatekeepers back to back.
References
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This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
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