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GuideDeep Rock Galactic: Rogue Core

DRG Rogue Core Slicer Build: The 560-Damage Plasma Blade

One swing, 560 damage, no armor check. The Slicer hits hard and goes down fast if he swings in the wrong place.

VerdictTake Tempered Core first, run the Carnage deck, and keep Blitz ready as your exit, not your entrance.

7 min readBy Zara ChenUpdated 4 days agoLast reviewed

The DRG Rogue Core Slicer is built around one big swing. Slice deals 560 damage, ignores armour and stuns for a second and a half, and it's back every 20 seconds. The catch is that you have to be in melee range to use it. Build for Slice damage with Tempered Core, run the Carnage deck, and treat Blitz as your way out.

Deep Rock Galactic Rogue Core first-person view firing into a swarm of grey alien bugs in a dark cave, green goo splattered, a blue energy blade mid-swing

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About the game

Deep Rock Galactic: Rogue Core

Ghost Ship Games

Updated 2026-10-15: checked against the official Rogue Core wiki. We removed the advice to "pair" the Slicer with the Jury-Rigged Boomstick (you can't pick your gun; the starting crate hands it out), cut a claim that Slice is the top single-hit damage source in the game, which no source states, and added Blitz, Shield Belt, both Bio-Booster decks and the Workbench numbers.

Slicer kitNumbers
Slice (Plasma Blade)560 damage, bypasses armour, 100% chance of a 1.5 s stun, 20 s cooldown
BlitzForward dash, 4 s cooldown
Shield BeltBlocks enemy ranged attacks for you and nearby allies, 15 s, 90 s cooldown
Bio-Booster decksFootwork and Carnage

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How the Slice works

Press your ability key to draw the Plasma Blade, then left click for one horizontal slice. That swing deals 560 damage that ignores armour and stuns whatever it hits, and terrain right in front of you turns to glass. Then the blade goes on a 20-second cooldown.

That shapes how you play. Slice isn't a sustained damage tool; it's a 20-second punch. Use it on the target that matters, like an armored enemy that soaks your gun damage or a cluster of small Corespawn you can clear in one arc, and fight with your guns in between.

Deep Rock Galactic Rogue Core first-person melee impact, a glowing blue energy strike bursting an alien enemy at close range Screenshot: Steam store page, Deep Rock Galactic: Rogue Core (Ghost Ship Games)

Blitz and Shield Belt

Blitz is a gravity-defying dash on a four-second cooldown. It closes the gap for a Slice, but we'd save it for leaving. A Slicer who Blitzes in, swings and then has no dash to get out is the Slicer who gets downed.

Shield Belt blocks enemy ranged attacks for 15 seconds and covers allies too. Turn it on to walk up to a ranged enemy you want to Slice, or to cover a teammate reviving someone under fire. It's on a 90-second cooldown, so once per big fight.

Workbench upgrades

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When a Workbench rolls a class ability upgrade, these are the Slicer's options:

Workbench upgradeEffect
Thermal WakeSlice leaves plasma residue for 5 s, dealing 32 damage and 16 fire per second
Eclipse SystemSlice flies out in an arc for +100 melee damage with Penetration
Blade Recalibration+0.5 m Slice range
Tempered Core+140 Slice damage

Tempered Core is the pick: it takes Slice from 560 to 700 per swing. Eclipse System comes next because Penetration lets one swing hit a line of enemies. Thermal Wake is fine against swarms that walk through the residue. Blade Recalibration is the one we'd skip.

GODEEPER: The Slicer is one of five Reclaimers, each built around a different signature. See how it compares before you commit. DRG Rogue Core Classes Guide →

Bio-Booster decks: Carnage or Footwork

DeckCardEffect
FootworkBlock+10% chance to block incoming damage
FootworkOutmaneuverMelee damage gives a burst of movement speed for +0.5 s
FootworkBack Stab+50% damage when behind the target
FootworkClose Quarter Combat+20% damage against targets within 2.5 m
CarnageSeeing Red+30% damage for 2 s after a kill
CarnageDeath ResonanceEach kill refunds +10% of ability cooldown
CarnageBlood LustKilling a medium or larger enemy gives +3 Stone Skin
CarnageMomentumEach kill reloads +1 bullet into your magazine

We'd take Carnage. A Slice that kills a group triggers Seeing Red, and Death Resonance shaves the 20-second cooldown with every kill, so you swing more often in a fight. Footwork is the better choice if you keep getting downed: Block and Close Quarter Combat make the close-range part of the job safer and stronger.

Deep Rock Galactic Rogue Core squad firing into a dense swarm of alien creatures in a green-lit underground chamber, damage numbers popping Screenshot: Steam store page, Deep Rock Galactic: Rogue Core (Ghost Ship Games)

Weapons: take what the crate gives you

You don't choose a loadout in Rogue Core. Reclaimers drop in with their gauntlet and pickaxe, and a crate past the Greyout Barrier gives each dwarf one weapon and one support tool. Better ones show up at Workbenches, through Risk Vectors and in crates deeper down.

So you don't build the Slicer around a gun. If the crate hands you a shotgun like the Jury-Rigged Boomstick or the Warthog, great: it fits the range you're already fighting at. If you get a rifle, use it to soften targets on the way in and save Slice for the finish.

Positioning

Melee range is dangerous range. Every enemy that reaches you is a threat, so shape fights before you swing. Pull swarms into corridors and doorways where they arrive in a line, and Slice the line. In the open, wait for the group to bunch up, swing once, then Blitz back out.

In co-op, call your swings. A Guardian's Concussive Barrage stuns a cone for six seconds, which is a free window to walk in and Slice. Our co-op team builds put the Slicer next to a Guardian for exactly that reason.

Our take

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The Slicer is the most satisfying Reclaimer when it works and the most punishing when it doesn't. Build Slice damage first, take Carnage for the cooldown refunds, and never spend your last Blitz going in. If you keep dying in melee, it's positioning, not the build.

Frequently Asked Questions

How much damage does Slice do? 560, ignoring armour, with a 1.5-second stun. Tempered Core adds +140.

What's the best Slicer build? Tempered Core and Eclipse System at the Workbench, Carnage at Bio-Boosters.

Is the Slicer good solo? Yes, with care. Keep Blitz up for escapes and fight near corridors.

Can I pick the Slicer's weapon? No. The starting crate gives each dwarf a weapon. A shotgun fits the Slicer if you get one.

What do Blitz and Shield Belt do? Blitz is a four-second-cooldown dash. Shield Belt blocks ranged attacks for 15 seconds on a 90-second cooldown.

References

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About the author

Zara Chen

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Disclaimer

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