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Farever Gear Guide: Epic Loot, Infusions, and Rarities

Boss weapons roll the same odds in every dungeon. What actually moves your character now is Heroic Epic Gear and the faction you infuse it with.

VerdictFarm Veteran dungeons until your weapon and set are Rare or better, then move to Heroic for Epic Gear and Medals of Glory, and infuse with the faction that matches each piece.

12 min readBy Marcus VasquezUpdated 5 days agoLast reviewed

Our Farever gear guide starts with one loot fact: a harder dungeon doesn't improve your odds of a rare weapon. Every boss weapon table we checked rolls the same 89/10/1 split. What changes your character after Call to Glory is Heroic difficulty, which hands out Epic Gear you can infuse for set bonuses. Farm Veteran until you're geared, then go Heroic.

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About the game

Farever

Shiro Games · Shiro Games

Updated 2026-10-31: Added a table of all 15 Infusions with the Heroic boss or vendor behind each, a section on prismatic gear, the Hero caches you buy with Medals of Glory, and the Chaotic Gear, Weapon and Gift Caches sold for Nightblood. Chakram's Chapel got its Heroic mode on October 28, which completed the Call to Glory rollout.

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How does Farever gear work? (quick answer)

There are five rarities: Common, Uncommon, Rare, Epic and Legendary. Item power follows the level of the content it came from, and dungeons run from level 5 (Lost City of Mayda) to level 20 (Honeyzabeth's Hivetrunk). Each item belongs to a faction and to one class or a pair of classes. On top of that, Call to Glory added Heroic difficulty, whose Epic Gear is "stronger than the current available ones" and takes Infusions for set bonuses.

Here for Infusions? They're set bonuses you put on Epic Gear, learned from scrolls that Heroic bosses drop. Each of the twelve Heroic bosses drops one, three per faction (a DPS, a tank and a support set), and three Nightling Infusions are bought instead: the Infusion table lists all 15. Prismatic gear is the rare Epic roll that gets its bonus with any Infusion, and the Chaotic caches are Rift-currency boxes from the Demon Huntress.

Farever is in Early Access. On October 13, 2026 Steam listed it at $15.99 (20% off $19.99) with Mostly Positive reviews, 7,286 of 9,639 positive.

BESTPRICE: Want Farever? Eneba sells a Steam key: Buy on Eneba →

Rarity and dungeon level: what the loot tables say

FareverDB, a fan database built from the game files, lists every dungeon with its boss and level:

DungeonLevelBoss
Lost City of Mayda5Nepsilon
Crabgantua's Gorge8Crabgantua
Mine Estrone8Reblochonk
Ratsar's Lair10King Ratsar
Trunk of the Hivetree12Gatsbee
Lady Bee's Palace13Lady Bee
Ruins of Gorgon's Hollow15Golcano
Abyss of New Atlaan16Sponge Blob
Cheese Station19Munster Chuck
Honeyzabeth's Hivetrunk20Queen Honeyzabeth

Here's the part worth knowing before you grind: the boss weapons in Lost City of Mayda, Mine Estrone, Abyss of New Atlaan, Cheese Station and Honeyzabeth's Hivetrunk all show the same odds: Rare 89%, Epic 10%, Legendary 1%. A level 20 boss isn't more generous than a level 5 one. You push higher for item level, not for rarity. That data is from the July 16 extract (game version 0.2.0), so it doesn't cover Heroic.

Two patches back this up. The July 17 notes fixed uncommon weapons dropping from bosses because "base rarity should always be rare," and made sure every dungeon clear gives at least one weapon and one piece of gear. The October 7 notes fixed the same uncommon-weapon bug again. If you see an Uncommon weapon from a boss, it's a bug, not bad luck.

You can also raise a weapon's rarity yourself: the Nightling update added a weapon upgrade rank screen, and the Call to Glory notes fixed an achievement for "upgrading a weapon's rarity." The five starter weapons (Radiance, Judgment, Credence, Glory and Dominion) sell as Rare, level 20 versions at the Valley of Eternal Autumn merchant.

Heroic Golcano, a lava golem boss, standing in a scorched arena as flaming boulders arc across the screen Source: Shiro Games, October 7 Heroic update announcement on Steam

One community warning on loot: a Steam reviewer says that if you kill the last boss without finishing a dungeon's bonus objective you "get 0 loot from it." We haven't confirmed that, but it's cheap insurance to clear the bonus objective every run.

What decides an item's stats

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FareverDB's item pages show what's fixed and what rolls. Each armor piece has a faction (Kobold, for example), a class pairing such as Rogue or Rogue and Mage, and a "random-roll template" where the engine rolls each stat at drop time. A Kobold chest for Rogue and Mage, for instance, rolls Dexterity, Intellect, Armor, Armor Penetration, Magic Penetration and Vitality. The Epic tooltips in Shiro's trailer add Strength, Critical and Fervor to that mix.

Class matters because it "determines which weapons and gear you can equip," as Shiro's character devblog puts it. A Warrior and Mage piece can go to either class. When you compare two drops, check the class pairing first, then the secondary lines, then item level.

Weapons work differently. Every weapon is unique, with its own moveset and four skills that level up as you use it. The Arsenal lets you slot a second weapon and put its skills on your bar, and at level 20 you pick a weapon skill in the Arsenal. That's why a weapon you've ranked up stays useful after a new drop: park it in the Arsenal instead of scrapping it.

GODEEPER: Which class pairs best with which weapons, role by role. Farever Builds Guide: Best Class and Team Comp →

Heroic difficulty, Epic Gear and Medals of Glory

Heroic takes the maximum level of Veteran Mode (Hard mode was renamed Veteran with Call to Glory) and adds new mechanics: extra boss phases, new attacks and arena hazards. Clearing a Heroic instance rewards two things you can't get anywhere else:

  • Epic Gear, which Shiro describes as "a new tier of equipment that is stronger than the current available ones." It's the gear you infuse.
  • Medals of Glory, a currency for high-level rewards. You get extra medals for a first clear and for playing in a group. New merchants in Navelin and the Valley of Eternal Autumn sell items for them.

Heroic rolled out in waves. Six dungeons launched on September 30: Lost City of Mayda, Crabgantua's Gorge, Mine Estrone, Ratsar's Lair, Trunk of the Hivetree and Lady Bee's Palace. Ruins of Gorgon's Hollow and Abyss of New Atlaan followed on October 7, Cheese Station and Crimson Barracks on October 14, Honeyzabeth's Hivetrunk on October 21 and Chakram's Chapel on October 28. Shiro's October 28 post says that completes Call to Glory: every dungeon now has a Heroic mode.

The grind is real. One reviewer who stopped recommending the game after the update wrote they're "not spending 4 hours every day on a single boss with only 1 piece of loot to show for it." Go in with a set group and consumables; Shiro itself recommends good gear and the new Spark Cube item.

Medals of Glory also buy Epic Gear outright. Shiro James sells a Hero Gear Cache (one Epic piece at level 25) and a Hero Weapon Cache for 100 medals each, according to MetaForge's vendor data, Umzard's October 3 video and a Steam player's October 8 Call to Glory review. The weapon cache is how four of the five starter weapons come back at endgame: Umzard and that reviewer both report Epic and Legendary level 25 copies of Glory, Dominion, Credence and Radiance from it. At the medal rates they saw (about 8 per solo Heroic boss for Umzard, "single digits to low teens" for the reviewer), one cache costs roughly 8 to 12 clears. That's slow solo, which is one more reason the group medal bonus matters.

Three Farever characters in matching Epic armor sets with horned helmets, posing in front of a wall of lava Source: Shiro Games, Call to Glory announcements on Steam

Infusions: how set bonuses work

Infusions are bonuses you apply to Epic Gear at an infusing table, paid for with Medals of Glory. Stack the same infusion on several pieces and you unlock set effects at 2, 4 and 6 pieces. Shiro's example, Life-giving Spring, heals you with tide stacks at 2 pieces, adds about 2.5% Fervor at 4, and gives a 25% max health shield that explodes at 6.

The second layer is faction. Each Epic piece also has an "infusion bonus" that raises its secondary attributes, and it only applies when the faction of the infusion matches the gear. Prismatic bonuses work with any faction, but Shiro warns they're hard to get. A September public test patch also raised the infusion bonus on secondary attributes and buffed Epic Gear and Legendary weapons.

We checked this against Shiro's own footage. In the Call to Glory gameplay trailer at 3:14, a level 25 Warrior's Greaves of Smite (Epic, Crimson Rams) rolls Critical and Fervor and is infused with Seals of Atonement, whose 4-piece bonus is +2.5% Fervor. At 3:30 the Infusion Crucible lists infusions grouped by faction (Nepsids, Crimson Rams, Apix), each unlocked by beating a specific Heroic boss.

Farever's Infusion Crucible menu listing Nepsid and Crimson Rams infusions, each unlocked by defeating a Heroic boss, with the Overwhelming Tides set effects shown on the right Source: Shiro Games, Heroic Mode devlog on Steam (September 17, 2026)

That screen tells you how to plan. Overwhelming Tides unlocks from Heroic Sponge Blob, Life-giving Spring from Heroic Crabgantua, Seals of Atonement from Heroic Golcano. Pick the set you want, then farm the Heroic boss that unlocks it and gear from that boss's faction.

Shiro's Call to Glory overview shows a Heroic Nepsilon fight in Lost City of Mayda around 1:52, the character sheet with Epic tooltips at 3:14 and the Infusion Crucible at 3:30.

Every Infusion and the boss that drops it

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Infusions come as pattern scrolls. Shiro's September 17 test notes say you loot them at the end of Heroic instances, and the scroll text on MetaForge and QuestLog reads "You learn the infusion", so one read unlocks it for good. Umzard's October 3 Infusions video shows the same and adds that a spare scroll can go to a clanmate; the October 8 Steam review above says they trade.

Each boss faction has three patterns, tagged DPS, Tank and Support in the game IDs that both databases expose, so every role in a group gets one per faction. The Nightlings make it 15.

InfusionFactionRoleWhere you get it2-piece bonus
Chain HealNepsidsSupportHeroic Nepsilon, Lost City of MaydaYour heals can bounce to up to 3 more allies
Life-giving SpringNepsidsTankHeroic Crabgantua, Crabgantua's GorgeSkills stack Tide, a heal over 6s (5 stacks)
Overwhelming TidesNepsidsDPSHeroic Sponge Blob, Abyss of New AtlaanCrowd control and knockbacks apply Wet: +2% damage taken, 3 stacks
FermentationKoboldsSupportHeroic Reblochonk, Mine EstroneWeapon skill hits stack Melted Cheese, lowering Armor and Magic Resistance (5 stacks)
Pestilential AuraKoboldsTankHeroic King Ratsar, Ratsar's LairFinal combo attacks stack Stench, cutting nearby enemies' damage (3 stacks)
Unstable BombletsKoboldsDPSHeroic Munster Chuck, Cheese StationCritical strikes can throw a bomblet at the target
Nectar BallsApixSupportHeroic Lady Bee, Lady Bee's PalaceSkills can drop Nectar Balls: a heal plus 3% damage for 6s
Resine ArmorApixTankHeroic Queen Honeyzabeth, Honeyzabeth's HivetrunkA Vitality shield every 5 seconds in combat
Hive VenomApixDPSHeroic Gatsbee, Trunk of the HivetreeApplying a status also stacks damage over time (5 stacks)
Seals of AtonementCrimson RamsSupportHeroic Golcano, Ruins of Gorgon's HollowWeapon skills grant Seal of Wrath (extra damage), class skills Seal of Peace (a heal)
Honorable DefenderCrimson RamsTankHeroic High Inquisitor Chakram, Chakram's ChapelFinal combo attacks add threat and stack Honor for Vitality (5 stacks)
Balance of JusticeCrimson RamsDPSHeroic Robin Hoof, Crimson BarracksSwaps between Physical and Magic Mastery every 10s
Gift Beyond RealitiesNightlingsDPSBought from Rumi, Demon HuntressKills grant a random 12s bonus: Critical Chance, Fervor, Magic or Armor Penetration
Blood OathNightlingsTankBought from Rumi, Demon HuntressLosing health stacks +1% weapon skill damage (5 stacks)
Cursed LinkNightlingsSupportBought from Rumi, Demon HuntressStatusing an ally soul-links you: you take 20% of their damage, then heal them for it

Bosses and dungeons come from the drop data on MetaForge and QuestLog, which agree on all twelve, and the 2-piece text matches on both sites (checked October 31). We left out 4 and 6-piece numbers because they've shifted since the devlog: MetaForge now lists Life-giving Spring's 4-piece as a Vitality bonus, where Shiro's September example said Fervor. Check the tooltip in game before you commit medals.

The Nightling patterns are the odd ones out, since no boss drops them. MetaForge lists all three at Rumi, Demon Huntress for 100 Medals of Glory plus 20 Nightblood each, and Umzard's video shows the 100-medal price and says the vendor only offered them after he raised his reputation.

Tanks got the short end. The Crimson Rams tank pattern sat behind the last Heroic boss to go live, and LiamH, who plays a Warrior tank, said on his October 28 stream that he'd "literally been waiting five weeks for this to drop". You don't have to run one set, either. Bonuses count per infused piece, so Umzard lists two-and-six and four-and-four splits, and LiamH ran Resine Armor and Fermentation on the same Warrior before switching to Unstable Bomblets.

If you're picking a first set, the October 8 Steam reviewer rated Heroic Reblochonk the easiest of the first six bosses (2/10 solo) and King Ratsar the hardest (10/10 solo). That makes Fermentation the cheap first set to farm and Pestilential Aura a group project.

Prismatic gear: the Epic pieces that take any Infusion

Every Epic piece carries one "infusion bonus" stat line, and it only switches on when the Infusion on that piece matches the piece's faction. Shiro's September 17 devlog says so, and in Umzard's video the bonus on a mismatched piece shows greyed out. Prismatic pieces skip that check. The devlog says prismatic bonuses "work with any faction-themed infusion, but they will be hard to get," and in Umzard's footage the word Prismatic sits next to the item level. When LiamH moved his Warrior to Unstable Bomblets on his October 28 stream, he sorted gear the same way: "That's prismatic. So that can be bomblet."

The stat on that line is random. In a September 12 short, LiamH compared two copies of the same Heroic helmet: his rolled +8 Magic Penetration, a friend's +8 Fervor. The October 8 Steam reviewer counts four possible stats (Critical Chance, Armor Penetration, Magic Penetration, Fervor) and estimates prismatic boss armor at about a 10% drop, which works out to about 40 boss runs for one with the stat you want. That's one player's math, not game data, but nobody we read thinks prismatic is common. On October 6 another player asked Shiro for a reroll because "Prismatic gear already has such a small chance of dropping, having it drop with a useless stat is almost heart breaking." We found no reroll in Shiro's patch notes up to October 29.

The one lever you have is the corrupted gift offering. Shiro's Call to Glory notes say offerings of corrupted gifts to the Riftstalker Sisterhood raise your chance to loot rare items, and the October 8 reviewer credits them with legendary weapon and mount drops. Umzard's offering took five different gifts and listed prismatic equipment among the boosted drops.

Our call: don't farm for prismatic. Pick the Infusion your build wants, farm the boss whose faction matches it, and treat a prismatic drop as a bonus that frees a slot. If Shiro adds a reroll, it will show up in the patch notes first, and we'll update this section.

Crafting jobs

Shiro's job devblog listed five jobs at launch: Blacksmith (heavy armor and metal parts), Alchemist (combat and healing vials), Outfitter (garments and footwear), Jeweler (rings, necklaces and socketed gems) and Cook (healing food and stat banquets). FareverDB's recipe list now adds Enchanter, for 190 recipes in total: 41 Alchemist, 22 Blacksmith, 27 Cook, 38 Enchanter, 40 Jeweller and 22 Outfitter. Of those, 117 are learned by default and 73 come from recipe scrolls.

You aren't locked to one job. Each one costs some dedication and gold to learn, and Shiro tells you to "master them all to be the most efficient." Recipes you find in the world are "far superior" to typical overworld gear, and each job makes items you won't find elsewhere. In a group, we'd still split jobs at first so four players aren't paying for the same trainer, then fill in the rest. The Nightling update added new recipes for all jobs.

Underwater dungeons: breath, not pressure

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Earlier versions of this guide described gear "pressure ratings" for underwater caves. Nothing in the game data or patch notes supports that. What exists is a breath meter. The Abyss of New Atlaan got an oxygen spot at its entrance and after Sponge Blob in the July patches. On Heroic, Sponge Blob's bubbles drain your breath, so dodge them rather than tanking them.

A Farever adventurer on the sandy floor of an underwater arena, a spiked spherical creature and drifting blue bubbles overhead Source: Shiro Games, October 7 Heroic update announcement on Steam

Rifts and the Demon Hunter

The Nightling Invasion (July 15, 2026) raised the level cap to 25 and added Rifts, hourly world events in Skover or the Valley of the Eternal Autumn where "a group of a dozen players" fights through Nightling gates. The more gates you close, the more Rift currency you earn for the Demon Hunter, who sells unique gear sets, weapons, spark crystals and demonic upgrades. Call to Glory's Riftstalker Sisterhood reputation adds offerings of corrupted gifts, which raise your chance to loot rare items.

Chaotic Gear, Weapon and Gift Caches

Rifts pay out in three currencies, Demonic Souls, Nightblood and Soulstones, per the July 7 test notes, and Soulstones summon Nightlords that drop more Nightblood than a Rift does. The loot itself is one large chest at the end plus small chests for every gate your group closed, per Shiro's July 15 post and LiamH's Rift guide. Nightblood buys the caches:

CacheWhat's insidePrice on MetaForge
Chaotic Gear CacheA Nightling piece of gear for your level, up to level 2510 Nightblood
Chaotic Weapon CacheA Nightling weapon for your level, up to level 2510 Nightblood
Chaotic Gift CacheA powerful corrupted gift5 Nightblood

The contents are the item text on FareverDB and QuestLog. The vendor (Mira, Demon Huntress) and the prices come from MetaForge alone: LiamH's guide shows gear and weapon caches on the Rift vendor, but we couldn't confirm the numbers anywhere else. MetaForge also lists an Epic Chaotic Gear Cache (Epic Nightling gear at level 25) at Rumi for 100 Medals of Glory plus 20 Nightblood.

Below level 25 the gear and weapon caches are the easy buy, because they roll at your level and fill empty slots while you level up. At 25 we'd put spare Nightblood into Gift Caches instead: the corrupted gift feeds the offering, the one boost to rare drops we found. Every other Farever page we've written is in the guide hub.

Our take

We'd treat Farever gear in two phases. Up to level 25, don't chase dungeon level for rarity: clear whatever your group handles cleanly, finish bonus objectives, and upgrade the weapon you like instead of waiting for a lucky Legendary. Once you're comfortable on Veteran, Heroic is where the progression is, and the smart move is to choose an infusion set first and farm backwards from it. The fan who wrote that Call to Glory makes Farever "begin to be the game it should be" has a point, but only if your group has the hours for Heroic.

For the wider picture, see the Farever dungeon guide, the class guide, the co-op guide and the Call to Glory patch notes.

How we checked this

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  • On 2026-10-13 we watched Shiro Games' Call to Glory gameplay overview and read the Epic tooltips and Infusion Crucible on screen at 3:14 and 3:30 (Heroic Nepsilon fight around 1:52).
  • Dungeon levels, bosses, boss weapon odds, item rolls and recipe counts come from FareverDB pages read on 2026-10-13. FareverDB is fan-made and uses game data v0.2.0 extracted July 16, 2026, before Heroic.
  • Heroic, Epic Gear, Infusions, Medals of Glory and the Heroic schedule come from Shiro's September 17 devlog, the September 30 Call to Glory post and the October 7 update. Rarity fixes come from the July 17 and October 7 notes.
  • Price and review counts come from Steam's store and review APIs on 2026-10-13.
  • On 2026-10-31 we added the Infusion table, prismatic gear and the Rift caches. Drop sources and 2-piece text come from MetaForge and QuestLog, checked against each other; cache contents from FareverDB and QuestLog; vendors and prices from MetaForge. Player detail comes from two Steam discussion threads (October 6 and 8) and the transcripts of Umzard's October 3 Infusions video and three LiamH videos (the July 21 Rift guide, a September 12 short and the October 28 stream).
  • We didn't play Farever for this update; anything we couldn't source was cut.

Frequently Asked Questions

How many gear rarities are in Farever? Five: Common, Uncommon, Rare, Epic and Legendary. Call to Glory's Epic Gear is a stronger Heroic-only tier of Epic equipment that can be infused, not a sixth color.

Does a higher-level dungeon give better rarity odds in Farever? Not for boss weapons. The game data on FareverDB lists Rare 89%, Epic 10% and Legendary 1% for boss weapons in every dungeon we checked, from level 5 to level 20. Higher dungeons give higher-level items, not better odds. That data predates Heroic difficulty.

What are Infusions in Farever? Infusions are bonuses you add to Heroic Epic Gear at an infusing table using Medals of Glory. Stacking the same infusion across 2, 4 or 6 pieces unlocks set bonuses, and matching the infusion's faction to the gear's faction adds an infusion bonus to secondary attributes. There are 15: each of the twelve Heroic bosses drops one as a scroll, and the three Nightling Infusions are bought from Rumi, Demon Huntress.

How do you get Epic Gear in Farever? Clear dungeons on Heroic difficulty. Heroic instances reward Epic Gear and Medals of Glory, which you spend at Medal of Glory merchants in Navelin and the Valley of Eternal Autumn and at the infusing table.

Which dungeons have Heroic difficulty? All twelve, as of October 28, 2026. Six launched on September 30 (Lost City of Mayda, Crabgantua's Gorge, Mine Estrone, Ratsar's Lair, Trunk of the Hivetree, Lady Bee's Palace), Ruins of Gorgon's Hollow and Abyss of New Atlaan followed on October 7, Cheese Station and Crimson Barracks on October 14, Honeyzabeth's Hivetrunk on October 21 and Chakram's Chapel on October 28, which Shiro Games says completes the Call to Glory update.

Can you learn every crafting job in Farever? Yes. Shiro Games says each job costs time and gold to learn and invites players to master them all. Each job makes items you can't get elsewhere, so groups still benefit from splitting jobs early.

What did Farever's first major update add for gear? The Nightling Invasion (July 15, 2026) raised the level cap to 25, added Rifts for about a dozen players, and a Demon Hunter NPC who trades Rift currency for unique gear sets, weapons, spark crystals and demonic upgrades.

What is prismatic gear in Farever? A rare roll on Heroic Epic Gear whose infusion bonus works with any Infusion, not only one from the piece's own faction. Shiro Games says prismatic bonuses are hard to get, and one player estimates that roughly one boss armor drop in ten is prismatic.

What is a Chaotic Gear Cache in Farever? A box bought with Rift currency that contains a Nightling piece of gear for your level, up to level 25. MetaForge lists it at Mira, Demon Huntress for 10 Nightblood. The Chaotic Weapon Cache does the same for weapons, and the Chaotic Gift Cache holds a corrupted gift.

References

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About the author

Marcus Vasquez

Systems & Economy Desk

GameBrief's byline for roguelikes, strategy and simulation. Reads patch notes, wiki tables and Steam stats and puts the numbers on the page.

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