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GameBrief · Reviews
Alabaster dawn review: Radical Fish delivers their first game since CrossCode. Weapon system solid, dungeon redesign works. 8.0/10 for the EA build.

Reviewing
Alabaster Dawn
Radical Fish Games · Radical Fish Games
Score
Released:
Reviewed build: Early Access (May 2026 build)
Pros
Cons
Verdict
Alabaster Dawn is a well-designed EA build from a studio that knows what it's doing. The weapon system has real bite, the dungeon redesign does what it promised, and the structure is honest about what it is. Buy now if you want to be in from the start. Wait if 10 hours sounds thin: more is coming.
This alabaster dawn review covers the May 2026 EA build. CrossCode cast a long shadow. Radical Fish Games spent years building one of the most demanding action RPGs in recent indie history, and now they're asking you to trust them with a new setting, a redesigned combat system, and a different philosophy about what puzzle dungeons should be.
Based on the May 7 launch build, they've earned that trust. Not unconditionally. Not without the usual EA caveats. But the core of Alabaster Dawn works, and this alabaster dawn review puts the score at 8.0/10: the changes from CrossCode are deliberate rather than compromises.
TL;DR: This alabaster dawn review scores Alabaster Dawn 8.0/10. The weapon mastery system delivers. The Cabbage hint companion solves CrossCode's most frustrating design gap. Settlement restoration gives the exploration loop purpose. 10 hours at EA launch is the honest reality of buying in early: the studio has been transparent about it.
How long to beat Alabaster Dawn? (as of this alabaster dawn review: May 2026 EA build)
This alabaster dawn review covers the May 7 EA launch build. Key facts:
Alabaster Dawn puts you on Tiran Sol, a world in post-apocalyptic recovery. A force called Nyx turned the landscape into wasteland and caused the gods to vanish. You play as Juno, the Outcast Chosen, who wakes up after the collapse tasked with restoring civilization. Settlements you rebuild across the ruined world aren't cosmetic: each restoration unlocks new zones and story chapters. That loop is the structural backbone of the game.
The premise matters because it ties exploration to purpose. In CrossCode, you explored because the world rewarded exploration with loot and secrets. In Alabaster Dawn, you explore because the restored towns you leave behind gate the next chapter's content. It's a tighter motivational loop: exploration has a visible, immediate consequence in the world.
This alabaster dawn review isn't a comparison to CrossCode. But the comparison is inevitable for anyone who played that game, so this covers where Alabaster Dawn stands on its own and what Radical Fish changed and why.
The weapon mastery structure is the part of Alabaster Dawn that exceeded my expectations in this alabaster dawn review. On paper: 4 elements, 2 weapons per element, 8 weapons total. You equip 2 at a time. Each weapon has an independent skill tree. The depth of mastery in a given weapon determines what moves and passives you can access.
In practice, that last sentence is where the design earns its keep. A weapon at Tier 1 mastery and the same weapon at Tier 3 play differently: not just numerically but in move set. The moves unlocked at higher mastery change how you engage enemies rather than just hitting harder. This creates a reason to commit to a primary weapon early and build toward it rather than sampling everything at Tier 1.
The two-slot active system forces you to think about coverage: this is where an alabaster dawn review needs to be specific. Two weapons from the same element is redundant against enemies with elemental weaknesses. Two weapons from different elements covers more ground per fight. The game doesn't explain this explicitly in the first hour, but the Chapter 2 difficulty makes it clear quickly.
Combat draws from Devil May Cry and Kingdom Hearts more visibly than it draws from CrossCode. The tempo is faster. Punish windows after dodges are shorter. Air attacks are rewarded: several enemy types have vulnerabilities from above that ground strategies don't exploit well. CrossCode veterans who carry over the measured, deliberate element-swap timing will need to adjust by mid-Chapter 1.
The aerial combat emphasis becomes clear early: several enemy clusters have top-down vulnerabilities that ground approaches miss entirely.
GODEEPER: Weapon slot loadout strategy, element commitment timing, and how to approach the mastery tree efficiently. Alabaster Dawn Tips Guide →
This alabaster dawn review has one question it can't avoid: did Radical Fish fix the thing that fractured CrossCode's audience?
The short answer is yes, mostly.
CrossCode's puzzle dungeons were long and uncompromising. That was a design choice, and for players who loved them it was the best part of the game. For players who didn't (players who spent 90 minutes on a puzzle and had no path forward except external guides) they were the part that made some people stop playing entirely.
Alabaster Dawn's dungeons are intentionally shorter and less puzzle-dense. The Cabbage companion is available when you're stuck, providing directional hints at a resource cost. You don't have to use it. Players who want to solve puzzles independently can ignore it. But its existence means the wall that stopped CrossCode players is no longer absolute: there's a door.
The resource cost on Cabbage is calibrated well in the current build. Players who try Cabbage reflexively (any puzzle that isn't obvious in two minutes) run short later. Players who use it after genuinely exhausting their options find it saves the right amount of time. The right rule of thumb: if you've looped through every visible element in a space three full times without progress, use it.
CrossCode fans who loved the puzzle depth will feel its absence. The shorter dungeons don't have the same three-hour pressure that made CrossCode's solutions feel earned. That's a real trade-off: this alabaster dawn review isn't pretending otherwise. Radical Fish made a choice about who this game is for, and not everyone who loved CrossCode is in that group.
What this alabaster dawn review covers next is the piece that makes the open world feel different from CrossCode: Tiran Sol's settlements are the progression system. Every ruined town you restore unlocks access to new zones and the next story chapter. This isn't optional side content: it's the path forward.
The practical effect is that exploration feels purposeful in a way that's distinct from CrossCode's treasure-hunt framing. You're not exploring to find loot (though loot exists). You're exploring because the restored settlement on the other side is the gate to more game. That motivational shift changes how you move through zones.
The Filia companion character threads through this progression: Juno travels with Filia through Tiran Sol's recovery, and the relationship between them is what gives the settlement loop its emotional framing. Any honest alabaster dawn review has to acknowledge that the EA build only covers the beginning of that arc. The writing in the current EA build doesn't cover their full arc (that would require the full 7-chapter game), but the EA content establishes why the recovery project matters to both of them.
GODEEPER: What the Alabaster Dawn EA launch build includes and how Radical Fish structured the Early Access content plan. Alabaster Dawn Early Access →
Restored settlements unlock the next chapter: every town rebuilt in Tiran Sol is a progression gate, not cosmetic content.
Alabaster Dawn is a confident first release from a studio that knows what it's doing. The alabaster dawn review score reflects that. The weapon mastery system has real mechanical depth. The settlement restoration loop gives exploration a function beyond loot. The Cabbage companion addresses CrossCode's most documented friction without gutting the puzzle design. These aren't marketing descriptions: they're what the game actually does.
The EA caveats are real. 10 hours is the content available right now, and the roguelite side story is in the build but underexplained. The full game is at least two years away. Radical Fish has been honest about all of this ahead of launch: that transparency matters when writing an alabaster dawn review, because the buy-now vs wait question is the central one for any early access game. It earns them credit, but it doesn't make the current content longer.
Score: 8.0/10: Alabaster Dawn is worth buying now if you're in for the early access journey. Wait for 1.0 if you want the complete experience.
See FAQ section above.
For how the weapon system and mastery mechanics play out in practice (element commitment order, the two-slot loadout strategy, when to use Cabbage) the Alabaster Dawn Tips Guide covers all of it with specific recommendations for the Chapter 2 difficulty transition. If you found this alabaster dawn review useful, the tips guide is the natural next read. For the full structural context of what changed from CrossCode and why, the Alabaster Dawn Early Access overview is the starting point.
About the author

Indie & JRPG Critic
Indie game evangelist and lifelong JRPG fan covering small studios since 2017. Mumbai-born, London-based. Writes the way she talks.
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