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GameBrief · Guides

Reviewing
Outbound
Square Glade Games
The outbound dog companion is one of those features you find mid-run and immediately wonder why you hadn't picked it up sooner. It fetches. It carries. And since patch 1.0.15, it comes with upgradeable pouches that make it a legitimate resource gathering tool rather than just a companion for the vibe.
TL;DR: The outbound dog companion is found at the Paws and Whiskers Lodge, a named location on the world map. Adopt it there. It fetches nearby items and carries gear in its pouch. Patch 1.0.15 added pouch upgrades that expand carry capacity over time. Get it early in a run since the benefits compound. Works in solo and co-op both.
Find the Paws and Whiskers Lodge on the world map. It's a named location, so it'll appear as a point of interest as you explore. When you reach it, interact to adopt the dog. The process is simple and doesn't require any specific item or currency; you just need to be there.
The lodge is a fixed location for each world seed, not a random spawn. Where exactly it appears varies by seed, but it won't be in the same spot every run. Scout the map as you go, and if you haven't found it after a few hours, check areas you haven't visited yet rather than re-scouting explored zones.
Once you adopt the outbound dog companion, it follows your van and responds to your commands during exploration.
The fetching behavior works exactly how it sounds. You can direct the outbound dog companion toward a nearby item or resource node, and it retrieves or interacts with it. This is most useful for scattered loose items after you've gathered from a node, or for items that are technically reachable but annoying to navigate to on foot.
The range isn't unlimited. The dog operates in a radius around you, so you can't point it at something across the valley. Within its range, it's reliable and quick. Outside that range, it won't go.
Where fetching pays off most is in cluttered terrain where lots of small items are spread across a short stretch. Instead of individually picking up each piece, you can direct the dog and keep moving. The time savings feel small in isolation but add up across a full resource-gathering run.
In co-op, fetching gets more useful because your partner can be loading the van while you direct the dog through the area. The workflow separates more cleanly than in solo where you're doing everything yourself.
The outbound dog companion carries items in its pouch. Before patch 1.0.15, this was a fixed small capacity. The patch added upgrades that let the pouch grow over time.
After adopting the dog, you can access an upgrade menu through the companion interaction. Pouch upgrades require specific materials to unlock, similar to van modules. They don't happen automatically; you need to gather the upgrade components and then apply them.
The upgrade tiers add meaningful carry capacity. A fully upgraded pouch lets the dog carry a reasonable secondary load alongside what you're hauling in the van. For solo players, this is particularly useful because you effectively get a portion of a second inventory without a second player.
The key insight from patch 1.0.15 community discussion: the pouch upgrades are worth investing in early even if the early tiers feel modest. The upgrades compound, and a dog with a tier 3 pouch late in a run is noticeably more useful than a fresh-adopted dog.
The outbound world where you'll find the Paws and Whiskers Lodge: a named fixed location whose exact position varies by world seed but consistently shows up as a map point of interest as you explore.
GODEEPER: For the full breakdown of how to set up your base and van before you pick up the dog companion, including which modules give the most return in early runs. Outbound Van Build Guide: Modules and Priority Order →
The outbound dog companion's value scales with your run length. The pouch upgrades are additive: each tier brings more carry capacity, and each resource-gathering loop benefits from the expanded capacity. A dog adopted at the start of a run has more time to pay off those upgrade costs than one found late.
It also takes a few sessions to get comfortable with the dog: when to issue fetch commands, how to route around it, how it fits into your gathering rhythm. If you adopt late, you're still in the learning phase when the run ends.
Solo players feel this more than co-op. In co-op, one player can focus entirely on the dog while the other handles van management, which accelerates the learning curve. Solo, you're juggling both at once, which takes some getting used to.
Make the detour to the lodge even if it's not on your direct route to the next signal tower. The dog pays off for the entire run; the only cost is the travel time to get there. That's a low bar.
Terrain like this is where the dog's fetch range pays off: loose resources scattered across a short stretch get collected while you break the next node.
GODEEPER: Full guide to Outbound's resource gathering loops, including how the dog companion fits into efficient gathering routes. Outbound Tips Guide: First-Run Advice and Survival Basics →
The dog works in co-op without any special setup. Both players can issue commands to it, though in practice one player usually ends up as the primary handler. There's no conflict if both players direct it simultaneously; the dog responds to the most recent command.
The natural co-op split: one player drives and handles the van while the other goes on foot with the dog to sweep resource areas. The dog's fetching range and your own gather range together cover more ground than either player working alone.
Pouch upgrades in co-op are shared, not player-specific. If one player invests in an upgrade, both benefit. This means it's worth treating the dog's upgrades as a shared investment and coordinating on which components to gather rather than both players independently hunting the same upgrade materials.
For more on role splitting and logistics in two-player runs, the Outbound co-op guide covers how to divide van management, gathering, and scouting duties.
Get to the Paws and Whiskers Lodge as soon as you find it on the map, even if it means a minor route detour. Early adoption translates directly into more upgrade cycles.
Prioritize the first pouch upgrade above most gear blueprints in the early game. The capacity gain from a basic pouch upgrade is comparable to a van storage expansion in terms of practical benefit per run, and the upgrade cost is usually lower.
In solo, use the dog to handle loose item pickup while you break resource nodes. The workflow: you swing, the dog retrieves. You move to the next node, the dog catches up. It breaks the stop-and-pick rhythm that eats time during a gathering run.
The dog retreats from danger but doesn't permanently die. If you're in a hazardous area, the dog may become briefly unavailable. It'll rejoin when conditions are safer. Don't panic; it's not gone.
If the dog seems unresponsive, check that you're in range for fetch commands. If you've moved too far ahead, it'll follow you first and resume responding to commands once it catches up. This is the most common source of "the dog isn't working" complaints in the community.
How do you get the dog companion in Outbound? Travel to the Paws and Whiskers Lodge on the world map and adopt it there. The lodge is a named fixed location on each seed.
What does the dog do in Outbound? It fetches items on command and carries gear in an upgradeable pouch. Both behaviors help during resource gathering runs.
Can you upgrade the dog in Outbound? Yes. Patch 1.0.15 added pouch upgrades accessible through the companion interaction menu. Upgrades require specific materials.
Is the dog worth getting in Outbound? Definitely, and earlier the better. The outbound dog companion's pouch upgrades compound over a run, and getting it early means more upgrade cycles before the run ends.
Can the dog die in Outbound? It retreats from danger but doesn't permanently die. It'll rejoin after conditions improve.
Does the dog work in co-op Outbound? Yes. Both players can direct it. Pouch upgrades are shared across the co-op session.
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Indie & JRPG Critic
Indie game evangelist and lifelong JRPG fan covering small studios since 2017. Mumbai-born, London-based. Writes the way she talks.
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