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GuideFar Far West

Far Far West Spells Guide: All 30 Spells & Combos 2026

Every spell in Far Far West's six schools with its unlock level, cooldown, cast delay and XP rate, plus the combo list, the Portal rule and what Frostburn changed.

VerdictYou get three spell slots and can mix schools, so build around one surface spell (an Acid pool or a Cactus summon) and one trigger. Fast-leveling picks: Thrower, Mino, Strikes, Portal and Fireball earn 1.5x school XP.

13 min readBy Zara ChenUpdated 3 days agoLast reviewed

This far far west spells guide comes down to one rule: you carry three spells, so pair a spell that leaves something on the field (an Acid pool, a Cactus summon, a Portal) with one that triggers it. There are 30 spells in six schools, each school unlocks at levels 1, 4, 12, 20 and 35, and the tables below list every cooldown.

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Updated 2026-10-13: Rebuilt from the Far Far West wiki's per-spell pages and Evil Raptor's patch notes. Added cast delays and XP multipliers for all 30 spells, the three-slot loadout, the Update 1 Portal fix and the 0.2.0.20 spell changes. Corrected Corruption's cast delay (0, not 0.4 seconds) and removed the "Dual Tornado" routine, the Voodoo candle positioning tip and the Bandito buff state, which no source we could reach supports.

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Far Far West spells at a glance

Spells30, five per school
SchoolsAcid, Cactus, Elec, Fire, Frost (added August 27, 2026), Voodoo
LoadoutThree spell slots (Q, E, C), schools can be mixed
UnlocksElement levels 1, 4, 12, 20 and 35 in every school
How schools levelBy casting that school's spells
GameEarly Access since April 28, 2026; 1 to 4 player co-op; $19.99 on Steam (October 13)
Steam reviewsOverwhelmingly Positive, 37,011 of 38,790

The store pitch is "Shoot Fast, Spell Faster & Survive Together," and it tells you to "combine your spells." The wiki's build planner shows how: three slots labeled Q, E and C, with a sample build running Acid Rain, Ice Blizzard and Fire Wisp, one from each school.

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How spells and combos work

The wiki sums it up: when a second cast lands on something already affected by the first, the game triggers "a separate, usually stronger effect." Combos come in two shapes. Some need a surface: Bubble, Geyser and Rain leave acid that Firebeam lifts into a Tornado. Others need a summon: Cactus turrets, walls, mines, decoys and the golem take on the element of whatever spell hits them.

Your guns matter too. The wiki notes that a Pistolero hit by an Elec-effect bullet "starts firing electric rounds," and the Frostburn notes say the Frost element "can be selected on your secondary weapons." So a gun with an element can be your trigger, which frees a spell slot.

All 30 spells by school

Figures come from the wiki's spell pages on October 13, 2026 (build 0.2.0.20); the Fear Fear West update (v0.3.0.0, October 22) and hotfixes 0.3.0.7 and 0.3.0.10 list no changes to spell cooldowns, cast delays or unlock levels. XP multiplier is how fast the spell levels its school; 1.5x is the top rate.

Acid

SpellUnlockCooldownCast delayXPEffect
Thrower130s0s1.5xJets of acid that leave corrosive puddles
Geyser445s0s0.75xAcid geyser that erupts on impact and launches enemies
Bubble1240s0.4s0.75xBig bubble that bursts into multiple acid puddles
Contagion2070s0s1xCorrodes a wide zone; Contagious enemies explode on death
Rain35120s0s0.75xAcid rain over a wide area

Acid is the surface school: Bubble, Geyser and Rain all set up the Tornado combo, and any acid pool spreads Fire or Elec damage "across every connected pool."

Cactus

SpellUnlockCooldownCast delayXPEffect
Mino17s0.2s1.5xMine that explodes when stepped on
Pistolero440s0.2s1.2xTurret that fires at nearby enemies
Wallo1240s0.2s1xSpikes that damage and slow on contact
Decoyo2095s0.2s1.2xDancing cactus that lures enemies, then explodes
Bandito35100s0.2s1xCactus golem that fights for you for a while

Mino's 7-second cooldown is the shortest in the game. Cactus summons inherit Fire, Elec or Acid damage when one of those spells hits them, and Voodoo turns them into Corrupted Cactus.

Elec

SpellUnlockCooldownCast delayXPEffect
Strikes120s0s1.5xA line of lightning strikes along a path
Boing415s0.2s1xInstant jump to escape
Portal1210s0s1.5xUp to two portals that teleport players and duplicate spell projectiles
Swap2025s0.2s1.25xSwap places with an enemy, exploding at both spots
Thunderstrike35100s0s1xRise up, then dive down and blast the area

Fire

SpellUnlockCooldownCast delayXPEffect
Fireball115s0s1.5xExplodes on impact and leaves burning ground
Firebeam460s0s0.75xGiant beam that scorches everything
Surcharge1250s0s0.75xBurns a wide zone, detonating enemies already ablaze
Wisp20100s0s0.75xExtra burn damage, jumps to another enemy on kill
Finger Guns3580s0s0.75xSwaps your weapon for fingers that shoot explosive fire bullets

Surcharge detonates enemies that are already ablaze, so set them burning before you cast it.

First-person view of a gloved hand as several huge orange fire beams blast across a canyon Source: Frostburn Update Trailer frame at 0:35 (Fireshine Games, YouTube)

Frost

SpellUnlockCooldownCast delayXPEffect
Breeze140s0.3s1xFreezes enemies in a wide cone
Bridge425s0.2s1xA bridge that shields allies who cross it
Cube1220s0.55s1xTurns you or an ally into an invulnerable ice cube
Glaze2080s0.4s1xBurst that damages nearby enemies and shields nearby allies
Blizzard35120s0.4s1xA blizzard that follows you, damaging enemies and shielding allies

Voodoo

SpellUnlockCooldownCast delayXPEffect
Drain125s0.55s1.3xYour doll drains an enemy's health
Rescue460s0.55s0.75xHeals or revives the nearest ally
Corruption1235s0s0.75xCorrupts enemies so they fight for you
Ritual20100s0s1xRing of candles that heals allies in its light
Doll35110s1s1xInvincibility and high speed for allies in its zone

Doll's 1-second cast is the longest of any spell. Corruption has limits: patch 0.2.0.20 stopped it from corrupting the Coyote, "which did nothing anyway," and one Steam reviewer listed "snakes and the three airborne cannoneers being useless to corrupt."

Every documented spell combo

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The wiki lists these combos. The last two rows come from patch 0.2.0.20, which made both Acid Geyser combos display "COMBO!"

SetupTriggerResult
Any acid poolFirebeamTornado: the acid lifts into a swirling damage zone
Fire WispElec StrikesElectric Wisp that arcs to nearby targets
Acid GeyserElec StrikesMulti-Geyser: a ring of secondary geysers
Acid BubbleElec StrikesMore Bubble: a bigger, longer bubble field
Acid GeyserFireballExploding Geyser: a heavy area burst
Acid RainElec StrikesLightning Strikes hit everyone in the rain
Any acid poolAny VoodooHealing Candles: the pool turns into a healing field
Any acid poolAny Fire or ElecChain Reaction across connected pools
Any Cactus summonAny Fire or ElecCharged Cactus with elemental damage
Fire- or Elec-affected targetAcid ThrowerAcid DPS Burst (order matters)
Any Cactus summonAny VoodooCorrupted Cactus spreads corruption on hit
Elec PortalBanditoDoubled Bandito
Elec PortalPistoleroDoubled Pistolero
Any Cactus summonAny AcidAcid Cactus with corrosive hits
Acid GeyserElecNow more reliable, shows COMBO! (0.2.0.20)
Acid GeyserFrostShows COMBO! (0.2.0.20); effect not described

Order matters for the Acid DPS Burst. Hit the target with Fire or Elec first, then Acid Thrower, and you get a giant continuous burst. The wiki says the reverse "only triggers a single tick."

Green glowing skull lights hang from a wooden scaffold in a rocky canyon as a streak of orange flame flies past scattered bones Source: Frostburn Update Trailer frame at 0:44 (Fireshine Games, YouTube)

Portal: one copy per pass

Portal spawns up to two portals that duplicate spell projectiles thrown through them. Update 1 fixed a bug where Portal let spells be "quadrupled instead of doubled," so expect one extra copy. The wiki notes that each player now carries their own pair, "up to 8 in a four-player run." Its two documented Portal combos are Doubled Bandito and Doubled Pistolero: throw the summon through the gate and you get two.

With a 10-second cooldown, Portal is the second-fastest spell to come back after Mino, and its 1.5x XP rate levels Elec quickly.

Level your schools faster

A school levels as you cast its spells, and each spell has an XP multiplier. Five spells earn 1.5x: Thrower, Mino, Strikes, Portal and Fireball. Hotfix 1 buffed XP on the level 1 spells (Fireball, Strikes, Thrower, Drain) and on all Cactus spells, "greatly increased for Mino," because Evil Raptor had promised to double Cactus XP if RubixRaptor "did a short play about cactus."

Our suggestion: slot the school's highest-multiplier spell until it reaches level 12 (1.5x in Acid, Cactus, Elec and Fire, Drain's 1.3x in Voodoo; every Frost spell is 1x), then swap in the level 12 spell (Bubble, Wallo, Portal, Surcharge, Cube, Corruption). The low-multiplier spells, such as Firebeam, Rain and Rescue at 0.75x, level their school at half the top rate.

Frost and Shield Points

Evil Raptor built Frost for the new melee weapons, but said it "can also stand on its own and provide utility to your allies." Frost freezes enemies completely, and applying Frost "gives you +1 shield point." Shield Points sit above your HP bar, take damage first, cap at 100 and decay when you stop gaining them.

Patch 0.2.0.20 changed two Frost spells: Cube's cast can now be canceled by holding click, and Breeze and Cube swapped places in the tree, so Breeze is now the level 1 spell and Cube the level 12 one.

First-person view in a frozen arena as ice shards, snowflakes and green bubbles swirl through a blizzard around a block of ice Source: Frostburn Update Trailer frame at 0:53 (Fireshine Games, YouTube)

Fireshine Games' Frostburn trailer shows an ice-blue skeleton fight at 0:11, fire beams around 0:35 and a blizzard fight around 0:53.

What players say about spells

Two reviewers point the same way: learn the interactions. One with 19 hours said to "watch a video or two for spell interactions," and another at 47 hours wrote that "Spell combos are fun to figure out." Not everyone's sold: a negative review argued "There needs to be more variaty to spells."

Our take

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We'd build every loadout around one setup and one trigger, then use the third slot for the job your team lacks: Rescue or Ritual in co-op, Boing or Cube when you play alone. Acid plus Elec has four documented combos (Multi-Geyser, More Bubble, Lightning Strikes, Chain Reaction), which makes it the easiest pair to learn. If you're leveling, the 1.5x spells get each school to its level 12 unlock sooner.

How we checked this

  • On 2026-10-13 we read all 30 spell pages on the Far Far West wiki (farfarwest.wikily.gg) for unlock level, cooldown, cast delay, XP multiplier and description, plus its combo list and a build planner page for the slot layout.
  • We read Evil Raptor's Steam patch notes through Steam's news API: Hotfix 1, Update 1, the Frostburn release notes (v0.2.0.2) and patch 0.2.0.20.
  • Price, release date and review totals come from Steam's store and review APIs on 2026-10-13.
  • We watched Fireshine Games' Frostburn trailer and took frames at 0:11, 0:35, 0:44 and 0:53.
  • We didn't time cooldowns in-game for this update; the figures are the wiki's.

Frequently asked questions

How many spells are in Far Far West? 30, five in each of six schools: Acid, Cactus, Elec, Fire, Frost and Voodoo. Frost arrived with the Frostburn update on August 27, 2026. You carry three spells at once, on the Q, E and C slots, and can mix schools.

How do you unlock spells in Far Far West? Each school's five spells unlock at element levels 1, 4, 12, 20 and 35, and a school levels up as you cast its spells. Spells with a 1.5x XP multiplier (Thrower, Mino, Strikes, Portal, Fireball) level their school fastest.

What does Portal do in Far Far West? Portal (Elec, level 12, 10-second cooldown) spawns up to two portals that teleport players and duplicate spell projectiles thrown through them. Update 1 fixed a bug that let Portal quadruple spells, so the current rule is one copy per pass.

What is the shortest cooldown spell? Mino, the Cactus mine, at 7 seconds. Portal is next at 10 seconds, then Boing and Fireball at 15.

What changed for spells in patch 0.2.0.20? Frost Cube's cast can be canceled by holding click, Frost Breeze and Frost Cube swapped places in the Frost tree (Breeze is now first), the Acid Geyser plus Elec combo became more reliable, and Acid Geyser combos with Elec or Frost now display COMBO!

Does the order of a combo matter? For Acid Thrower, yes. Hit a target with Fire or Elec first, then Acid Thrower, for a continuous damage burst. Acid first, then Fire or Elec, triggers a single tick.

References

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Zara Chen

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