ReviewsFatekeeper Review: 2 Hours Now, 15 Hours at Launch
· 22 min read
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Reviews· 22 min read

Sunderfolk Vanguard guide: the Update 2.0 retaliation tank with Grit passive. Counters 2 damage per hit. Best builds, party roles, and positioning tips.
· 7 min read

Mina the Hollower how long to beat: 20-30 hours, 32-40 for 100%. The range comes from the nonlinear map, boss skill walls, and NG+7 replayability.
· 7 min read

Rune Dice New Game Plus guide: how NG+ unlocks, what changes, which classes scale best, and encounter modifiers explained. Harder from room one.
· 7 min read

ARC Raiders vendor leveling guide: five vendors, one priority order. Tian Wen 2 for the Ferro, Lance 2 for armor, Apollo 2 for sensors. Fastest route.
· 10 min read

Romestead wiki: Roman survival builder for 1-8 players where your god choice gates the tech tree. Hub: 4 biomes, 5 bosses, buildings, raids, co-op.
· 14 min read

Blood West Scavengers DLC launches June 3 for $4.99: roguelite mode, 10 new weapons, 31 figurines, and a Demonic Sun mechanic that hunts you.
· 7 min read

Windrose armor guide: 6 named sets, Conquistador to Marksman, their 2-piece and 4-piece bonuses, and where to buy each one from faction vendors.
· 11 min read

Shapez 2 automation guide: how belt routing and splitters work, the overflow fixes that scale, and layouts that hold throughput through late research tiers.
· 11 min read

Black Jacket deck building guide: best suit combinations, how card removal works, when to buy vs. remove, and the builds that clear Journey 12 and beyond.
· 11 min read

Rune Dice class unlock guide covering all 8 classes. Rogue and Mage start unlocked. Each of the other 6 has a specific condition, fastest to hardest.
· 8 min read

Black Jacket journey guide: all 21 Journeys by tier, modifier types, deck strategies that clear each band, and what hits you at Journey 8, 12, and 16.
· 11 min read