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ReviewBOMBANANA!

BOMBANANA Review: 3 Monkeys, One Bomb, No Text Chat

BOMBANANA review: worth it with two solid friends and a working mic. Three monkeys, one bomb, and zero room for miscommunication going wrong.

11 min readBy Priya NairUpdated 17 days ago

BOMBANANA review, short version: three monkeys, one bomb, and the kind of communication breakdown that only happens when you genuinely cannot see, hear, or speak the thing your friend needs to know. It's $7.99, it's Overwhelmingly Positive on Steam, and the reviews say it does the thing every co-op party game wants to do and almost never pulls off: it makes the friction the fun. One group that cleared all 30 levels in five hours wrote that they were "angry and nauseous" by the end, as a recommendation.

Three cartoon monkeys gathered around an open briefcase bomb inside a van, one wearing headphones and one holding a manual labeled Kilavuz Kitap

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About the game

BOMBANANA!

Lefto Studio · TARK

Reception

Steam user reviews, all languages
Overwhelmingly Positive
96% positive of 4,146 reviews
Checked on Steam

Pros

  • Genuinely tense, funny co-op puzzle loop built around real information asymmetry, not fake difficulty
  • Overwhelmingly Positive at 1,790 reviews (96%), and it's earning that beyond launch, not just off demo hype
  • 3 modes (30-level Campaign, procedural Endless, fully adjustable Custom) give it real legs past a single session
  • Full controller and Steam Deck support, colorblind mode, and a genuinely funny art direction overhaul from the demo

BOMBANANA current status: September 2026

Steam lists $7.99 (on a 40% sale when we checked on October 15) and an Overwhelmingly Positive rating across all languages. The official v1.0.1 notes fixed voice-chat cracking/distortion and Spanish Yes/No placement; a later official announcement reported 500,000 monkeys and 20,000 concurrent players while tracking feedback. Sources: BOMBANANA on Steam and the official announcements feed.

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Key Takeaways

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  • Released September 2, 2026 on Steam. $7.99 base price.
  • Developer Lefto Studio, publisher TARK. Overwhelmingly Positive on Steam.
  • Exactly 3 players required, no more, no less. Each takes a fixed role: blind, deaf, or mute monkey.
  • Came out of Steam Next Fest as the #1 most-played demo, with over 6 million demo players and 1 million wishlists before launch.
  • 3 modes at launch: 30-level Campaign, procedurally generated Endless, and a fully adjustable Custom mode.

Overview

Lefto Studio was not a known name before this, and that's kind of the point. BOMBANANA is exactly the kind of small-team project this genre used to belong to before "party game" started meaning a AAA studio's fourth DLC pack. The pitch is simple enough to fit in a tweet: three monkeys, one bomb, and each of you is missing a different piece of the information you need to defuse it. The blind monkey can touch the bomb but not see it. The deaf monkey can see everything but hears nothing. The mute monkey has the entire defusal manual open in front of them and cannot say a single word of it out loud.

It caught fire before it even launched. Lefto's own numbers, straight from their Steam news post, aren't small: over 6 million demo players during Steam Next Fest, the single most-played demo of that window, a million wishlists, 50,000 people in their Discord before the game was even out. That's not manufactured hype. That's a demo doing exactly what a demo is supposed to do, and a launch that then had to live up to it.

It mostly does. The full release isn't just the demo with a price tag slapped on, either, and that is the part that stands out. Lefto used the gap between demo and launch to redo the art direction, add controller and Steam Deck support, build out room codes and server browsing, and give every monkey a full slate of emotes and voice-synced animations for the moments when words genuinely aren't an option. One Steam reviewer lists it plainly: "Plenty of levels on release. Endless mode on release. Custom mode on release." Readers who liked Gamble With Your Friends' four-floor chaos will recognize the shape of what BOMBANANA is going for, just built around a tighter, three-person information gap instead of a bigger table of players. Our Gambonanza review covers a different small-team indie success story worth comparing, a card-based chip economy game that also blew up faster than its studio's size would predict.

Gameplay

Here's the loop: you and two other people load into a bomb, everyone gets a role, and a timer starts. The blind monkey feels around a control panel they can't see, described to them by teammates who can. The deaf monkey watches everyone's gestures and the bomb's visual state but can't hear a word said in voice chat. The mute monkey has the manual, the actual instructions for what to do, and can only point, gesture, slap, or emote to get that information across.

What works is exactly what you'd hope: the asymmetry is real, not decorative. Plenty of "co-op" games give roles that are cosmetic, with everyone doing the same thing in a different skin. That's not this: the blind, deaf and mute monkeys each hold a piece of information the others need, and the mute monkey has only gestures and an emote wheel to pass it on. You will laugh. You will also, at some point, want to throw your headset across the room.

The friction that shows up in reviews is real too, even in positive ones: the mute monkey's first attempt at any new puzzle type is close to impossible, because there's no way to gesture information you don't yet know your teammate needs until you've already failed once. One player put it plainly in their (positive) review: "it is nearly impossible to solve a puzzle on the first time you see it." That's not a bug, it's baked into the design, but it means your first run through a new bomb type is going to be a loss more often than not, and if your group doesn't find that funny, it's going to be frustrating instead. If you want a genre-adjacent comparison with a bigger, sillier player count instead of a tight trio, Pratfall's 250-player chaos is worth a look for the opposite end of the co-op spectrum, and Pratfall's beginner tips guide covers a comparably steep first-session learning curve in a totally different genre.

The bigger issue: there's no text chat. Voice only. If someone in your trio doesn't have a working microphone, or is mute in real life, they can't meaningfully play the mute monkey role; one negative reviewer says that without text chat they literally cannot play, and a group of deaf players stalled at Level 8 because a module needs sound. For a game whose entire premise is about communication breaking down between three different disabilities, shipping without a text-chat fallback for players with an actual disability is a real miss, not just a missing feature.

A monkey holding open a manual labeled Kilavuz Kitap next to a Bombastic arcade cabinet, with a countdown timer reading 02:05 and colored wires visible on the bomb The Mute Monkey role: the manual is right there, and you still can't read a word of it out loud to your team.

Replayability is where the launch upgrades actually pay off. The 30-level Campaign is a solid single run, but Endless mode, procedurally generated and wave-based, is where the game earns a spot in your regular rotation rather than a one-and-done Discord night. Custom mode lets you tune bomb difficulty, timers, module types, environmental hazards, and how many mistakes you're allowed before things go boom, which means the group that finds Campaign too easy has a real dial to turn instead of just replaying the same 30 levels on the same settings. It's the kind of post-launch structure that Sunderfolk's co-op design also leans on, giving a small-roster co-op game actual staying power instead of burning out after one weekend. 23 achievements give completionists something to chase too, the same instinct our Pratfall cosmetics guide covers for a very different unlock system.

A first-person, high-contrast silhouette view of a hand pressing a red button on a bomb control panel, representing the Blind Monkey's touch-only perspective The Blind Monkey sees the world as outlines and touch, not the full-color view your teammates get. Small detail, real design commitment.

Known issue, and Lefto said it first: some players are hitting random crashes, and the developers confirmed in their own v1.0.1 hotfix notes that they're still investigating. That patch already fixed cracking and distorted voice chat audio and a Spanish localization bug, so the team is actively shipping fixes, but go in knowing a crash is a real possibility this early post-launch, not a rare edge case.

Verdict

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Who it suits: trios who communicate well under pressure and don't mind losing, a lot, on the way to winning. Your fun here is a function of who you're playing with, and BOMBANANA leans on that harder than most party games because the whole mechanic is communication. The public lobby browser can work too: one player with no friends to call says a random team of three cleared "9 levels back to back in one sitting". Reviewers put the main run at around four to five hours, so this is an evening or two, not a month.

Who should wait: groups without a reliable third player or a working mic, solo players, and deaf players. This is strictly a 3-player experience, and every player needs their own copy. A group of deaf players says the game lacks accessibility for deaf gamers and that their fun ended at Level 8, where a puzzle depends on sound. Groups that solve puzzles quickly may find it too easy once every module is known; one negative review says it is fun in about 6 of the 30 levels. For a comparison point on how a similar co-op-only structure fares over a longer campaign, How to Fish's own co-op-first design and its own 8-player co-op beginner guide are worth a look, and if group size flexibility matters more to you, Romestead's 1-to-8-player co-op guide covers a game built to scale up or down instead of locking to exactly three. Tabletop Tavern's 8-faction co-op strategy is a solid pick too if you want the party to stay social but the pace to slow down.

Frequently Asked Questions

Is BOMBANANA worth buying? Yes, if you have two friends who communicate well and a working microphone. The live Steam page is Overwhelmingly Positive at 96% from 1,790 reviews, at the $7.99 base price.

How many players does BOMBANANA need? Exactly three, no more and no less. Each player takes a different role (blind, deaf, or mute monkey) and the puzzles are built around that specific three-way information gap. Two or four players isn't an option.

Does BOMBANANA have text chat? No. Voice chat only. If a player doesn't have a working microphone, they effectively can't play the mute monkey role, which some players have flagged as a real accessibility gap.

How long is BOMBANANA? The Campaign mode has 30 handcrafted levels of increasing difficulty. Add the procedurally generated Endless mode and the fully adjustable Custom mode, and total playtime scales with how much you and your group want to keep playing.

Is BOMBANANA on Steam Deck? Yes, full controller support and Steam Deck compatibility shipped at 1.0 launch, along with a colorblind mode that adjusts how object and UI colors read for two types of color blindness.

References

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About the author

Priya Nair

Indie & JRPG Desk

GameBrief's byline for indie, JRPG, visual novel and cozy games. Warm, direct, and willing to say which one to buy.

  • Indie, JRPG and visual novels
  • Early access and survival
  • Sources listed per article
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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BOMBANANA Review: 3 Monkeys, One Bomb, No Text Chat