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Far Far West Challenges Guide: Every Reward Explained

12 min readBy Marcus Vasquez
Tagsfar-far-westevil-raptorguidechallengesunlocks
Far Far West first-person combat on a foggy lakeshore, a robot cowboy firing an energy weapon at a charging skeleton horde near stone ruins
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Reviewing

Far Far West

Evil Raptor

This Far Far West challenges guide exists because two of this site's own guides mention Unique Jokers being "gated behind weapon mastery" without ever explaining what that actually means in practice. That gap is the Challenges system, and it's bigger than a footnote: it's the game's entire reward structure for hero skins, titles, map access, and the 20 strongest Jokers in the pool. This guide fills that gap, and it does something the wikis covering this topic don't: it tells you honestly that they don't agree with each other on the total count, and explains why that's fine for actually playing the game.

TL;DR: Far Far West's Challenges system spans roughly 90 to 99 tasks depending on which fan wiki you check (the official wiki, Evil Raptor's own patch notes, and two independent trackers all use different category splits). The one number that matters for build power is confirmed and consistent everywhere: 20 Weapon Mastery challenges, 2 per weapon across all 10 weapons, unlock all 20 Unique Jokers. Hero skins (22 total), titles, map access to 4 of the game's 7 regions, and two emotes round out the reward pool.

How many challenges are in Far Far West? (quick answer)

There's no single agreed-upon number. Far Far West's official wiki lists 90 challenges across 6 categories (General, Questlines, Enemy Kills, Secrets, Weapon Mastery, and 1 hidden entry). Two independent community trackers that use a more granular 8-category split (Story, Difficulty, Combat, Mastery, Spells, Secrets, Gravekeeper, Misc) list 94 and 99 respectively. The category names, and even the category boundaries, don't line up cleanly between sources, which is the real reason for the gap, not sloppy counting on any one site's part.

Key takeaways

  • Challenge totals range from 90 to 99 depending on the source. No two trackers checked for this guide agree, and the disagreement traces to different category splits, not a simple counting error.
  • Weapon Mastery is the one category confirmed consistently everywhere: 20 challenges, 2 per weapon, unlocking all 20 Unique Jokers in the game.
  • Secondary weapons unlock their Jokers at level 30 and 40. Primary weapons unlock theirs later, at level 35 and 55.
  • 22 hero skins exist, all cosmetic, unlocked through a mix of challenge completion and shop purchases rather than one uniform method.
  • 4 of the game's 7 regions unlock through Story challenges: 3 through a specific NPC's questline, and Far Far North through recovering trainwreck black boxes on 3 separate maps instead.
  • Evil Raptor's Frostburn update lands August 27, 2026, three days after this guide's publish date, and could add or restructure challenges without warning.

Overview

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This Far Far West challenges guide reflects the Early Access build live as of August 2026, shortly before Evil Raptor's announced Frostburn update. It covers what challenges reward, how the Weapon Mastery category specifically ties into the game's strongest Jokers, and where the available sources genuinely stop agreeing with each other. It does not attempt to reproduce a full 90-to-99-row task list. Cross-referencing three separate trackers row by row would take longer than the game itself and would still inherit whichever tracker's category logic happened to be right that week, so this guide focuses on the reward structure and the mechanics that are actually confirmed, not on manufacturing a single "true" number where the sources themselves don't have one.

You'll get the most out of this if you've already unlocked a few weapons and have a rough sense of your preferred spell school. If you're brand new, the Far Far West beginner guide covers first-run priorities before challenge-hunting becomes worth your time.

Challenges by category: what each one requires and rewards

Weapon Mastery: the category that actually matters for build power

Twenty challenges, one for each weapon's two mastery thresholds. This is the category to prioritize, because it's the only one that gates Unique Jokers, the top rarity tier covered in this site's Far Far West Jokers tier list. The unlock structure splits by weapon type:

  • Secondary weapons (Boomerang, Bow, Dual Revolver, Revolver, Sheriff Star): unlock a Unique Joker at weapon level 30, and a second at level 40.
  • Primary weapons (Leveredge, Long Ranger, Minigun, Quad Cylinder, Shotgun): unlock a Unique Joker at weapon level 35, and a second at level 55.

That's 5 secondaries times 2, plus 5 primaries times 2, for 20 challenges total, matching the 20 Unique Jokers this site's own Jokers guide already confirmed against the official wiki. The math lining up across two independently-researched articles is itself a decent confidence check: neither source invented a number to fit the other.

Weapon level here is the same stat tracked in the Far Far West weapon leveling guide: XP from damage dealt while a weapon is your active tool, not from raw kill counts, and it goes up to 100 before Prestige resets it for permanent bonus points. The mastery-tier Joker unlocks at 30/35/40/55 sit well below that 100 cap, so you don't need anywhere close to a maxed weapon to start cashing in Weapon Mastery challenges. Focus one weapon per run instead of splitting XP across several, and the first Unique Joker unlock comes noticeably faster.

Far Far West first-person combat in a foggy nighttime junkyard, dual weapons marked with yellow hazard symbols aimed at glowing skeletal enemies near a curved bone-like archway structure A dual-secondary loadout pushing toward a mastery threshold. Secondary weapons hit their first Unique Joker unlock at level 30, five levels earlier than primaries do.

GODEEPER: All 20 Unique Jokers this system unlocks, ranked against the rest of the 94-card pool. Far Far West Jokers Tier List: All 94 Cards Ranked →

Combat, Story, and Difficulty: kill counts, questlines, and win conditions

The Combat category (13 to 17 challenges, depending on the source) tracks enemy kill thresholds: specific enemy types, specific weapon kills, that sort of counting task. Story challenges (5 to 8 challenges) track questline completion, and this is where 4 of the game's 7 regions get gated: finishing Willy Billy's questline opens Woodlands, finishing Dr. Spark-Twist's questline opens Area 41, finishing Trackman's questline opens Jungle, and recovering three trainwreck black boxes across Far West, Canyon, and Area 41 opens Far Far North. Difficulty challenges (a consistent 5 across every source checked for this guide) track clearing contracts at specific difficulty tiers, from Easy up through Nightmare.

That region breakdown only scratches the surface of what each unlock actually requires in practice: exact NPC locations, quest step order, and the specific detail that trips people up on the Far Far North and Jungle chains. The Far Far West maps guide covers the full walkthrough for all 7 regions if you're working through these Story challenges in order.

Secrets, Spells, and Gravekeeper: the categories that reward exploration over grinding

Secrets challenges (6 to 15, the widest spread of any category between sources) cover hidden discoveries: the kind of thing you stumble into while exploring rather than actively farm. Spells challenges (a consistent 7) track specific spell-cast conditions, tying directly into the reaction system covered in the Far Far West spells guide. Gravekeeper challenges (7 to 8) are soul-release missions, a distinct side activity from the main contract loop.

None of these three categories unlock Unique Jokers the way Weapon Mastery does, but they're where a meaningful share of the 22 hero skins come from. Skins unlock through a mix of specific challenge completions (kill thresholds, questline finishes, soul collection totals) and direct shop purchases with in-run currency, not one single uniform method. That mixed system is confirmed by community trackers rather than Evil Raptor's own patch notes directly, so treat the exact skin-to-challenge mapping as generally reliable but not officially documented line by line.

Far Far West first-person combat in a hazy desert canyon at dusk, a bright orange fire spell effect burning above cactus plants near a distant windmill, with skeletal enemies advancing along a dirt path Secrets and Combat challenges reward the kind of exploration-plus-fighting loop this canyon scene represents: not every challenge is a pure kill-counter.

Misc: everything else, including the two emotes

The Misc category (8 to 14 challenges) is the catch-all: miscellaneous one-off tasks that don't fit the other seven buckets cleanly. This is also where the game's two confirmed emotes, Dead Weight and Prisiadki, unlock. Titles (Sheriff, Warlock, Discounted Roomba, Angry Toaster, Slopmancer, Socially Inept, Dehydrated Weed, and Cryptic Reaper among them) are scattered across several categories rather than concentrated in one, which is consistent with titles being a flavor reward layered on top of whatever task actually triggers them.

Tips

Chase Weapon Mastery first, everything else second. It's the only category with a direct build-power payoff. A Combat or Secrets challenge nets you cosmetics and XP; a Weapon Mastery challenge nets you a Unique Joker that changes how your build actually plays.

Pick one weapon per run and stick with it. Since weapon level tracks damage dealt while a weapon is active, not kills, splitting your damage output across three weapons in the same run slows down every one of their mastery timers simultaneously. Commit to a primary and a secondary, and level both together rather than rotating through the full 10-weapon roster.

Don't treat any single tracker's total as gospel. If you're the type of player chasing 100% completion, cross-reference at least two sources before assuming you're missing tasks a tracker simply doesn't list. The 90-to-99 spread means a completionist relying on just one wiki could genuinely be missing rows that exist, or chasing rows that were merged into a different category on a more current build.

Hero XP rewards scale with challenge difficulty, from roughly 600 up to 4,000 per task. Late-game Difficulty and Story challenges pay out meaningfully more than early Combat kill-counters, so don't assume all challenge rewards are interchangeable filler.

Expect the list to shift after August 27. Evil Raptor's Frostburn update is a major content patch, and Early Access updates have added and restructured systems before (the weapon unlock method itself changed entirely during the pre-launch demo build). If a specific challenge you're tracking behaves differently after Frostburn ships, that's the most likely explanation.

GODEEPER: How weapon level XP actually accrues, and why focusing one weapon beats splitting XP across several for hitting mastery thresholds faster. Far Far West Weapon Leveling: How to Level Up Fast →

Common Mistakes

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Assuming weapon level and Weapon Mastery challenge tier are two separate systems. They're the same stat. The mastery-gated Joker unlocks at 30/35/40/55 are checkpoints on the exact same 0-to-100 level track covered in the weapon leveling guide, not a hidden second progression bar.

Ignoring secondaries because primaries feel stronger early. Secondary weapons hit their first Unique Joker unlock at level 30, a full 5 levels before any primary does. If you're chasing Unique Jokers specifically, a secondary you commit to gets there faster.

Buying every hero skin from the shop without checking if a challenge unlocks it for free first. Since the unlock method for skins mixes challenges and direct purchases, spending currency on a skin that a nearly-finished challenge would have handed you free is a real, avoidable waste.

Trusting a single wiki's category boundaries as the definitive structure. As this guide covers above, the 6-category official wiki split and the 8-category community tracker split organize the same underlying tasks differently. A challenge that looks "missing" under one taxonomy is often just filed under a different category name in another.

Frequently Asked Questions

How many challenges are in Far Far West? Sources disagree. The official wiki lists 90, a community challenge tracker lists 94, and a second tracker lists 99. All three name the same reward types (Jokers, skins, titles, map unlocks), just split into categories differently.

How do challenges unlock Unique Jokers in Far Far West? Through weapon mastery. Each of the 10 weapons unlocks 2 Unique Jokers: secondaries (Boomerang, Bow, Dual Revolver, Revolver, Sheriff Star) at weapon level 30 and 40, primaries (Leveredge, Long Ranger, Minigun, Quad Cylinder, Shotgun) at level 35 and 55.

How many hero skins are in Far Far West? 22 total, and they're purely cosmetic. Skins unlock through a mix of challenge completion (kill thresholds, questlines, soul collection) and direct shop purchases, not one single method.

What do Far Far West challenges reward besides Jokers and skins? Hero XP (600 to 4,000 per task), Element XP, titles like Sheriff and Warlock, two emotes (Dead Weight and Prisiadki), and 4 of the game's 7 region unlocks via Story challenges.

Which Far Far West challenge category should I prioritize first? Weapon Mastery. It's the only category that gates Unique Jokers, the game's strongest ability-modifying cards, so mastery progress on your main weapon compounds into real build power faster than any other category.

Do Story challenges unlock every region in Far Far West? The 4 unlockable regions, yes. Willy Billy's questline opens Woodlands, Dr. Spark-Twist's opens Area 41, Trackman's opens Jungle, and recovering trainwreck black boxes on 3 maps opens Far Far North. 3 regions (Far West, Desert, Canyon) are available from the start.

Will the August 27 Frostburn update change the Far Far West challenge list? Possibly. Evil Raptor's own announcement calls Frostburn a major update without detailing contents in advance. Early Access content patches have added challenges before, so treat any specific count as a snapshot, not permanent.

References

  • Far Far West on Steam: store page, current price, and Early Access roadmap
  • Evil Raptor on Steam: developer page for patch history
  • Far Far West Challenges, official wiki: the 90-total, 6-category breakdown referenced throughout this guide
  • Evil Raptor's own August 2026 Steam announcement confirms the Frostburn update arrives August 27, without detailing contents in advance: "On August 27th, our next major update for FFW arrives."

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About the author

Marcus Vasquez

Senior Critic & Analyst

Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.

  • 11 years games criticism
  • Former game economy analyst
  • Roguelike and strategy specialist
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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