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GuideRune Dice

Rune Dice Necromancer Build: Soul Die and Death Mark

11 min readBy Marcus VasquezUpdated 4 days agoLast reviewed

Build the Rune Dice Necromancer around Soul Shackles: it turns stacked Death Mark into a board-wide hit, and it's one of only two Necromancer relics the official patch notes actually describe. The other is Cursed Medallion, which starts every enemy on a Curse stack. Plenty of Necromancer advice talks about a broader "engine" of skeletons and soul tokens; none of it traces back to a patch note, so we skip it.

Rune Dice combat board showing dice and rune tokens mid-throw against an enemy, dark fantasy interface

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About the game

Rune Dice

Smart Raven Studio · Kwalee

Updated 2026-10-16: Rune Dice's Steam reviews have risen from Mostly Positive to Very Positive, the Necromancer unlock condition is now listed, and the relic wording is credited to the June 22 Classic Mode update, where it first appeared.

TL;DR: The Necromancer's confirmed kit centers on two relics. Soul Shackles makes the Soul Die trigger Death Mark on hit, dealing damage equal to accumulated stacks to all enemies and consuming them: an AoE nuke off stacked Death Mark. Cursed Medallion gives enemies a starting Curse stack. Beyond these two documented pieces, the Necromancer runs on the same merge-and-chain system every class shares. You unlock the class by defeating 50 dark knights.

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Rune Dice Necromancer: what's actually confirmed (quick answer)

Curse and Death Mark are real status effects in Rune Dice, both confirmed via official patch notes tied to specific Necromancer relics. That's a meaningfully different picture from a build guide describing them as standalone named "dice" the class throws: they're effects that specific relics apply, not dice types.

Soul Shackles is the relic to build around if you see it. Official patch notes describe it directly: "Soul Die triggers Death Mark on hit, dealing damage equal to its stacks to all enemies and consuming them." In practice, that means Death Mark stacks accumulate on enemies from whatever is applying them, and landing a Soul Die hit while Soul Shackles is active detonates those stacks into a board-wide hit, then clears them. The skill is timing that Soul Die hit for when Death Mark stacks are already high, not spamming it early.

Cursed Medallion is the other confirmed relic: with it active, "enemies now start combat with 1 Curse stack." That's a flat head start on Curse-based synergies rather than something you build from zero every fight.

Rune Dice current status: October 2026

Rune Dice still sells for $14.99 on Steam, and its all-language reviews have climbed to Very Positive (read October 16). The newest patch, v1.3.1 on October 13, adds route flags on the map, a Random Hero button and a rune preview; the October 1 update added Boss Rush and Skirmish. Neither changes the Necromancer relics. The Soul Shackles and Cursed Medallion wording used here comes from the June 22 Classic Mode update, which added Soul Shackles as a new Necromancer relic and cut Cursed Medallion's starting Curse from two stacks to one. Classic Mode remains the three-location mode unlocked after six unique bosses. Sources: Rune Dice on Steam, the official announcements feed, and the developer site.

Key takeaways

  • Soul Shackles (confirmed relic): Soul Die triggers Death Mark on hit, dealing damage equal to stacks to all enemies and consuming them.
  • Cursed Medallion (confirmed relic): enemies start combat with 1 Curse stack.
  • Curse and Death Mark are status effects applied by relics, not standalone named dice types.
  • Unlock: a dark knight kill count from GAMES.GG's class list; the patch notes never state it.
  • Beyond the two confirmed relics, the Necromancer runs on the shared merge-and-chain system every class uses.

Building around Soul Shackles

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Soul Shackles rewards patience over speed. Death Mark stacks need to build up before the Soul Die hit that detonates them, so the practical approach is to apply Death Mark early through whatever sources you have, hold off on a "wasted" early Soul Die hit that would clear a small stack for little value, and time the Soul Die connection for a turn where stacks are already meaningful.

Against dense enemy groups, this becomes an AoE clear: high stacked Death Mark plus a well-timed Soul Die hit damages every enemy on the board and consumes the stacks in one action. Against a single tough target, the same relic still works, but the payoff is smaller since there's no group to spread the AoE damage across.

GODEEPER: See where the Necromancer's confirmed kit lands against the other seven classes. Rune Dice Tier List: All Classes Ranked →

Rune Dice altar screen with a die placed in a glowing ritual circle for enhancement, outcome odds listed on the right The Altar is where you can risk a die for an upgrade. For a Necromancer leaning on Soul Shackles, prioritize whatever keeps your Soul Die reliable, since it's the trigger for the whole relic.

Cursed Medallion and Curse stacking

Cursed Medallion's starting Curse stack matters most if you're running other Curse-synergy relics, since it means you're not starting every fight from zero. On its own, a single free Curse stack is a modest edge; paired with anything else that reads or amplifies Curse stacks, the head start compounds turn over turn.

Since the exact roster of Curse-synergy relics beyond Cursed Medallion isn't something this guide can independently verify from official sources, check current relic tooltips in your run rather than assuming a specific combo is confirmed to exist.

Rune Dice relics codex screen showing named relics like Soul Anchor, Healing Touch, and Phoenix Essence across base and class categories The relics codex is the authoritative source for exact effects. Confirm any Curse or Death Mark synergy claim against the current in-game text rather than a guide's memory of an older patch.

What isn't confirmed

A few claims about this class circulate in guides without a clear source. Our research turned up no confirmation for them in the official patch notes, the developer's site, or independent strategy guides, so they're flagged here rather than repeated as fact:

A "skeleton army" mechanic tied to throwing dice on a specific face, and a separate "Soul token economy" funding bonus throws, don't appear anywhere in official patch notes despite those same patches covering Necromancer-specific relic changes in detail. If either of these exists in some form, it isn't documented publicly in a way this guide could verify, so treat any specific claim about them (how skeletons are added, exact token gain rates) as unconfirmed rather than something to plan a run around.

A specific "Drain Die" providing healing also doesn't appear in any source checked for this guide. If a healing-focused Necromancer relic or die exists, it isn't the one described under that name in earlier versions of this guide.

Practical timing for Soul Shackles

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Since Soul Shackles is the one relic with a confirmed, specific mechanic worth planning around, it's worth being deliberate about when you actually use it rather than treating it as passive damage.

The relic only pays off once Death Mark stacks have accumulated on enemies. That means the first few turns after picking it up are setup, not payoff: whatever is applying Death Mark to the board needs time to build stacks before a Soul Die hit is worth spending. Firing the Soul Die early, before stacks have built, wastes the relic's value for that encounter, since it consumes whatever Death Mark is present the moment it connects.

The practical habit is to track roughly how many turns you're into a fight and how much Death Mark exposure the board has before committing your Soul Die hit. Against a single tough enemy, this is a straightforward read: wait until the stack count looks meaningful, then connect. Against a group, the calculus changes, since Soul Shackles hits every enemy on the board at once, so even a moderate stack count can be worth detonating early if it clears several weaker targets in one action rather than requiring individual kills.

Cursed Medallion's starting Curse stack feeds into this same rhythm: since it applies from turn one rather than needing to build up, it gives Death Mark (or whatever else is reading Curse stacks) a head start before you've thrown a single die. That's the practical reason to prioritize picking it up early rather than treating it as a minor stat relic to grab whenever convenient.

Step-by-Step: build a confirmed Necromancer run

Step 1: Read the relic tooltip. Treat Soul Shackles and Cursed Medallion as the confirmed anchors, and verify the current wording in the in-game codex before committing to a run.

Step 2: Build Death Mark stacks first. Use the sources available in the run to put meaningful stacks on enemies before spending the Soul Die hit that triggers the Soul Shackles payoff.

Step 3: Detonate on the right board. Connect the Soul Die when the stack count is valuable. Against a group, compare the board-wide clear with the value of saving the trigger for a tougher wave.

Step 4: Fill the rest from current tooltips. Choose merge, chain, defense, and Curse-support pieces only when their live descriptions fit the run; do not import an undocumented skeleton or Drain Die package from an older guide.

Frequently Asked Questions

How does the Necromancer work? The confirmed core is Soul Shackles (Soul Die triggers Death Mark on hit for AoE damage) and Cursed Medallion (enemies start with a Curse stack). Beyond these two relics, it runs on the same merge system every class shares.

How do you build it? Prioritize Soul Shackles and Cursed Medallion if you see them. Time Soul Die hits for when Death Mark stacks are already high rather than clearing them early.

What does Soul Shackles do? Makes the Soul Die trigger Death Mark on hit, dealing damage equal to accumulated stacks to all enemies and consuming them. Confirmed via official patch notes.

What does Cursed Medallion do? Enemies start combat with 1 Curse stack. Confirmed via official patch notes.

Is it good? Community consensus generally rates it well, though specifics beyond the two confirmed relics are thinner in official sources than some guides suggest.

How do you unlock it? Defeat 50 dark knights. That condition comes from GAMES.GG's class list rather than a patch note, so check the in-game class panel if a later patch moves it.

The Rune Dice Tier List ranks all eight classes.

The Rune Dice Class Unlock Guide covers unlock conditions for every class.

The Rune Dice Relics Guide breaks down confirmed relic picks across classes.

References

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About the author

Marcus Vasquez

Systems & Economy Desk

GameBrief's byline for roguelikes, strategy and simulation. Reads patch notes, wiki tables and Steam stats and puts the numbers on the page.

  • Roguelikes, strategy and simulation
  • Builds, progression and economy
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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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