Skip to main content

GameBrief · General

Tainted Grail New Game Plus Guide: What Carries Over

9 min readBy Marcus Vasquez
Tainted Grail Fall of Avalon character standing at a ruined stone archway with fog rolling in at dusk
Advertisement

Reviewing

Tainted Grail: Fall of Avalon

Questline · Awaken Realms

Tainted Grail New Game Plus is one of those systems where reading the tooltip feels complete until you actually start the cycle. The Tainted Grail best builds guide covers combat, but NG+ changes what those builds need to handle. Then the armor penalty lands and you realize you misread the tooltip.

This guide covers what actually transfers between cycles, what the armor debuff means in practice, what NG+ unlocks that the base game doesn't have, and how to set up your character before you commit to starting a new cycle. The wiki has the fact list; this has the reasoning behind why each part matters.

TL;DR: Tainted Grail New Game Plus keeps your level, stats, gear, Sarras tree, and money. You lose King's Powers, learned recipes, keys, and journals. The armor penalty is -50 per cycle. Loot quality improves by the equivalent of 10 character levels. Stock Respec potions before starting. Druid Shrine and Shrine of the Beasts buffs stack between cycles.

Tainted Grail New Game Plus: what carries over? (quick answer)

Carries over:

  • Character level
  • Attribute points spent
  • Skill points spent
  • Sarras skill tree progress
  • Inventory (all items)
  • Equipment (gear you're wearing)
  • Consumables
  • Crafting materials
  • Money

Does NOT carry over:

  • King's Powers
  • Learned recipes
  • Secret tree progress
  • Keys
  • Journals
  • Active buffs

The short version: your character's core power stays, but the world resets. You keep your build. You lose your recipes and any power tied to specific world states (keys, journals, King's Powers progress). The Sarras skill tree is persistent because it's character-level investment, not world-state investment.

Key takeaways

  • King's Powers don't carry over; you'll need to reacquire them in each cycle
  • The -50 armor penalty per cycle makes armor-stacking builds progressively riskier
  • Loot quality improves by the equivalent of 10 character levels, rewarding progression gear
  • Druid Shrine Bestowments and Shrine of the Beasts buffs stack across cycles
  • Starting bonuses stack: each new cycle begins with accumulated run bonuses
  • Respec potions are worth hoarding before cycle transition

The armor penalty: what -50 actually means in practice

Advertisement

The armor penalty is -50 effective armor per cycle. If you enter NG+ with 200 armor, you fight with 150. Enter cycle 3 from that point and you fight with 100.

The implication for build design is direct: the more your survival depends on raw armor mitigation, the more the penalty hurts. A character who hits 300 armor at the end of the first run takes a significant hit in NG+. A character running an agility-dodge build that treats armor as secondary doesn't feel the penalty the same way.

The improved loot pool also kicks in at NG+ start, which is where the system reveals its logic. You're fighting with less armor, but you're also finding gear that's equivalent to drops 10 character levels above where you started. Early areas in NG+ drop items that were effectively endgame tier in the base playthrough. The intent is that you re-equip quickly and the armor penalty stops being a practical problem once you've geared from the improved pool.

The difficulty window is the early-to-mid game of each new cycle, before you've replaced your gear. That's when the armor penalty is most noticeable. Players who rush past it by farming the improved loot pool aggressively report a much smoother experience than players who try to push through the main questline without updating their gear first.

GODEEPER: For the skill tree breakdown and attribute allocation that shapes how your character enters NG+, the Tainted Grail best builds guide covers the strongest attribute paths for the current patch. Tainted Grail Best Builds Guide: Strongest Attributes and Paths →

Tainted Grail Fall of Avalon NG+ cycle start screen showing carried-over inventory and stat totals for the new run The cycle start screen shows what transfers and what resets: equipment and Sarras tree remain, but King's Powers slot back to zero.

Stackable bonuses: what compounds across cycles

Starting bonuses accumulate: each cycle you complete adds to what the next one begins with. They're not huge on their own, but by cycle 3 or 4 you feel the difference in the opening hours.

Druid Shrine Bestowments work the same way. The bonuses from each Shrine you visit persist across cycles. This is the real reason to track down every Shrine in each run, not just the ones that fit your immediate build. A player who found most Shrines in cycle 1 starts cycle 2 with a passive stat floor that cuts through the early weakness window faster.

Shrine of the Beasts buffs also carry forward, stacking on top of whatever you accumulate in the new cycle.

The stackable bonuses are the main incentive to run additional cycles beyond pure challenge or item hunting. They create a genuine long-term power curve that's independent of the loot pool.

NG+ exclusive content: what only appears in New Game Plus

The base game loot pool doesn't contain everything Tainted Grail has to offer. NG+ cycles unlock exclusive weapons and armor sets that don't appear in the base run's drop tables. These aren't reskins or minor variants; they're distinct pieces that can support build paths the first cycle can't. Existing areas also produce more loot per run, which matters when you're trying to re-equip against the improved loot quality baseline.

The exclusive items are the mechanical reason to run cycles. The Sarras tree, the stackable bonuses, and the improved loot quality are reasons to engage with multiple cycles; the exclusive sets are reasons to specifically run each cycle rather than stopping after two.

Tainted Grail Fall of Avalon NG+ loot drop showing an improved tier weapon with distinct icon glow in a dungeon zone NG+ exclusive items appear here: the improved loot pool drops gear that would have been endgame quality in the base run.

Step-by-Step: preparing for and executing the NG+ transition

Before ending cycle 1:

  1. Stock Respec potions. The Respec potion gives you a full reallocation of your skill and attribute points. The armor penalty changes the risk profile of defensive builds, and the improved loot pool might support a different weapon style than what you had in the base run. Having 2-3 potions before the cycle transition gives you options.

  2. Sell or use consumables you won't need at cycle start. Consumables carry over, but inventory management early in NG+ is easier if you're not sorting through leftovers that no longer fit your build direction.

  3. Note which Druid Shrines and Shrine of the Beasts you missed. You won't carry forward the buffs from shrines you didn't find. The first pass through a new cycle is a natural time to hit the ones you missed.

  4. Set a build intention. The improved loot pool and armor penalty both push toward build decisions. Decide before starting whether you're adapting the build you had or rebuilding in a different direction, and plan the Respec accordingly.

Starting cycle 2:

The most important difference from your first run is that the loot quality improvement is front-loaded. Early areas drop items that would have been endgame gear in cycle 1. Farm these aggressively before pushing the main questline. Your armor is lower, but the gear to replace it is available immediately.

GODEEPER: For a full breakdown of the free anniversary DLC and what patch 1.23 changed, the Tainted Grail anniversary DLC guide covers the Birthday Quest, the new armor sets, and the Summon Sir Lancelot reward that feeds into NG+ gear planning. Tainted Grail Fall of Avalon: Free DLC 5, Patch 1.23 →

Tips: common NG+ mistakes in Tainted Grail

Trying to push the main questline before re-equipping: the early zones in NG+ drop improved loot. Most players who find NG+ harder than expected are trying to progress the story at their pre-NG+ gear level rather than spending an hour farming the early areas. The armor penalty with old gear plus harder enemies is a rough combination. New gear solves it.

Not using Respec potions on King's Powers loss: you lost your King's Powers, which means the build synergies that depended on them are gone. If your first-run build was built around a specific King's Power interaction, you're effectively running a different build until you reacquire it. Respec to account for the gap rather than trying to play an incomplete version of your previous build.

Treating Druid Shrine hunting as optional: the stackable bonuses from Shrines compound across cycles. A player who found 70% of Shrines in cycle 1 enters cycle 2 with meaningfully less passive strength than a player who found 95%. This becomes more significant in later cycles. Build Shrine-finding into your cycle 1 route, not as optional cleanup.

Expecting NG+ to feel like a harder version of the base game: the item pool is different, the armor is lower, and the stackable bonuses represent a different form of character power than what you had in cycle 1. It doesn't play identically to the first run. The players who bounce off it early are usually expecting it to behave the same way, just tuned up. It's a different experience with the same character.

Frequently Asked Questions

Does Tainted Grail have New Game Plus? Yes. After completing the main story, you start a new cycle with your character level, stats, gear, Sarras tree, and money intact. King's Powers, learned recipes, keys, journals, and active buffs don't transfer.

What does the armor penalty in Tainted Grail NG+ do? Each cycle reduces your effective armor by 50. With 200 armor going into cycle 2, you fight at 150. The penalty is designed to keep combat challenging despite your gear advantage, and it stacks per cycle.

Is Tainted Grail NG+ harder or just longer? Both. Enemies are tuned more aggressively, and the armor debuff lowers your mitigation. But loot quality improves by the equivalent of 10 character levels, so gear upgrades come faster. The difficulty peaks in early NG+ before you've re-equipped from the improved loot pool.

What are Tainted Grail NG+ exclusive items? Exclusive weapons and armor sets that don't appear in the base game loot pool. Additional loot drops also unlock, giving more gear options per area. These are the primary reason to run multiple cycles beyond challenge.

Should I respec before starting Tainted Grail NG+? Stock 2-3 Respec potions before the cycle transition. The armor penalty changes the risk profile of defensive builds, and the improved loot pool may support a different weapon style than your first run.

Do Druid Shrine Bestowments carry over into NG+? Yes. Druid Shrine Bestowments and Shrine of the Beasts buffs stack across cycles. Starting bonuses also stack. These persistent advantages compound over multiple NG+ runs and make later cycles meaningfully stronger.

What's the best build strategy for Tainted Grail NG+? The armor penalty hurts high-armor builds progressively. Agility-dodge builds and hybrid offense builds that don't rely primarily on armor mitigation survive the penalty more cleanly. Consider using Respec potions to adjust if your first-run build was armor-heavy.

References

Was this guide helpful?

Enjoyed this?

Share it with other players.

About the author

Marcus Vasquez

Senior Critic & Analyst

Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.

  • 11 years games criticism
  • Former game economy analyst
  • Roguelike and strategy specialist
Advertisement

Get the weekly gaming digest

Join thousands of indie gaming fans. Reviews, guides, and patch notes delivered free — no spam, unsubscribe anytime.

  • Weekly gaming digest: releases, reviews, and patch notes
  • Editor picks and long reads you can finish in one sitting
  • No spam. Unsubscribe anytime

Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.