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Valheim Weapon Tier List 2026: Best Weapon for Every Biome

30 min readBy Finn CallowayUpdated 1 day agoLast reviewed

Our Valheim weapon tier list comes down to biome: Frostner is the best all-round pick through the Mountains; Mistwalker leads in Mistlands, while Nidhögg or Flametal Mace cover Ashlands and Thunderblood Sledge is the best Deep North boss pick. For each biome, start with Club, Bronze Atgeir, Iron Mace, Frostner, Porcupine, Mistwalker, Nidhögg, then Thunderblood Sledge, and match damage type to your target.

Valheim players fighting a Stone Golem in a snowy Mountain biome with a bow, shield, and melee weapon visible

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About the game

Valheim

Iron Gate AB · Coffee Stain Publishing

Updated 2026-10-28: Checked against Patch 1.0.20 (October 15): it raises trophy drop chances with monster star level and fixes bugs, but changes no weapon stats, so every pick below stands. Thunderblood weapons still stop at quality 3.

*Video: Valheim Deep North animated trailer, Iron Gate official YouTube channel*

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How this tier list is ranked

This is a live-build guide for Valheim 1.0.20, the current patch, posted by Iron Gate on October 15. Neither it nor 1.0.17 (October 6) changes weapon balance. The 1.0 launch added the Deep North and more than 40 weapons, so the old Ashlands-only ending is no longer current. Iron Gate's 1.0 patch notes confirm the Deep North weapon names, and the damage numbers below come from the ESO-UI Valheim wiki's per-item upgrade tables.

An S pick is the first weapon to make for normal progression, an A pick is a strong alternate for another skill or matchup, and B picks need a narrower setup or target. These are progression recommendations, not raw damage rankings: a weapon can move between tiers when an enemy resists its damage type or your skill level favors another class.

The stat examples below use quality 1 and quality 4 values from the current item data. They are shown as separate damage types instead of one inflated total. A weapon with 50 blunt plus 45 pierce does not deal a guaranteed 95 damage, because the target checks each damage type independently. That distinction is why Frostner, Mistwalker, and the gemstone variants can remain useful after their physical number stops looking impressive.

For boss preparation, pair this guide with the Valheim boss order and progression guide. It is especially useful when deciding whether to spend silver, iron, or a rare trophy on a weapon before the next Forsaken.

GODEEPER: Build your first magic loadout alongside your melee weapon. Valheim Mistlands Guide ->

BESTPRICE: Want Valheim? Eneba sells a Steam key: Buy on Eneba →

Weapon types in Valheim: what each class is for

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The weapons in this guide train these combat skills: Axes, Blood Magic, Bows, Clubs, Crossbows, Elemental Magic, Fists, Knives, Polearms, Spears, and Swords. Battleaxes and greataxes train Axes, while hammers and sledges train Clubs. Shields are defensive equipment, not a separate weapon skill, and pickaxes are tools rather than a recommended combat class.

Weapon typeSkillBest useMain tradeoff
AxesAxesOne-handed slash or aggressive battleaxe and greataxe swings; tree chopping uses Wood CuttingCombat axes share a tool slot, while two-handed versions lose shield access and movement speed
SwordsSwordsConsistent slash damage, shield builds, and long reach on two-handed swordsPhysical slash is dependable but rarely exploits a specific weakness
Clubs and macesClubsBlunt damage, stagger, and undead-heavy fightsSome late-game clubs are slow or expensive to carry
Hammers and sledgesClubsArea damage and crowd control, from Stagbreaker to Thunderblood SledgeLarge stamina costs and movement penalties make misses expensive
SpearsSpearsCheap thrusts, reach, and a throwable secondary attackThe narrow hitbox is awkward on slopes and uneven ground
KnivesKnivesFast attacks, stealth, and high backstab damageShort reach makes a missed parry dangerous
FistsFistsFenris-supported unarmed play and Flesh Rippers or Nord KnucklechainsThe build is skill-dependent and gives up normal shield play
Polearms and atgeirsPolearmsReach, parry, and a wide secondary sweep that staggers groupsTwo-handed, with a movement penalty on the strongest models
BowsBowsSafe pulls, opening shots, and flexible arrow damageDraw stamina and arrow choice matter more than the bow's listed pierce
CrossbowsCrossbowsHigh burst damage and patient shots against dangerous targetsLong reloads punish bad positioning and waste damage windows
Elemental stavesElemental MagicEitr-powered fire, frost, lightning, or nature effectsNeeds Eitr food and a magic-focused health and stamina plan
Blood magic stavesBlood MagicBarriers, summons, and blood-based damageHealth costs and a different skill curve make them poor emergency swaps

The Mistlands guide explains the Eitr side of that split, including why a staff can be the right second weapon even when a sword remains your main hand.

Best weapon by biome: at-a-glance table

Each row gives the first craftable biome. S is the progression pick; the A-tier alternative suits another skill or matchup.

BiomeTierBest first pickA-tier alternativeWhy it wins
MeadowsSClubFlint SpearThe Club is cheap blunt damage; the Flint Spear adds reach and a throw
Black ForestSBronze AtgeirBronze MaceThe Atgeir controls groups at reach; the mace is safer against skeletons
SwampSIron MaceIron SledgeBlunt damage handles the biome's skeleton pressure; the sledge clears packs
MountainsSFrostnerDraugr FangFrost, spirit, slow, and shield access make Frostner unusually durable as a pick
PlainsSPorcupineBlack Metal AtgeirThe mixed blunt and pierce profile is flexible; the Atgeir owns group spacing
MistlandsSMistwalkerHimminafl or ArbalestMistwalker supplies slash and frost; the polearm and crossbow cover reach and burst
AshlandsSNidhöggFlametal Mace, Dyrnwyn, Berserkir Axes, Ash Fang, or RipperNidhögg is the flexible shield pick; the others cover blunt, fire, two-handed, bow, or crossbow roles
Deep NorthSThunderblood SledgeThunderblood Sword or Frostfire CrossbowBlunt damage is the safest Kall answer; the sword keeps a shield, and the crossbow supplies ranged pressure

The Ocean is a travel biome rather than a normal weapon tier. Carry the best weapon from the land biome you are exploring, plus a bow and the right arrows for serpents. The Ocean biome guide covers the travel problem separately.

Meadows and Black Forest: the foundation tier

The Meadows answer is simple: use Club when you want the least expensive reliable damage and Flint Spear when you want reach. The current Club starts at 12 blunt and reaches 30 blunt at quality 4. Flint Spear starts at 20 pierce and reaches 38 at quality 4, with a 1.5 times damage throw. Neither needs a complicated build, so save scarce materials for the Black Forest craft that matches your preferred skill.

The Bronze Atgeir is the first major crowd-control breakpoint. It starts at 45 pierce and reaches 63 at quality 4. Its full-circle secondary attack gives you space around a character who is already being surrounded, and Polearms continues into Black Metal Atgeir and Himminafl. Its weakness is not damage. It is that you cannot parry with a shield in the other hand because the weapon is two-handed.

Bronze Mace is the better specialist pick for burial chambers and skeleton groups. Stagbreaker is also worth naming, but it is a Black Forest sledge made from Core Wood, not a Meadows weapon. Treat it as an early area-damage craft after you can safely collect the material. This distinction matters when a player searches for the best weapon for each biome and expects every recipe in a section to be available on day one.

Player confronting a towering blue Forest Troll in Valheim's Black Forest biome, weapon drawn at close range Screenshot: Valheim Steam store page. A troll encounter in the forest: reach, a shield, and enough stamina to dodge matter more than a small damage-tier advantage here.

Swamp: Iron Mace for reliability, Iron Sledge for packs

Swamp is where damage type stops being a nice bonus. Iron Mace starts at 55 blunt and reaches 73 blunt at quality 4, so it is the cleanest first iron weapon for skeletons, blobs, and close-range fights where you need to stagger a target. It is one-handed, which leaves room for the shield that makes Draugr patrols manageable.

Iron Sledge also starts at 55 blunt, but its value is the area hit rather than the listed number. The ground slam reaches a 4 metre radius and can hit multiple enemies through a crowded crypt entrance. Choose it if you already know how to spend stamina carefully and want a dedicated crowd tool. It is not a universal replacement for Iron Mace because the two-handed movement penalty and large swings are costly in open terrain.

Huntsman Bow is a useful ranged step here, but do not treat it as your final bow investment. The important upgrade is not a larger physical number. It is reaching Mountain, crafting Draugr Fang, and keeping a bow skill that makes every later ranged weapon easier to use. Stock up on iron with the Valheim iron farming guide before trying to build every iron weapon at once.

Mountain: Frostner and Draugr Fang remain the priority pair

Mountain is the first tier where players commonly ask for one "best weapon," and Frostner is the reason the question is hard. At quality 1 it deals 35 blunt, 40 frost, and 20 spirit. At quality 4, the frost component reaches 58 while the blunt and spirit values stay at 35 and 20. Its slow effect and one-handed shield access are as important as its total listed damage.

Draugr Fang is the ranged half of the pair. It starts at 47 pierce plus 5 poison and reaches 56 pierce plus 20 poison at quality 4. The poison does not make every shot better against every target, but it gives the bow a useful damage-over-time component while your character stays outside melee range. It is a high-value craft even when your main weapon is Frostner.

The other Mountain options are real and worth using when the skill is already developed. Silver Sword gives a clean slash and spirit profile for undead targets. Flesh Rippers deal 60 slash and are crafted from Fenris Hair and Fenris Claw, so they suit a Fenris-focused fist player. They are a playstyle pick, not a universal replacement for Frostner, because they require close positioning and give up the normal shield plan.

Frostner's recipe uses Ancient Bark, Silver, Ymir Flesh, and Freeze Gland at Forge level 3. Draugr Fang uses Ancient Bark, Silver, Deer Hide, and Guck at Forge level 2. The different station requirements are why the bow often arrives before the mace. If you are preparing for Bonemass or Moder, the Valheim boss order guide is the better place for summon items and arena planning.

Plains: Porcupine for mixed damage, Black Metal Atgeir for control

Porcupine is the most useful all-round Plains answer for a shield player. It starts at 50 blunt plus 45 pierce. Only the pierce component increases with quality, reaching 63 at quality 4, so do not add the two numbers and assume every hit deals 113 effective damage. The target checks each component against its own resistance.

Black Metal Atgeir is the better choice for a player who wants reach and the polearm sweep. It starts at 105 pierce and reaches 123 at quality 4, and its secondary attack applies a 6x stagger in a circle around you. The full-circle stagger is powerful against a group, but its pierce profile is not the answer to every Plains target. Black Metal Sword is the simple slash alternative if you already invested in Swords and want a smaller stamina bill.

Draugr Fang is still useful here. It lets you pull a single Fuling, soften a Lox, or start a fight before the pack reaches your shield. That is a practical reason to carry one familiar bow instead of replacing your entire loadout whenever a new melee tier unlocks.

Mistlands: Mistwalker, Himminafl, and the first staff decision

Mistwalker starts at 75 slash plus 40 frost and reaches 75 slash, 58 frost, and 15 spirit at quality 4. Its blade clears the Mist in a 5 metre radius, against 10 metres for a Wisplight, which is useful during a fight but not a replacement for Wisplight while travelling. It is a one-handed Swords weapon, so the basic recommendation is straightforward: craft Mistwalker if you want a shield build that remains comfortable in hostile terrain.

Himminafl is the specialist alternative. Its base profile is 85 pierce plus 40 lightning, reaching 85 pierce plus 58 lightning at quality 4. The secondary hits a full circle around you with a 6x stagger multiplier. Use it when you enjoy controlling a pack before it reaches you, not because the two damage types are automatically better than Mistwalker's profile.

Arbalest is the patient ranged choice. It trades a slow reload for a large bolt hit, so it fits a player who pulls targets from high ground or works with a shield-bearing partner. Eitr staves change the resource question entirely. Staff of Embers and Staff of Frost spend Eitr instead of stamina, while blood magic options such as Dead Raiser and Staff of Protection ask you to manage health and summons. The right staff is a second loadout, not a reason to discard a good melee weapon.

For a full explanation of Eitr food, Wisps, and the magic crafting path, use the Valheim Mistlands guide before committing to a staff-heavy character.

Ashlands: choose the base weapon, then choose the gem

Ashlands is the first tier where the weapon name is only half the decision. Its base choices include Nidhögg, Flametal Mace, Dyrnwyn, Berserkir Axes, Ash Fang, Ripper, Slayer, and Splitnir. Bloodstone, Iolite, and Jade create variants such as Nidhögg the Bleeding, Bloodgeon, Storm Star, Klossen, Thundering Berserkir Axes, Root Fang, Storm Ripper, and Primal Slayer.

The safest general melee pick is Nidhögg. Its base form is a one-handed sword with 135 slash and 57 block armour. Its variants trade the gem choice for a special effect. For example, Nidhögg the Primal keeps 135 slash and adds 10 poison, with a 20 percent chance to immobilize a hit target. That is a stronger recommendation for a shield player than declaring one gem universally best.

Berserkir Axes are the aggressive two-handed choice. Their combat damage is 140 slash at quality 1 and 155 at quality 4; the separate 80 chop value at quality 1 applies to trees. Thundering Berserkir Axes add 10 lightning and a 25 percent chance to arc chain lightning, but conversion returns the weapon to quality 1. They are excellent when you have the stamina and room to keep swinging; they are a liability when an enemy is already inside your recovery window.

Ash Fang is the flexible bow. It starts at 82 pierce and reaches 94 pierce plus 15 spirit at quality 4. Its Blood Fang, Root Fang, and Storm Fang variants use the same base bow and reset its quality, so decide on the gem before farming the final upgrade materials. Ripper fills the crossbow slot with 220 pierce at base quality and 229 at quality 4. Its 3.5-second reload matches Arbalest's deliberate rhythm, and its Wound, Storm, and Root forms also reset quality after conversion.

Slayer is a real current weapon and a good fit for a high-stamina two-handed Swords player. It starts at 170 slash and reaches 188 at quality 4, and its secondary is a long thrust that outreaches most enemies. It is not an automatic best-in-slot answer. It is two-handed and costs 20 stamina a swing, which is the price of its reach. If your food and movement discipline support it, it is an S pick for clearing a group. If they do not, Nidhögg or a shield sword will kill more reliably.

The Valheim Ashlands and Fader guide owns the biome's landing, fortresses, and boss route. This section only covers weapon decisions so it does not duplicate that guide.

Three Valheim players carrying shields walk toward a glowing red portal between two torches at night Screenshot: Valheim Steam store page. Different weapon skills across a group cover more damage-type gaps than four players copying one tier-list pick.

Deep North: Nord, Frostfire, and Thunderblood in Valheim 1.0

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Deep North is now live, so a current Valheim weapons tier list needs three final upgrade families. The base Nord line includes Nord Sword, Nord Greatsword, Nord Atgeir, Nord Mace, Nord Sledge, Nord Axe, Nord Greataxe, Nord Spear, Nord Dagger, Nord Knucklechains, Nord Bow, and Nord Crossbow. Finished Nord weapons can be converted into Frostfire or Thunderblood versions at the Black Forge.

Thunderblood Sledge is the best answer for Kall Fimbulbringer. It deals 235 blunt plus 45 lightning at base quality and 255 blunt plus 55 lightning at quality 3. That is the current cap: quality 4 needs a level 7 Black Forge, one level above the current maximum of 6. Kall resists lightning, so the important number is the 235 blunt. Kall also resists pierce, fire, and frost and is immune to spirit, while blunt and slash land at full value. That makes a Thunderblood Sledge or a strong slash weapon a better boss pick than a flashy elemental bow. See the Kall Fimbulbringer boss guide for the full phase route.

Thunderblood Sword is the practical one-handed alternative. It starts at 180 slash plus 45 lightning and reaches 200 slash plus 55 lightning at quality 3, the same quality cap, while keeping the shield slot free. Nord Crossbow, Frostfire Crossbow, and Thunderblood Crossbow are the patient ranged options. They are excellent for opening ordinary Deep North encounters, but their pierce component is a poor reason to use them as the only weapon against Kall.

Frostfire has a different profile. A Frostfire Essence and 20 Bloodgold add 88 frost and 12 fire while lowering the physical damage. On the sword, the 170 slash Nord Sword becomes 138 slash with those elemental additions.

A tall, thin frost-covered creature with long branch-like arms stands over a Viking casting blue lightning in a snowy pine forest Image: Valheim press kit, Iron Gate (Deep North set). Lightning is one of the two essence paths for Nord weapons. That can be the right tool for ordinary enemies even though it is not the cleanest Kall answer.

The final 1.0 staff names are Echo Spike, Spirit Caller, Northern Vengeance, and Lightning Strike. They expand the magic choices beyond the Mistlands staves, but do not make every elemental staff equally good for every boss. Keep a blunt or slash backup and choose the staff for the enemies you actually plan to fight.

Getting the base Nord weapon is the easy half. In a r/valheim thread from a player who had finished the Deep North, u/Forward-Detail-996 described "swimming in weapon moulds yet having to spend dozens of hours to farm armor moulds" as "a very weird contrast." Plan your Deep North weapon early; the armour is the slower grind.

The Valheim Nord weapons and Frostfire Crossbow guide owns the moulds, Frost Foundry process, and full Frostfire Crossbow breakdown. Use it for the recipe path instead of treating Deep North variants as ordinary Ashlands upgrades. The Winding Tunnels guide is the better reference for dungeon exploration and mould hunting.

GODEEPER: Want every Nord mould and conversion recipe in one place? Valheim Nord Weapons and Frostfire Crossbow Guide ->

Stats and upgrades: what quality 4 really changes

These are quality 1 and quality 4 damage profiles. The biome column marks the first craftable biome; only the listed damage components scale. Deep North rows show quality 3, the current cap. Convert first, because Ashlands gems and Deep North essences reset weapons to quality 1.

WeaponFirst craftableQuality 1Quality 4
ClubMeadows12 blunt30 blunt
Flint SpearMeadows20 pierce38 pierce
Bronze MaceBlack Forest35 blunt53 blunt
Bronze AtgeirBlack Forest45 pierce63 pierce
Iron MaceSwamp55 blunt73 blunt
Iron SledgeSwamp55 blunt73 blunt
FrostnerMountains35 blunt + 40 frost + 20 spirit35 blunt + 58 frost + 20 spirit
Draugr FangMountains47 pierce + 5 poison56 pierce + 20 poison
PorcupinePlains50 blunt + 45 pierce50 blunt + 63 pierce
Black Metal AtgeirPlains105 pierce123 pierce
MistwalkerMistlands75 slash + 40 frost75 slash + 58 frost + 15 spirit
HimminaflMistlands85 pierce + 40 lightning85 pierce + 58 lightning
ArbalestMistlands200 pierce209 pierce
NidhöggAshlands135 slash153 slash
DyrnwynAshlands145 slash + 10 fire163 slash + 10 fire
Flametal MaceAshlands135 blunt153 blunt
Berserkir AxesAshlands140 slash; 80 tree chop155 slash
Ash FangAshlands82 pierce94 pierce + 15 spirit
RipperAshlands220 pierce229 pierce
Thunderblood SwordDeep North180 slash + 45 lightning200 slash + 55 lightning (quality 3 cap)
Thunderblood SledgeDeep North235 blunt + 45 lightning255 blunt + 55 lightning (quality 3 cap)

Frostner scales frost; Porcupine scales pierce; Mistwalker keeps slash flat while frost and spirit rise. Each weapon's wiki page lists the full upgrade ladder and material costs. The Valheim food and buff guide helps match stamina and Eitr to your weapon.

Best Valheim weapon by playstyle

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The best weapon by playstyle is easier to answer than the best weapon in the entire game. Start with the way you solve danger, then choose the damage type and biome tier that support it.

TierPlaystyleBest pickWhy
SShield and steady meleeFrostner, then Thunderblood SwordOne-handed access, strong utility, and a forgiving recovery plan
SBlunt and crowd controlIron Sledge, Demolisher, then Thunderblood SledgeWide area hits and strong stagger against dense groups
ATwo-handed slashKrom in Mistlands, Slayer or Thunderblood Greatsword laterReach and broad swings reward a high Swords skill
SPolearm controlBronze Atgeir, Black Metal Atgeir, or HimminaflLong reach plus a full-circle stagger secondary
SSafe bow pullsDraugr Fang, then Ash Fang or Thunderblood BowReliable range, flexible arrows, and good opening damage
ABurst ranged damageArbalest, then Ripper or a Deep North crossbowHigh impact per shot for patient players
SElemental magicStaff of Embers or Staff of Frost, then a 1.0 staffUses Eitr instead of stamina and attacks from a different angle
ABlood magic and supportDead Raiser, Staff of Protection, or Spirit CallerSummons and barriers change the fight rather than simply raising hit damage
AFists and fast meleeFlesh Rippers, then Nord KnucklechainsHigh skill payoff and aggressive short-range pressure
BStealth and backstabsKnives or a quiet bow such as Huntsman BowRewards opening damage and careful pulls
SKall FimbulbringerThunderblood Sledge or Thunderblood GreatswordBlunt or slash lands normally when several elemental types are resisted

For a solo shield player, Frostner is still the best value before the final biome. For a party, spread skills instead of giving everyone the same sword. One player with a polearm, one with a bow, one with a blunt weapon, and one with a staff can cover more encounters than four copies of a raw-damage pick.

Mistakes that waste materials

The most expensive one is upgrading before converting. An Ashlands gemstone or a Deep North essence returns the weapon to quality 1, so the order is base craft, conversion, then upgrades: make Nidhögg, Ash Fang, Ripper or the Nord Sword, apply the final form, and only then pay for levels. The second is planning for a quality 4 Thunderblood weapon. The upgrade table lists a quality 4 row, but it needs a level 7 Black Forge and the forge tops out at level 6, so stop at quality 3 and spend the rest of your Bloodgold elsewhere.

The third is reading a split weapon's total as its damage. Porcupine, Frostner and the gem variants split damage across types, and resistances apply per type, so 50 blunt plus 45 pierce is not a guaranteed 95. The same check decides the final boss: Kall resists pierce, fire, frost and lightning and is immune to spirit, so a Deep North crossbow is a backup there, not the plan. Bring blunt or slash.

The last is skill confusion. Polearms and atgeirs train Polearms, battleaxes and greataxes train Axes, and sledges train Clubs, so moving from Bronze Atgeir to Black Metal Atgeir keeps your skill, while moving from an atgeir to Iron Sledge starts another one from its own level.

Our take

The tier list holds up: Frostner, Draugr Fang, Mistwalker, Nidhögg and Thunderblood Sledge are still the right progression anchors. This check changed the details, not the picks. Thunderblood quality 4 is not reachable yet, Slayer's secondary is a long thrust rather than a sweep, and several reach and chain numbers we could not trace to a source are gone. If you are deciding between two weapons, the damage type against your next boss matters more than any row in the stats table; the Valheim Deep North biome guide lists what each new enemy resists.

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Frequently Asked Questions

What is the best weapon for each biome in Valheim?

Club in the Meadows, Bronze Atgeir in the Black Forest, Iron Mace in the Swamp, Frostner in the Mountains, Porcupine in the Plains, Mistwalker in the Mistlands, Nidhögg in the Ashlands and Thunderblood Sledge in the Deep North. Each is the first craftable pick for that biome; carry a bow alongside it.

What is the best weapon for the Mountains?

Frostner. It deals 35 blunt, 40 frost and 20 spirit at quality 1, slows targets and leaves a hand free for a shield. Draugr Fang is the ranged half of the pair and usually comes first, because it needs Forge level 2 while Frostner needs level 3.

What is the best weapon for the Plains?

Porcupine for a shield player: 50 blunt plus 45 pierce, with the pierce rising to 63 at quality 4. Pick Black Metal Atgeir instead if you want reach and a sweep that staggers a whole group of Fulings.

What is the best weapon type?

No type wins every fight, but Clubs is the safest line to level: Iron Mace, Frostner and Thunderblood Sledge, the picks for the Swamp, Mountains and Deep North, all train it. Polearms are the group-control alternative, and every build should keep a bow for pulls.

What is the best Ashlands weapon?

Nidhögg, a one-handed sword with 135 slash that keeps your shield. Flametal Mace covers blunt, Berserkir Axes and Slayer suit high-stamina two-handed players, Ash Fang is the bow and Ripper the crossbow. Pick the gem before the final upgrades, since conversion resets quality to 1.

What is the best Deep North weapon?

Thunderblood Sledge: 235 blunt plus 45 lightning, and blunt lands in full on Kall Fimbulbringer. Thunderblood Sword is the one-handed alternative. Both stop at quality 3 for now, because quality 4 needs a Black Forge level the game does not have yet.

References

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About the author

Finn Calloway

Action & Design Desk

GameBrief's byline for platformers, horror and action games. Dry, short paragraphs, strong opinions about tutorials and boss design.

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Valheim Weapon Tier List 2026: Best Weapon for Every Biome