GuideValheim
10 Best Valheim Mods for 1.0 and Deep North (2026)
Ten Thunderstore mods that are maintained for Valheim 1.0: two for farming, one inventory pick, a backpack system, three progression overhauls, new monsters and buildable ships.
VerdictStart with PlantEverything, PlantEasily and one inventory mod. Save EpicLoot and the Therzie trio for a fresh world once vanilla runs dry.
The best Valheim mods start with PlantEverything and PlantEasily for farming, then exactly one inventory mod (EquipmentAndQuickSlots or ExtraSlots), plus AdventureBackpacks if your trips run long. When vanilla progression runs dry, layer in EpicLoot or Therzie's Warfare family, and add ValheimRAFT if you'd rather build your own ships. All ten have a live Thunderstore page tagged for the Deep North update, and every one got a new file after Valheim 1.0 launched on September 9, 2026.

About the game
Valheim
Iron Gate AB · Coffee Stain Publishing
Updated 2026-10-19: We rechecked every mod page for this update; Valheim is now on patch 1.0.20, released October 15. Versions and dates are refreshed, Armory now lists Warfare as a dependency, and the inventory note is corrected: EquipmentAndQuickSlots is the page that declares ExtraSlots incompatible, while ExtraSlots offers a migration path from it.
Iron Gate still offers no official mod support. Its 1.0 FAQ says mods take time to catch up after a release and that the studio "cannot guarantee that any mods will be functional." So read this as a list of mods that are actively maintained, not mods the studio vouches for, and back up your world before you install anything.
TL;DR: Install through r2modman with BepInExPack Valheim, add one mod at a time, never run both slot mods together, and check whether your server needs the same files as every player.
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The ten mods at a glance
Versions and update dates are as listed on each mod's Thunderstore page when we checked for this update.
| Mod | What it changes | Latest version (updated) | Requires |
|---|---|---|---|
| PlantEverything | Cultivator can plant berry bushes, mushrooms, trees and other flora | 1.21.4 (Oct 18) | BepInExPack Valheim |
| PlantEasily | Grid planting in rows and columns, bulk harvest, optional replant | 2.3.0 (Oct 4) | BepInExPack Valheim |
| EquipmentAndQuickSlots | Dedicated gear slots plus hotkeyed quick slots | 3.1.3 (Sep 15) | BepInExPack Valheim, Jotunn |
| ExtraSlots | Slots for equipment, food, ammo, misc and utility items; inventory resize | 1.2.21 (Oct 16) | BepInExPack Valheim, YamlDotNet, ConditionalConfigSync |
| AdventureBackpacks | Craftable backpacks that upgrade with each biome | 2.4.5 (Oct 18) | BepInExPack Valheim, Jotunn, YamlDotNet |
| EpicLoot | Magic item drops, rarities and enchanting | 0.14.13 (Sep 24) | BepInExPack Valheim, JsonDotNET, Jotunn |
| Warfare | New weapons, shields, ammo, meads and a bow station | 1.9.5 (Oct 13) | BepInExPack Valheim |
| Armory | Upgraded variants of vanilla armor at a new forge | 1.4.3 (Oct 13) | BepInExPack Valheim, Warfare |
| Monstrum | New monsters and mini-bosses to fight and tame | 1.6.1 (Oct 13) | BepInExPack Valheim, Warfare |
| ValheimRAFT | Build your own ships and land vehicles | 5.0.9 (Oct 5) | Jotunn |
How we picked them
We opened each mod's own Thunderstore page and its README, copied the name exactly as listed, and kept only mods with the Deep North Update category and a file uploaded after the 1.0 launch. Nexus Mods has a Valheim section too, but Thunderstore is where these mods publish their current builds and dependencies, so that is the page we link. Cheat and admin tools stayed out, and so did graphics mods.
Farming and quality-of-life mods
These change the chores, not the fight. They are the safest place to start a modded profile.
1. PlantEverything
PlantEverything adds new entries to the cultivator: berry bushes, thistle, dandelions, mushrooms, tree types you can't normally plant, and decorative flora. The README also covers respawn times, crop restrictions, yields and costs, all configurable. Its author is blunt about vanilla's slow pickable respawns ("obscenely long") and suggests lowering them.
It plays well in mixed groups. The page says players without the mod can still see and interact with everything you plant, though some settings only take effect if the server runs it too.
Screenshot: Barnacle RPG, "Valheim 1.0 Deep North - My Must Have Quality of Life Mods" (YouTube, 15:58)
Barnacle RPG's quality-of-life roundup, uploaded September 27 on a 1.0 world, reaches PlantEverything at 15:36. The cultivator menu fills two rows with bushes, mushrooms, saplings and flowers, and the entries you lack materials for show greyed out. He also points out that you can plant stones, branches and flint.
2. PlantEasily
PlantEasily handles the planting motion itself. Crops snap into evenly spaced rows and columns, invalid spots are blocked so you don't waste seeds, and you can harvest a whole patch in one go, with optional automatic replanting. Bulk harvest works on all pickables and on beehives. It's made by the same author as PlantEverything and supports its berry bushes, flowers and mushrooms, so the two make a natural pair.
3. EquipmentAndQuickSlots
Your worn gear gets its own head, chest, legs, shoulder, utility and trinket slots, plus up to six hotkeyable quick slots. It's client-side: it doesn't have to be on the server. If the server does run it (with Jotunn), slot toggles, quick slot count and keep-on-death settings sync from the server. The page lists ExtraSlots among the slot mods it refuses to load next to.
4. ExtraSlots
ExtraSlots goes further: dedicated slots for equipment, food, ammo and miscellaneous items, extra utility slots, quick slots, player inventory resizing, and a progression system that unlocks slots as you advance. It's gamepad-friendly. The README says it conflicts with other inventory-management mods, and it includes a migration section for EquipmentAndQuickSlots users: switch that mod off, load this one, and your items move into the matching slots.
Which inventory mod? Players on r/valheim split. In a September thread asking exactly that, RidgeRunner117 said they'd used both and ExtraSlots "is so much better," because it lets you equip "every utility item and arrows/food." Inappropriate_Dongle stuck with EquipmentAndQuickSlots and added a useful rule: "make sure it's been updated since September 9th." We'd go with ExtraSlots if you want food and ammo off your main grid, and EquipmentAndQuickSlots if you only want gear out of the way. Either way, test it on a throwaway character first.
5. AdventureBackpacks
AdventureBackpacks adds a set of craftable backpacks that become more useful as you progress. Each one has its own inventory size, carry weight bonus, movement speed modifier and environmental perk (the Swamp pack, for example, makes you Waterproof), and you upgrade them at a workbench or forge. It can also route gathered loot straight into the backpack. Extra carrying capacity changes the survival balance, so it's best added at the start of a run rather than halfway through a tuned server. If you're hauling ore, the Valheim iron farming guide shows the vanilla route it shortens.
GODEEPER: Farming and storage mods work best when your base follows the vanilla comfort and portal rules. The Valheim base building guide: comfort, wards, and portals covers the systems these mods sit alongside.
Progression overhauls
These three change how strong you get and how fast. Keep them in a separate profile until you know the vanilla curve.
6. EpicLoot
EpicLoot is a Diablo-style loot layer. Monsters and chests can drop Magic, Rare, Epic, Legendary, Mythic or Ancient items with bonus effects, and some come with shard slots you fill yourself. There's also an enchanting system. It works on dedicated servers, but the README says "the server and all players should have the mod and its dependencies installed," so coordinate before you add it to a shared world.
It also gives a finished save something to do. After beating the game, loopuleasa wrote that EpicLoot plus a creature-level mod "are a nice way to get more content after you beat the game," giving you a gold sink and a trophy sink.
7. Warfare
Warfare fills gaps in vanilla's weapon list. It adds 107 weapons and eight shields, plus arrows and bolts, meads, a bomb, pickaxes and a new bow crafting station. You get war pikes, lances, greatbows, two-handed bastard swords and throwing weapons with their own skill. It doesn't add monsters; for those, the author points you to Monstrum. Since Armory and Monstrum now both depend on it, Warfare is the base of the trio.
8. Armory
Armory adds an Armory forge that makes enhanced versions of the vanilla armor sets. You upgrade them to the next biome, and set effects grow as you go. Some recipes use drops from Monstrum, but you can reassign those materials if you don't run it. Because it reshapes the armor ladder, decide before you craft around the vanilla upgrades on a live server.
If you're preparing for the current endgame, compare that armor path with the Kall Fimbulbringer boss guide first.
An official Steam screenshot showing two Vikings beside a longship in frozen water, a useful visual for co-op and travel mods.
GODEEPER: Warfare and Armory change your loadout before a boss, but they don't replace the vanilla biome gates. The Valheim weapons tier list maps the base-game options first.
New content
9. Monstrum
Monstrum adds new monsters and mini-bosses to fight and tame, with saddles for riding some of them. Its drops feed Warfare and Armory recipes. The catch is scope: the page says it covers the original game "up till Mistlands." Its companion pack, Monstrum: Deep North, is marked "under development" in the README, and its last upload is from March 2025, before 1.0. Treat Monstrum as an early and mid-game pick. Commenting on that EpicLoot run, nerevarX put it simply: "krumpac and therzie have some really good content mods."
The Valheim Mistlands guide covers the stretch of the game where Monstrum's content currently ends.
10. ValheimRAFT
ValheimRAFT describes itself as a vehicles mod that supports Valheim 1.0 Deep North: you build a ship or a land vehicle piece by piece, and the author is still adding water features and vehicle types. Of the ten, it's the biggest change to how you play, since travel becomes a building project of its own. The page offers both a beta and a stable file and tells you to use the non-beta one "if you want a stable experience." It needs Jotunn. Try it in a copy of your world before you sail it into a server full of vanilla docks.
An official Steam screenshot of Valheim's longship and open-water travel, the vanilla baseline for a vehicle mod.
How to install Valheim mods
- Back up first. Copy your world and character files before installing anything.
- Install r2modman and make a Valheim profile. r2modman handles profiles, downloads and dependencies, so your everyday install stays untouched.
- Add BepInExPack Valheim. The pack is preconfigured with the entry point mods load from. r2modman pulls it in automatically as a dependency.
- Add one mod, launch, check. Start with one farming mod, load a test world, and confirm it works before adding the next. A bad update is easy to spot that way.
- Match the server. EpicLoot needs the same files on the server and every player. Client-side mods like EquipmentAndQuickSlots don't. Read each page's multiplayer note before joining a shared world, and export your profile so friends can copy it.
After every game patch, check BepInExPack and each mod page before loading your main save. If a mod hasn't posted a compatible file yet, leave it disabled.
Our take
Most players only need the farming pair and one inventory mod. Those cut out the busywork without changing how Valheim plays, and nothing in your group's balance moves. Add EpicLoot or the Therzie trio only when vanilla has nothing left to chase, and run them on a fresh world: dropping new weapons and armor into a late save makes the old gear pointless overnight. ValheimRAFT is the one we'd try just for fun, in a copy of your world.
For the vanilla side, the Valheim food and buff guide, boss order guide and Deep North biome guide cover what these mods change. If ValheimRAFT gets you sailing more, the ocean biome guide is worth reading too.
Frequently Asked Questions
What are the best Valheim mods for 1.0? PlantEverything, PlantEasily, EquipmentAndQuickSlots, ExtraSlots, AdventureBackpacks, EpicLoot, Warfare, Armory, Monstrum and ValheimRAFT. All ten carry the Deep North Update category on Thunderstore and got new files after 1.0 launched.
Does Valheim have official mod support? No. Iron Gate says it has no official mod support and can't guarantee mods will work after an update. Consoles have no mods, and there is no Steam Workshop.
Do all players need the same Valheim mods? It depends on the mod. EpicLoot needs the server and every player on the same files. EquipmentAndQuickSlots is client-side, and PlantEverything's plants are visible to players without it. Check each page's multiplayer note.
Is BepInEx required for Valheim mods? Nearly always. Nine of these ten list BepInExPack Valheim as a dependency; ValheimRAFT lists Jotunn. r2modman installs the pack and other dependencies for you.
Can I use EquipmentAndQuickSlots and ExtraSlots together? No. EquipmentAndQuickSlots declares ExtraSlots incompatible and won't load alongside it. ExtraSlots can take over from EquipmentAndQuickSlots: disable the old mod and your items move into the new slots.
Are Valheim mods safe after the 1.0 update? The ten here are maintained and updated for 1.0, but Iron Gate doesn't guarantee any mod. Keep backups, update mods after each patch, and test in a separate profile.
Related Reading
- Valheim Patch 1.0.17 Notes: the world-save fix to know about before updating a modded profile.
- Valheim Patch 1.0.16 Notes: terrain and achievement fixes from September.
- Valheim Achievements Guide: All 53 Unlocks in 1.0 (2026): check every 1.0 unlock before you add content mods to a completionist run.
- Valheim Nord Weapons Guide: 12 Picks + Frostfire Crossbow: compare the vanilla 1.0 weapon path with Warfare's extra loadout options.
- Valheim Winding Tunnels Guide: Gates of Mokhalla Compared: plan the Deep North dungeon route.
- Valheim Best Seeds: 12 Worlds Worth Starting in 2026: find a fresh world for a new modded profile.
- Valheim Complete Guide: 8 Bosses, Biomes and Bases (2026): back to the cluster hub.
- Valheim Ashlands Guide: Fader Boss and Charred Enemies: prepare for the biome before a modded profile changes your gear curve.
- Valheim Crown Guide: How to Find and Use It: the vanilla artifact route.
- Valheim 1.0 release guide: what changed at launch.
References
- Valheim on Steam: game listing and official screenshots.
- Valheim patch 1.0.20: current patch, October 15, 2026.
- Valheim 1.0 FAQ: Iron Gate on mods after 1.0.
- Iron Gate: Regarding Mods: the studio's statement on unofficial mods.
- Thunderstore Valheim catalog: the mod pages linked above.
- BepInExPack Valheim and r2modman.
- Monstrum: Deep North: the in-development companion pack.
- Barnacle RPG: Valheim 1.0 Deep North, My Must Have Quality of Life Mods: video, September 27, 2026.
- r/valheim: EquipmentAndQuickSlots or ExtraSlots and modded EpicLoot run.
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