Loading…
Loading…
GameBrief · General
Reviewing
Romestead
Romestead updates are arriving at a pace most Early Access games never attempt: daily, and sometimes twice a day. Developer Beartwigs has been patching continuously since the May 26 launch, working directly from player feedback, reviews, and bug reports, and the changes have already reshaped the settlement-management loop. This tracker logs what has shipped and what is confirmed next.
The first two patches landed on launch day itself, May 26. Version 0.25.1 fixed a batch of crashes, including one tied to the Magus Ceres Scroll, repaired dungeons that could not be entered, fixed floor clipping, removed a stray arrow, and closed out several soft-locks. The follow-up 0.25.1_1 continued the dungeon accessibility fixes, corrected floor collision, stopped the Burning Fallen Horde raid from appearing before the first boss, and shipped icon plus localization updates.
For a game whose night raids and dungeon rescues are core loops, those raid-order and dungeon fixes mattered immediately. Our Romestead bosses guide covers the fights those dungeons gate.
The daily patches since launch have steadily sanded down the settlement-management friction players reported most. Three changes stand out.
Automation priority. Non-repeating tasks now take priority over repeating tasks when ordered, which means a one-off "build this wall" command no longer queues behind an endless farming loop. Anyone running a large villager roster feels this instantly; our Romestead villagers guide covers how assignments flow now.
Automatic gates. Gates open and close automatically for players and carts. Small on paper, transformative for any settlement that walled itself in and then had to babysit the doors.
Bigger material storage. Storage capacity for materials was increased, easing the early-game logjam where gathering outpaced what your buildings could hold. The Romestead buildings guide covers where storage fits in the build order.
One patch did go backwards: a recent update introduced dungeon issues and Beartwigs reverted it until the team could fix the problems properly at the office. Shipping daily and being willing to roll back is the right combination.
The confirmed direction is the Romestead roadmap: Swamp and Ruined City biomes to take the game from 4 biomes to 6, more bosses (a sixth, listed as "Robot," already sits in the game data), additional progression tiers, and performance work. No dates have been announced, and at the current patch cadence the build players open next month will already be meaningfully different from launch. This tracker will be updated as significant patches land.
How often does Romestead get updates? Daily, sometimes twice a day, since the May 26 Early Access launch.
What did the launch hotfixes fix? Crashes (including the Magus Ceres Scroll), unenterable dungeons, floor clipping, soft-locks, and the Burning Fallen Horde raid appearing before the first boss.
What QoL changes have shipped? Automation now prioritizes non-repeating tasks, gates open automatically for players and carts, and material storage capacity went up.
Why was a dungeon patch reverted? It introduced dungeon issues, so Beartwigs rolled it back rather than leave dungeons broken.
What is next? Swamp and Ruined City biomes, more bosses, progression tiers; no dates announced.
About the author

News Reporter
Games journalist and news hound with 7 years covering industry moves, studio announcements, and patch notes. Chilean. Writes tight, edits tighter.
Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.