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Graveyard Keeper 2 Calendar and Workshop Hours Guide 2026

13 min readBy Dani Torres
Tagsgraveyard-keeper-2calendarworkshop-hourstime-managementguide-2026
Rainy Port Area at night with the six-symbol calendar wheel glowing in the upper-left corner
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Graveyard Keeper 2

Lazy Bear Games · tinyBuild

Graveyard Keeper 2 calendar planning is a six-day loop built around one headline activity per day. The most important timing rule is simple: Sloth is the battle window, Pride is the Town order window, and Workshop Hours is a Jack quest tied to that order system, not a shop's opening hours. This guide maps the week and shows how to plan around missed windows without inventing a fixed minutes-per-day timer.

The current calendar reference does not support the old habit of converting every day into one universal real-time number. It does support the six symbolic days, their headline activities, and the event flags used by the current build. That is enough to plan a work week accurately.

TL;DR: Graveyard Keeper 2 uses six symbolic days: Gluttony, Sloth, Lust, Envy, Pride, and Wrath. Sloth is for battles, Pride opens Town orders and resets weekly trader limits, and Workshop Hours is Jack's Port quest inside the Pride order window. Use the remaining time for production and preparation, because missed exclusive windows return the following week.

Graveyard Keeper 2 calendar: quick answer

The week has six days, each represented by a symbol in the calendar wheel. Gluttony raises the zombie cap through the PR Machine, Sloth opens the battle window, Lust brings port activity, Envy brings the storm, Pride opens Town orders, and Wrath is the sermon day. Workshop Hours belongs to Pride's order loop, not a daily shop schedule.

Key Takeaways

  • The current reference maps six days, in order: Gluttony, Sloth, Lust, Envy, Pride, and Wrath.
  • Sloth is the day to plan around Town battles and the listed sewer or raider-camp fights.
  • Pride opens the Town order board and resets weekly trader Likes caps.
  • Workshop Hours is Jack's Port quest, and its key objective is the Supply Iron order.
  • The exact real-time length of a day should not be copied from older guides with conflicting values.
  • Missed exclusive activities do not roll forward. Plan to wait for the next six-day cycle.

Overview: how the six-day week works

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The Graveyard Keeper 2 Steam page presents the sequel as a management game about the graveyard, Town restoration, automation, and an undead army. The calendar is what stops those systems from becoming one endless list of errands. It gives several activities a weekly place, so the useful question is not only “what should I craft?” but also “which day gives this action its window?”

The current calendar reference identifies one headline mechanic per day. It also says the game does not spell out the day names in plain text, instead showing six symbols or glyphs. That is why a screenshot of the calendar wheel is more useful than a real-world timetable. Learn the icon order, then attach the activity to the symbol.

The cycle is six days, not seven. Greed is a named sin in the game's wider vocabulary, but it is not one of the six calendar days in the current reference. After Wrath, the cycle returns to Gluttony.

Graveyard Keeper 2 calendar wheel visible inside the Astrologer's Tower above ritual circles and a research table The Astrologer's Tower scene shows the six-symbol calendar wheel that makes weekly planning visible without a written weekday label.

The Graveyard Keeper 2 zombie army battle guide applies the same rule to combat. Prepare barricades, squads, and player equipment before Sloth instead of arriving at a guard post and hoping the battle is open.

Graveyard Keeper 2 week and day activities

Each day has one headline mechanic in the current reference. The short table below is the practical version for planning.

Gluttony: raise the zombie cap

Gluttony is associated with the PR Machine and increasing the zombie cap. If your production plan is blocked by worker capacity, this is the day to check that system before spending time on a battle setup.

Sloth: schedule battles

Sloth is the regular battle window. The current reference maps Town battle guard posts, sewer fights, and the listed raider-camp encounter to this day. The official combat development post uses broader language, saying city battles are available on a certain weekday and sewers are open six days out of six. Use Sloth for the Town appointment, but do not assume every sewer interaction has identical access rules.

Lust: plan port activity and resurrection timing

Lust is the port day in the current reference. It lists the merchant ship, Linda's green scrolls, and Davy's raider orders as the day's headline activity. It also marks the resurrection system's recharge window across Lust and Envy, which makes those two days important if you are planning body processing around the table.

Envy: use the storm window

Envy is the storm day. The storm powers the resurrection table according to the current reference, so a plan that depends on that station should be ready before the weather window begins. Do not wait until the storm is already over to collect the ingredients or move a body.

Pride: open Town orders and reset weekly limits

Pride is the market and order day. The order board opens, the current reference says only two orders can be active at once, trader weekly Likes caps reset, and Gratitude spending headroom refills. Workshop Hours belongs here because its Supply Iron objective uses the Town order loop.

Wrath: attend sermons

Wrath is the sermon day. Keep sermon preparation separate from the Pride order route and the Sloth battle route. If you are trying to complete several weekly systems at once, list the day-specific action first and let generic hauling or crafting fill the remaining time.

For context on the sequel's wider production layer, the Graveyard Keeper 2 Automation Guide covers factories and zombie workers. The calendar's value is that it tells you when to pause that production loop for a time-sensitive Town action.

Step-by-Step: plan the week and Workshop Hours quest

Identify the next symbol

1. Identify the next symbol: Read the calendar wheel and match its current icon to the six-day order above. Do not rely on a written weekday name, because the current reference says the game communicates these days through symbols or glyphs.

Put exclusive activity first

2. Put exclusive activity first: If the next day is Sloth, prepare the battle before doing optional hauling. If it is Pride, leave room in your order loop and make sure the order board is your first Town stop. The Graveyard Keeper 2 review explains why those Town systems matter to the larger sequel loop.

Gather the Supply Iron materials

3. Gather the Supply Iron materials: The current Workshop Hours quest guide identifies the Supply Iron crate as one Supply Iron order, crafted at Woodworking Workbench I from 6 Iron Ingots, 4 Wooden Planks, and 8 Nails. Use the live recipe tooltip if a patch changes the ingredients.

Deliver the crate to the Town Warehouse

4. Deliver the crate to the Town Warehouse: Carry the finished Supply Iron crate to the supply pallet in the Town Warehouse. The quest guide says the order ledger records the delivery there. This is a delivery objective, not a hand-in at a general workshop counter.

Report to Jack on the order day

5. Report to Jack on the order day: Speak with Jack after the crate is registered, during the open order window. The current quest guide identifies Pride as the correct day and lists the next order-related dialogue after the report. If Jack does not offer the expected option, sleep forward and check the next Pride window rather than remaking the crate immediately.

Fill the gaps with durable work

6. Fill the gaps with durable work: Use days without an exclusive appointment for wood, food, research, construction, and hauling. The Graveyard Keeper 2 Factory Layout Guide is useful if a workshop bottleneck is stealing the time you meant to reserve for Pride or Sloth.

Graveyard Keeper 2 Town Workshop with conveyor belts, machines, inputs, outputs, and zombie workers The Town Workshop screenshot shows the production loop that should fill open calendar days around the exclusive weekly windows.

Tips for calendar pressure and workshop hours

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The best calendar strategy is to protect exclusive windows and use flexible production as the filler. Battles, orders, sermons, and the resurrection weather window have a weekly rhythm. Woodcutting, food, research, and workshop organization can move around them.

Do not use a seven-day plan

Build a six-day checklist. Starting a new plan on Monday or resetting every Sunday will make the icon order drift from the actual game week. The Fields of Mistria seasons and festivals guide is a useful contrast, because its calendar pressure comes from a different schedule model.

Do not trust an old minutes-per-day conversion

Older calendar pages publish a fixed real-time day length, but current guide data does not support treating that number as universal. The stable fact is the six-day cycle and the event flags. Use the in-game wheel and the event's open state rather than an external stopwatch.

Make Pride a delivery day

Bring the Supply Iron crate, check the order board, and leave room to report to Jack. If you spend Pride entirely on unrelated production, Workshop Hours waits for the next Pride. The phrase “workshop hours” describes the quest name, not a shop that closes at a particular clock time.

Use Sloth for combat preparation

The zombie army battle guide covers the sword, armor, squads, and defense-power check. Calendar-wise, the advice is simpler: use the preceding days to build what Sloth will ask for, then go to the guard post when the window is open.

Keep the Town order loop separate from factory layout

Town orders need delivery and reporting. A factory can be running perfectly while the quest remains incomplete because the crate is sitting in the wrong storage or the report is attempted on the wrong day. The best base-building colony sim games round-up provides broader context for separating routes, storage, and destination buildings.

Use open days for automation maintenance

On a day without an exclusive appointment, inspect the factory, move stock, and repair the next bottleneck. The Shapez 2 automation guide and All Hail the Orb automation guide are useful genre comparisons for keeping a production chain readable while the calendar handles the schedule.

Frequently Asked Questions

How many days are in a Graveyard Keeper 2 week?

The current calendar reference maps the week to six symbolic days: Gluttony, Sloth, Lust, Envy, Pride, and Wrath. Greed is not a day in that cycle.

What happens on Sloth day in Graveyard Keeper 2?

Sloth is the regular battle window in the current calendar reference. Town battle guard posts and the listed sewer or raider-camp fights use this planning window, while the official combat post describes city battles as limited to a certain weekday.

What happens on Pride day in Graveyard Keeper 2?

Pride is the market and order day. The order board opens for Town orders, trader weekly Likes caps reset, and the current reference says Gratitude spending headroom refills.

Is Workshop Hours a shop schedule in Graveyard Keeper 2?

No. Workshop Hours is a Port chapter quest for Jack, not a timetable for a shop. Its objective is to complete the Supply Iron order, deliver the crate at the Town Warehouse, and report back on the correct weekday.

How do you complete Workshop Hours?

Craft one Supply Iron crate, deliver it to the Town Warehouse supply pallet, then speak with Jack when the order window is open. The current quest guide identifies Pride as the order day.

Does Graveyard Keeper 2 have a fixed minutes-per-day length?

Do not plan from an old fixed-minute conversion. Current reference data confirms the six-day cycle and event windows, but the available shipped-data guide does not support a reliable universal real-time duration for every day.

What should you do on days without an exclusive event?

Use the open days for wood, food, research, hauling, and construction. Plan the exclusive work first, because missed battles, orders, sermons, or resurrection windows wait for the next weekly cycle.

References

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About the author

Dani Torres

Games journalist and news hound with 7 years covering industry moves, studio announcements, and patch notes. Chilean. Writes tight, edits tighter.

  • 7 years games journalism
  • Industry and esports specialist
  • Early access coverage
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This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

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