Skip to main content

GameBrief · General

Graveyard Keeper 2 Patch Notes: Updates Through 1.007

11 min readBy Ben Wright
Steam Changelog 1.007 page showing crash fixes and zombie tech-point updates beneath the Graveyard Keeper 2 banner
Advertisement

Reviewing

Graveyard Keeper 2

Lazy Bear Games · tinyBuild

Graveyard Keeper 2 patch notes now run through official Changelog 1.007, with a September 22 pre-order hotfix and numbered Updates 1.005 and 1.006 in between. This running page records what tinyBuild and Lazy Bear Games actually changed after the September 22 launch, with every item tied to the official Steam announcement feed.

The Graveyard Keeper 2 review covers the launch build and its larger Town, factory, and combat loop. These Graveyard Keeper 2 patch notes stay narrower: they are a dated record of fixes, balance changes, quality-of-life work, and progression corrections.

TL;DR: The current official trail is the September 22 pre-order-content hotfix, Update 1.005 on September 24, Update 1.006 on September 25, and Changelog 1.007 on September 28. The biggest player-facing notes are retroactive demo-save achievements, zombie and workstation fixes, exploit corrections, quest progression fixes, and the latest crash and saving work.

Graveyard Keeper 2 patch notes: quick answer

The latest official entry is Changelog 1.007. The announcement feed checked on September 29, 2026 shows four post-launch fixes since release: the launch-day pre-order hotfix, Update 1.005, Update 1.006, and 1.007. No later official patch entry was visible in that feed at the time of research.

That means the useful Graveyard Keeper 2 patch notes timeline is short enough to scan, but broad enough to matter. It starts with an existing-save entitlement problem, then moves through stations, zombies, Town systems, achievements, exploits, crashes, performance, and quest progression.

Key Takeaways

  • The September 22 hotfix addressed pre-order content missing from some existing save files.
  • Update 1.005 focused on stations, corpses, resurrection, Town demolition, UI, combat movement, production balance, performance, and zombie-crafting feedback.
  • Update 1.006 added an in-game bug-report function to the Steam PC build and made demo-save achievement milestones retroactive in the full game.
  • Update 1.007 fixed repeated crash paths, item duplication exploits, saving-related FPS drops, stuck progression, and several workstations and quests.
  • The official feed does not describe a new expansion or a new major system in these posts. It describes launch stabilization and quality-of-life work.

What Happened in the Graveyard Keeper 2 patch notes

Advertisement

The official posts use a hotfix plus numbered updates rather than one permanent master page. Here is the chronological record, with the source attached to each date.

September 22: Pre-order bonus content hotfix

The first post-launch fix is titled Hotfix - Pre-order bonus content. Its central item is explicit: “Fixed an issue that, in some cases, prevented the pre-order content from appearing in existing save files.”

This is a save-file entitlement fix, not a gameplay balance patch. If the bonus did not appear after launch, the official note points to an existing-save issue rather than a missing unlock requirement. The announcement is listed separately here because it is a hotfix and not Update 1.005.

For players comparing the launch state with later Graveyard Keeper 2 patch notes, this entry also establishes the baseline: the first response addressed content visibility before the numbered station and balance changes arrived.

September 24: Update 1.005

Update 1.005 is live is the first larger numbered patch. Its official list covers several parts of the management loop.

Stations and morgue fixes include a Study Table that could lock after Science was inserted, a Crematorium corpse that could get stuck, prepared-body and strap states resetting, the wrong resurrection animation, and zombies failing to resurrect even when the requirements were met. The post also notes a missing zombie-limit hint on PlayStation.

Building and Town-zone work restores the ability to demolish buildings in the resurrection zone. That matters because a blocked demolition action can turn a placement decision into a permanent-looking Town problem.

The UI and HUD section fixes quest hints disappearing during sleep or a blackout, the alchemy selection highlight, and flickering in the Inquisition Base. Combat and movement receive a smaller but visible correction for the player floating over stairs during combat.

The balance notes are unusually concrete. Sawing now gives more tree logs, while Kiln and Furnace crafting and fuel costs were rebalanced. The patch also addresses alchemy-tower FPS drops, errors before the first sleep or save, the oven job-complete sound, and wheat bending on Switch.

Finally, the zombie-craft section corrects how pending crafts appear when a skill level is too low and fixes the craft-lock and wait-for-delivery icons. These details are useful when a production station looks idle even though the job is waiting on a requirement.

The Graveyard Keeper 2 automation guide explains the underlying factory and zombie-worker loop. This update is the narrower patch record for the stations and feedback that can interrupt that loop.

September 25: Update 1.006

Update 1.006 is live adds a new reporting tool alongside another batch of fixes. The headline feature is in-game bug reporting for the Steam PC build.

The zombie, station, and cooking items include red tech points from fights, an off-scene work sound, oven placement, and a kitchen fix where zombies could consume or burn ingredients without producing a dish. The post also covers kitchen chests and firewood getting stuck, plus workstations, chests, and extensions becoming wedged.

Inventory and economy changes add extra bag slots and stop fixed-price trade goods from doubling on the first purchase. Resolution handling no longer breaks grass, missing cinematic visual effects were restored, and flagpole audio was corrected.

Two progression notes deserve special attention. The official post says, “Demo-save milestones unlock Steam achievements retroactively in the full game.” It also says, “Players can no longer destroy Defender’s Emblems and soft-lock zombie squad unlocks.” The first item is directly relevant to the Graveyard Keeper 2 achievements guide, while the second protects a path into the sequel’s Town-defense system.

The remaining 1.006 fixes address crashes at ultrawide or non-standard resolutions and crop beds that could become stuck before harvest. Together, the list reads like a pass over save continuity, production feedback, and common launch-edge cases rather than a content drop.

September 28: Changelog 1.007

Changelog 1.007 is the newest official entry found in the feed. Its introduction says, “We’re working hard to address the issues you’ve reported and to improve the overall experience.” The rest is organized around reports from the launch build.

Crash fixes target repeated exception or error popups and a crash when picking up the zombie caretaker. General fixes address stuck pier stairs, the hatch and workbench, characters wedged between workstations, chests, or extensions, and collision problems in the first part of Town. The patch also carries forward the note that zombies earn red tech points for winning fights.

The exploit and item section fixes duplication routes involving bag-to-bag transfers, alchemy, and the farmer bag. Dynamite can no longer be used to destroy and sell items through the affected exploit path. These are integrity fixes, not balance suggestions.

Crafting and workstation corrections cover the Study Table’s Science and unstudied-item behavior, the Potter’s Wheel becoming stuck, polished stone, and the Tempering Expert perk’s interaction with Mastery, Master Armor, and sword crafting. Farming fixes include a bush near the factory entrance and a disappearing head issue.

Graphics and interface changes make clay storage display correctly, repair conveyor-supplier station draw layers, fix repair-kit plus and minus controls, and remove a placeholder Jully. The performance section addresses severe FPS drops that could reduce the game to about two frames per second while saving.

The quest and progression section is the other major 1.007 group. It fixes a translation issue that could block a quest, the Inflation description, Central Districts Purge Part I and Part II progression, the PR machine, iron-supply delivery quests, Jack’s tools, and self-study books. This is why the latest Graveyard Keeper 2 patch notes matter even for players who are not chasing crashes: several changes affect whether a playthrough can keep moving.

Why It Matters

These Graveyard Keeper 2 patch notes show a stabilization sequence rather than a new chapter of content. The hotfix protects pre-order content, 1.005 repairs the stations and production feedback used every day, 1.006 improves reporting and save continuity, and 1.007 works through crashes, exploits, performance, and progression blockers.

The achievement note is the clearest example of a fix that changes what players should do. Demo players should keep using their existing save and check whether a milestone unlocks retroactively before restarting. The achievement checklist lists the exact Steam roster and leaves the five blank public conditions unverified.

The progression fixes also make the version number worth checking when a guide or community answer says a quest is stuck. A report about a Study Table, iron delivery, Central Districts Purge, or saving FPS may describe an earlier build. The official changelog is the right first comparison point.

The developer message in 1.007 also gives the page a clear boundary. It confirms an active response to reports and improvements, but it does not promise a date for the next update or announce DLC in the posts covered here. The launch review remains the better source for the game’s overall reception; this page is the version history.

Current status and what is not announced

Advertisement

As of the September 29 check, the official Steam announcement feed contains the four post-launch entries listed above. It does not show a later numbered patch after 1.007, a dated next patch, or a new expansion announcement in this specific run of update posts. That is a status boundary, not a claim that Lazy Bear Games will stop patching the game.

The Romestead updates tracker is useful for seeing how a running patch page can change when developers add new entries. For another official-notes format, compare the Valheim 1.0.16 patch notes, Subnautica 2 hotfix notes, and Subnautica 2 update tracker. They are separate games and are not evidence for Graveyard Keeper 2 changes.

Frequently Asked Questions

What is the latest Graveyard Keeper 2 update?

Changelog 1.007 is the latest official post in the feed checked on September 29, 2026. It follows the September 22 hotfix and Updates 1.005 and 1.006.

Did the launch hotfix add the pre-order content?

The September 22 hotfix fixed an issue that could prevent pre-order content from appearing in existing save files. The official wording does not describe a new gameplay feature or a new bonus item.

Do demo saves unlock achievements in the full game?

Yes. Update 1.006 explicitly says demo-save milestones unlock Steam achievements retroactively in the full game. The patch note does not reveal the five blank achievement conditions.

What did Update 1.007 do about duplication?

It fixed item-duplication exploits involving bag-to-bag transfers, alchemy, and the farmer bag. It also addressed the dynamite destroy-and-sell exploit path.

Did Update 1.007 fix saving performance?

Yes. The official changelog says it fixed severe FPS drops that could reduce performance to about two frames per second when saving.

Is another patch scheduled?

The official posts checked here do not give a dated next patch after 1.007. This page should be updated when tinyBuild or Lazy Bear Games publishes another Steam announcement.

References

Enjoyed this?

Share it with other players.

About the author

Ben Wright

News editor covering indie and mid-tier PC game launches, patches, and developer announcements. British, based in Manchester.

  • 9 years games journalism
  • 1,400+ news articles published
  • Specialist in launch-day and patch-day coverage
  • Verifies every claim against a primary source before publishing
Advertisement

Get the weekly gaming digest

Join thousands of indie gaming fans. Reviews, guides, and patch notes delivered free — no spam, unsubscribe anytime.

  • Weekly gaming digest: releases, reviews, and patch notes
  • Editor picks and long reads you can finish in one sitting
  • No spam. Unsubscribe anytime

Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

Comments

Loading comments…

Leave a comment

Comments are reviewed before appearing publicly.