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Graveyard Keeper 2 Patch Notes: Update 1.010 and More

Lazy Bear Games is patching weekly, and 1.010 is the one to grab if your Keeper or a quest got stuck.

VerdictUpdate 1.010 (October 13) is the latest PC patch, and consoles have it as 1.010.1 (October 16 on PlayStation and Xbox, October 21 on Switch). Update before you restart a stuck save.

17 min readBy Ben WrightUpdated 20 days agoLast reviewed

The latest Graveyard Keeper 2 patch notes are for Update 1.010, posted October 13: a long list of softlock and quest fixes, plus order slots that finally grow with your village. Console players have it too, as patch 1.010.1 (October 16 on PlayStation and Xbox, October 21 on Switch). If your Keeper got wedged behind a bed or a Purge quest wouldn't let you place the banner, update before you restart the save. Lazy Bear Games has shipped a patch roughly every week since the September 22 launch, and every entry below links to the official post.

Steam Changelog 1.007 page showing crash fixes and zombie tech-point updates beneath the Graveyard Keeper 2 banner

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About the game

Graveyard Keeper 2

Lazy Bear Games · tinyBuild

Updated 2026-10-24: Added console patch 1.010.1 (October 16 on PlayStation and Xbox, October 21 on Nintendo Switch) and how the two console lists differ. No PC patch has followed Update 1.010 as of October 24.

The Graveyard Keeper 2 review covers the launch build and its larger Town, factory, and combat loop. These Graveyard Keeper 2 patch notes stay narrower: they are a dated record of fixes, balance changes, quality-of-life work, and progression corrections.

TL;DR: The official trail runs from the September 22 pre-order hotfix through Updates 1.005, 1.006, 1.007 and 1.008 to Changelog 1.009 and Update 1.010. The two newest PC posts are almost all fixes: crashes on load, stuck zombie workers, the Sauna energy bug, and a long softlock list. The one system change is order slots rising up to five with your villager count. Consoles got 1.010 as patch 1.010.1, with a longer list on Switch because it also catches up on fixes PlayStation and Xbox received earlier.

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Graveyard Keeper 2 patch notes: quick answer

The latest official numbered entry is Update 1.010. The Steam announcement feed checked on October 24, 2026 shows the launch-day pre-order hotfix, Updates 1.005 and 1.006, Changelog 1.007, Update 1.008, Changelog 1.009 and Update 1.010, with nothing newer. Console builds are posted separately on tinyBuild's support site, where patch 1.010.1 is the newest entry. The feed also has a future-plans post, but it gives no dated next patch.

That means the useful Graveyard Keeper 2 patch notes timeline is short enough to scan, but broad enough to matter. It starts with an existing-save entitlement problem, then moves through stations, zombies, Town systems, achievements, exploits, crashes, performance, and quest progression.

Key Takeaways

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  • The September 22 hotfix addressed pre-order content missing from some existing save files.
  • Update 1.005 focused on stations, corpses, resurrection, Town demolition, UI, combat movement, production balance, performance, and zombie-crafting feedback.
  • Update 1.006 added an in-game bug-report function to the Steam PC build and made demo-save achievement milestones retroactive in the full game.
  • Update 1.007 fixed repeated crash paths, item duplication exploits, saving-related FPS drops, stuck progression, and several workstations and quests.
  • Update 1.008 reduced delivery requirements, increased likes from deliveries, increased Town Gratitude from winning battles, and added fixes for crashes, progression, the PR machine, and Town delivery behavior.
  • Changelog 1.009 fixed a crash while loading a save, zombie workers stuck after carrying results back, and the pre-order Sauna bonus permanently lowering food energy (existing saves are corrected).
  • Update 1.010 fixed over a dozen places the Keeper could get stuck, several quest and inspiration blockers, and a consistent crash in Battle Operation Potato Part I; order slots now rise up to 5 with villager count.
  • Consoles: patch 1.010.1 reached PlayStation and Xbox on October 16 (38 entries) and Nintendo Switch on October 21 (81 entries). Only the Switch list includes the Panic Reduction machine craft-count fix.
  • The official feed does not describe a new expansion or announce multiplayer or co-op in these posts. It describes launch stabilization, balance work, and quality-of-life work.

What Happened in the Graveyard Keeper 2 patch notes

The official posts use a hotfix plus numbered updates rather than one permanent master page. Here is the chronological record, with the source attached to each date.

September 22: Pre-order bonus content hotfix

The first post-launch fix is titled Hotfix - Pre-order bonus content. Its central item is explicit: “Fixed an issue that, in some cases, prevented the pre-order content from appearing in existing save files.”

This is a save-file entitlement fix, not a gameplay balance patch. If the bonus did not appear after launch, the official note points to an existing-save issue rather than a missing unlock requirement. The announcement is listed separately here because it is a hotfix and not Update 1.005.

For players comparing the launch state with later Graveyard Keeper 2 patch notes, this entry also establishes the baseline: the first response addressed content visibility before the numbered station and balance changes arrived.

September 24: Update 1.005

Update 1.005 is live is the first larger numbered patch. Its official list covers several parts of the management loop.

Stations and morgue fixes include a Study Table that could lock after Science was inserted, a Crematorium corpse that could get stuck, prepared-body and strap states resetting, the wrong resurrection animation, and zombies failing to resurrect even when the requirements were met. The post also notes a missing zombie-limit hint on PlayStation.

Building and Town-zone work restores the ability to demolish buildings in the resurrection zone. That matters because a blocked demolition action can turn a placement decision into a permanent-looking Town problem.

The UI and HUD section fixes quest hints disappearing during sleep or a blackout, the alchemy selection highlight, and flickering in the Inquisition Base. Combat and movement receive a smaller but visible correction for the player floating over stairs during combat.

The balance notes are unusually concrete. Sawing now gives more tree logs, while Kiln and Furnace crafting and fuel costs were rebalanced. The patch also addresses alchemy-tower FPS drops, errors before the first sleep or save, the oven job-complete sound, and wheat bending on Switch.

Finally, the zombie-craft section corrects how pending crafts appear when a skill level is too low and fixes the craft-lock and wait-for-delivery icons. These details are useful when a production station looks idle even though the job is waiting on a requirement.

The Graveyard Keeper 2 automation guide explains the underlying factory and zombie-worker loop. This update is the narrower patch record for the stations and feedback that can interrupt that loop.

September 25: Update 1.006

Update 1.006 is live adds a new reporting tool alongside another batch of fixes. The headline feature is in-game bug reporting for the Steam PC build.

The zombie, station, and cooking items include red tech points from fights, an off-scene work sound, oven placement, and a kitchen fix where zombies could consume or burn ingredients without producing a dish. The post also covers kitchen chests and firewood getting stuck, plus workstations, chests, and extensions becoming wedged.

Inventory and economy changes add extra bag slots and stop fixed-price trade goods from doubling on the first purchase. Resolution handling no longer breaks grass, missing cinematic visual effects were restored, and flagpole audio was corrected.

Two progression notes deserve special attention. The official post says, “Demo-save milestones unlock Steam achievements retroactively in the full game.” It also says, “Players can no longer destroy Defender’s Emblems and soft-lock zombie squad unlocks.” The first item is directly relevant to the Graveyard Keeper 2 achievements guide, while the second protects a path into the sequel’s Town-defense system.

The remaining 1.006 fixes address crashes at ultrawide or non-standard resolutions and crop beds that could become stuck before harvest. Together, the list reads like a pass over save continuity, production feedback, and common launch-edge cases rather than a content drop.

September 28: Changelog 1.007

Changelog 1.007 opens with a note to players. Its introduction says, “We’re working hard to address the issues you’ve reported and to improve the overall experience.” The rest is organized around reports from the launch build.

Crash fixes target repeated exception or error popups and a crash when picking up the zombie caretaker. General fixes address stuck pier stairs, the hatch and workbench, characters wedged between workstations, chests, or extensions, and collision problems in the first part of Town. The patch also carries forward the note that zombies earn red tech points for winning fights.

The exploit and item section fixes duplication routes involving bag-to-bag transfers, alchemy, and the farmer bag. Dynamite can no longer be used to destroy and sell items through the affected exploit path. These are integrity fixes, not balance suggestions.

Crafting and workstation corrections cover the Study Table’s Science and unstudied-item behavior, the Potter’s Wheel becoming stuck, polished stone, and the Tempering Expert perk’s interaction with Mastery, Master Armor, and sword crafting. Farming fixes include a bush near the factory entrance and a disappearing head issue.

Graphics and interface changes make clay storage display correctly, repair conveyor-supplier station draw layers, fix repair-kit plus and minus controls, and remove a placeholder Jully. The performance section addresses severe FPS drops that could reduce the game to about two frames per second while saving.

The quest and progression section is the other major 1.007 group. It fixes a translation issue that could block a quest, the Inflation description, Central Districts Purge Part I and Part II progression, the PR machine, iron-supply delivery quests, Jack’s tools, and self-study books. This is why the latest Graveyard Keeper 2 patch notes matter even for players who are not chasing crashes: several changes affect whether a playthrough can keep moving.

October 2: Update 1.008

Update 1.008 is the first patch with real balance changes. Its balance section says deliveries now need fewer crates, deliveries earn more likes, the Happy Supplier perk pays a larger bonus, vendor trading can earn more likes, and winning battles grants more Town Gratitude. The note does not publish a universal replacement recipe or reward table.

The same post fixes a crash when going to bed, an infinite loading path tied to a conveyor exception, Town Warehouse and vine-cellar collision, fast travel during a battle, the zombie Panic debuff, firewood and farming issues, item teleportation, Sommelier behavior, PR machine duration, a main-quest softlock, and the Inflation and mercenary quests. These are current-build corrections, not a new expansion.

The official future-plans post lists rebalancing and future system work but gives no next-patch date. It names zombie helpers, order slots, trader upgrades, Panic Reduction, rechargeable Hypno-devices, and zombie cremation, but it does not announce multiplayer or co-op.

October 6: Changelog 1.009

Changelog 1.009 is a stability pass with no balance changes. The crash fixes cover a crash that could happen while loading a save, error pop-ups when a gardener zombie tried to harvest a crop that was already gone, and a freeze when assigning a zombie to a station whose previous worker was no longer valid.

The worker fixes are the ones a factory player will notice. Zombies at the sawmill, mine, clay pit and sand pit no longer get stuck after carrying the result back, so the next job can start. Gardener zombies stuck on a broken harvest now return to the station, and a harvest that keeps failing is left for you. Caretakers stop getting stuck on quarry objects, and you can pick up or inspect a caretaker from their station while they're out working.

Two save-level corrections matter more than their one-line entries suggest. The pre-order Sauna bonus had been permanently reducing the energy food restores after the buff expired; that's fixed, and existing saves are corrected. The tier-2 kitchen oven no longer shows in the tech tree as soon as the kitchen table unlocks: it stays hidden until the oven is repaired, again with existing saves corrected.

Graveyard Keeper 2 Tech Tree window open on the Building tab, showing Woodworking, Chopping, Stone Polishing and Pottery nodes Screenshot: Steam store page

The rest is housekeeping: the day now rolls over when the clock lands exactly on the end of the day (it showed up as a day jump in the quests UI after a sermon), bait stored in bags is found when you fish, the Son of a Butcher perk applies to organ surgery and pocket extraction, the study table starts the right survey for grape juice and grape wine, and several Russian, Chinese and Korean translations are corrected.

October 13: Update 1.010

Update 1.010 is the biggest softlock sweep so far. Its "Softlocks & getting stuck" list runs to more than a dozen entries: the Keeper stuck behind or in the bed after loading a save, stuck in the dungeon after entering from the Town Warehouse, sinking into the ground after leaving the warehouse's upper floor, trapped after soldiers spawn or after building a crypt, falling through the world when teleporting to the Floating Village, and boxed in by pulled-in or floor items.

Quest progression gets the second-longest list. You can now place the banner in Central Districts Purge: Part II, Jack turns up when you submit the bronze tools and during the Village Boat event, the Doctor's basement door works, and some inspirations no longer ask for more actions than the world allows. Town-related inspirations and the Dry Cleaning and Surgeon's Error inspirations are fixed too, as are NPCs all showing "..." above their heads.

The one system change: order slots now rise up to five depending on how many villagers you have. Zombies also give more gears with the Belt Master perk. Both were on the October 2 plans list ("The number of order slots will increase with the population"; more conveyor gears from zombies), so this is the first patch to deliver part of it. Stability fixes cover a consistent crash during Battle Operation Potato Part I and the game hanging on exit after long sessions, and controller players get fixes for the garden bed UI and Builder's Bag items.

Graveyard Keeper 2 Town Workshop at 66 of 75 capacity, zombie workers at conveyor stations with their production queues above them Screenshot: Steam store page

October 16 and 21: console patch 1.010.1

Console builds run on their own schedule, and tinyBuild posts them on its support patch-notes page rather than in the Steam feed. Patch 1.010.1 is the console version of Update 1.010, and it arrived in two drops with different lists.

DatePlatformsEntries (our count)What stands out
October 16PlayStation, Xbox38Most of the 1.010 softlock and quest fixes, more gears from Carousel zombies, order slots up to 5, and an Xbox-only fix for "a failed save could come back as an older one"
October 21Nintendo Switch 1 and 281Everything in the PlayStation and Xbox list except the Xbox save fix, plus 44 more entries

The shared core matches the PC patch: the Central Districts Purge Part II banner, Jack in the Village Boat event, the Doctor's basement door, a run of stuck spots (the bed after loading, the dungeon from the Town Warehouse, the church fence, the fruit garden bushes), the Battle Operation Potato Part I crash and the black screen on exit. Two lines are new on console: a crash when using blueprints on older saves, and crows that now appear at the crow's nest. The gear change is worded more broadly than on PC: "Zombies on carousels now give more gears, and Belt Master increases that amount further." Our zombie power guide has the per-zombie numbers.

The order-slot line reads differently too. On console, "Order slots now open up to 5 as the town's quality rises"; the PC note said slots rise "depending on villagers count". The notes do not say whether the trigger differs by platform or only the wording, so watch the orders panel as the Town grows (the orders and traders guide covers what those slots are for).

Many of Switch's extra 44 entries look like a catch-up. PlayStation and Xbox got a patch 1.009.1 on October 9 that Switch never did, and a number of Switch's extras match its fixes: the pre-order sauna energy penalty, the tier-2 kitchen oven showing too early, taking a caretaker off a workstation, bait in bags counting for fishing, a crash when going to bed, and the penalty for too many zombies not applying. Switch also lists the sermon ending on the wrong day, a blocked main questline, an infinite load from a broken conveyor, and "Fixed the Panic Reduction machine counting crafts wrong and stretching later crafts", which is not in the PlayStation and Xbox 1.010.1 list. PlayStation and Xbox had already received "Fixed the PR machine lasting less time than stated" in 1.009.1; the PR machine guide tracks those fixes.

Before this, consoles got Patch 1.007 on October 1, which carried the 1.007 fixes (including "Fixed the PR machine not working") plus Switch items such as a destroyable Study Table and seeds that could not be planted. On Switch, 1.010.1 is the first update since then, so it is the one to install before you restart a stuck save.

Why It Matters

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These Graveyard Keeper 2 patch notes show a stabilization sequence rather than a new chapter of content. The hotfix protects pre-order content, 1.005 repairs the stations and production feedback used every day, 1.006 improves reporting and save continuity, 1.007 works through crashes, exploits, performance, and progression blockers, 1.008 updates deliveries and Town rewards, 1.009 unsticks zombie workers, and 1.010 clears the softlocks.

Our read: the plans post was the more interesting promise, and only two of its ten items have landed. If grind was your complaint (sermon Faith, Kiln and Furnace restarts, movable workstations, zombie cremation), those haven't shipped yet. If your save was stuck, 1.010 is the patch to load before you give up on it.

The achievement note is the clearest example of a fix that changes what players should do. Demo players should keep using their existing save and check whether a milestone unlocks retroactively before restarting. The achievement checklist lists the exact Steam roster and leaves the five blank public conditions unverified.

The progression fixes also make the version number worth checking when a guide or community answer says a quest is stuck. A report about a Study Table, iron delivery, Central Districts Purge, or saving FPS may describe an earlier build. The official changelog is the right first comparison point.

The developer messages in 1.007 and 1.008 give the page a clear boundary. They confirm an active response to reports and improvements, but they do not promise a date for the next update or announce DLC in the posts covered here. The launch review remains the better source for the game’s overall reception; this page is the version history.

Current status and what is not announced

As of the October 24 check, the official Steam announcement feed contains the seven post-launch patch entries listed above, with Update 1.010 as the latest numbered patch, and tinyBuild's console log ends at patch 1.010.1. The future-plans post does not give a dated next patch or announce multiplayer, co-op, or a new expansion; of its ten listed changes, the order-slot and conveyor-gear items have shipped. That is a status boundary, not a claim that Lazy Bear Games will stop patching the game.

The Romestead updates tracker is useful for seeing how a running patch page can change when developers add new entries. For another official-notes format, compare the Valheim 1.0.16 patch notes, Subnautica 2 hotfix notes, and Subnautica 2 update tracker. They are separate games and are not evidence for Graveyard Keeper 2 changes.

Frequently Asked Questions

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What is the latest Graveyard Keeper 2 update?

Update 1.010, posted October 13, 2026 for PC. Consoles got it as patch 1.010.1: October 16 on PlayStation and Xbox, October 21 on Nintendo Switch. It follows Changelog 1.009 (October 6) and Update 1.008 (October 2).

Is Update 1.010 out on PlayStation, Xbox and Switch?

Yes, as patch 1.010.1: October 16 on PlayStation and Xbox, October 21 on Nintendo Switch. The lists differ. Switch's has 81 entries because it also carries fixes PlayStation and Xbox got in patch 1.009.1, and only the Switch list has the Panic Reduction machine craft-count fix.

What did Update 1.010 change?

Mostly softlocks and quest blockers, plus one system change: order slots now rise up to five with your villager count, and zombies give more gears with the Belt Master perk.

Did 1.009 fix the Sauna energy bug?

Yes. The pre-order Sauna bonus had been permanently reducing the energy food restores after the buff expired. Changelog 1.009 fixes it and corrects existing saves.

Did the launch hotfix add the pre-order content?

The September 22 hotfix fixed an issue that could prevent pre-order content from appearing in existing save files. The official wording does not describe a new gameplay feature or a new bonus item.

Do demo saves unlock achievements in the full game?

Yes. Update 1.006 explicitly says demo-save milestones unlock Steam achievements retroactively in the full game. The patch note does not reveal the five blank achievement conditions.

What did Update 1.007 do about duplication?

It fixed item-duplication exploits involving bag-to-bag transfers, alchemy, and the farmer bag. It also addressed the dynamite destroy-and-sell exploit path.

Did Update 1.007 fix saving performance?

Yes. The official changelog says it fixed severe FPS drops that could reduce performance to about two frames per second when saving.

What did Update 1.008 change?

It reduced delivery requirements, increased likes from deliveries and Town Gratitude from winning battles, and fixed several crashes, progression blockers, Town delivery issues, the PR machine, and the zombie Panic debuff.

Is another patch scheduled?

No date yet. Patches have landed roughly weekly since launch, and eight of the ten future-plans items are still to come. We'll add the next one when it hits the Steam feed.

References

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About the author

Ben Wright

GameBrief's byline for PC game launches, patches and developer announcements, from indie projects to AAA releases, with the source named next to every date and number.

  • Launches, patches and developer announcements
  • Official source named next to every number
  • Unconfirmed items flagged
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