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ARC Raiders · Guides
ARC Raiders Riven Tides guide: Shockwave clears the coastal mist, the Panorama Azzurro hotel loot is deceptively light, and room 404 is still a mystery.

Reviewing
ARC Raiders
Embark Studios
ARC Raiders Riven Tides is the game's coastal map, added in patch 1.26.0 in late April 2026. It brought a new zone to loot, a new aerial enemy to deal with, and a mechanic that the developer never documented but the community discovered within days: Shockwave clears the mist.
TL;DR: Riven Tides is a coastal map built around vertical play. The Panorama Azzurro hotel is lower-loot than the lore implies. Shockwave ability clears the mist zones, making patrol tracking much easier. Room 404 is unresolved. Night raids differ from day raids in spawn density and specific loot. Elevated extractions are harder to reach but less prone to ambush.
Riven Tides is a coastal zone built across three distinct sections: the Panorama Azzurro hotel on the cliff face, the Exodus port dockyard at sea level, and the beach/cliff terrain connecting them. The flooded industrial sections between zones limit movement routes, which creates predictable corridor fights. The cliffs give some of the best long-range sightlines in the game.
The ARC Turbine patrols the sky above the zone. It's a floating aerial enemy introduced with Riven Tides that fires proximity mines and area attacks. Community feedback on launch was harsh: it felt repetitive, and many players found the threat profile shallow compared to ground-level ARC. Patch 1.27.0 improved its attack visibility at range.
This is the one thing most guides don't cover because the developer didn't document it. Riven Tides has persistent mist zones, mainly in the lower coastal sections near the dockyard. These are visibility hazards: they reduce your effective sightlines, making it harder to read ARC patrol paths and spot other Raiders before they spot you.
The community discovered that using Shockwave in these mist zones clears the fog. Not permanently, and not for the entire map, but enough. A single use gives you a window to read the space, locate patrols, and commit to a direction before the mist closes back in. The Reddit post that surfaced this hit over 7,000 upvotes because it changed how the map actually plays.
The practical implication: if you're running a loadout without Shockwave, Riven Tides' lower sections are genuinely harder than they need to be. If you have it slotted, the coastal areas below the hotel become manageable in a way they aren't for players who don't know the trick.
The lore describes the Panorama Azzurro as a luxury seaside resort. The actual loot density inside doesn't match. Players who went in expecting high-tier material density on launch walked out disappointed, and the community has documented this consistently since.
The hotel's exterior access points are better than the interior for most materials. The lobby sections have been through multiple loot adjustments in patches; what's consistently worth your time is the keycard spawns. Keycards on Riven Tides are reliable and worth prioritizing. They unlock specific caches in the dockyard section that hold better mid-tier electrical and mechanical components than anything inside the hotel itself.
GODEEPER: For what to do with materials once you extract them, the loot guide covers which components to keep, scrap, or sell based on crafting priority. ARC Raiders Loot Guide: What to Keep, Sell, or Scrap →
Since launch, a subset of the community has been trying to find something in room 404. The number is a known internet joke (HTTP 404 = not found), which makes it either a developer Easter egg with a punchline or exactly what it says: nothing there.
As of early June 2026, no one has documented concrete loot or a confirmed secret in room 404. Community posts have reached as high as 1,500 upvotes from people asking, but no clear answer has emerged. The possibilities in circulation: a hidden cache that requires a specific sequence to unlock, a room that's not yet accessible in the current build, or a deliberate misdirection by the developers.
The honest answer is that room 404 is unresolved. If something is there, it hasn't been reliably reproduced and documented.
The two variants play meaningfully differently. Night raids on Riven Tides have lower ARC spawn density near the hotel section, which makes the upper floors quieter. The reduced pressure is genuinely useful if you're solo.
The tradeoff is specific loot. Some decorative spawns that appear during day raids are absent from the night variant. Model ships, for instance, don't spawn in the night version despite appearing in day runs. If you're hunting specific collectibles tied to the map's decorative spawns, day runs are more reliable. If you're running lean loadouts and want less ARC traffic to manage, nights work.
General loot density between the two isn't dramatically different for materials. The spawn difference matters most for event farming and for managing how many active threats you're tracking at once.
Riven Tides from above: hotel block on the left, dockyard and Exodus port section to the right. Mist reduces visibility range across the water side.
What to target in order:
GODEEPER: Your extract choice shapes how much of this loot you keep. Elevated platform extractions are harder to reach but much harder for other Raiders to set up on before you arrive. ARC Raiders Extraction Guide: Cargo, Hatch and More →
Riven Tides has two extract categories. Beach access points are the fast exits: short run from most loot areas, full exposure to anyone watching the shoreline. Elevated industrial platforms are the slow exits: positioned on cliff sections, harder to reach under weight, but nearly impossible to camp from below.
Standard practice on Riven Tides: flag both a beach and an elevated extraction before you start looting. If you're running a full kit and a contested lobby, use the elevated platform. The approach takes longer but you're not running the same corridor every other Raider is watching. If you're moving fast and light, beach access works.
Electromagnetic Storm conditions disable Raider Hatches and reduce the active extraction count. Check the modifier before inserting. Running toward a Hatch exit in storm conditions is a dead run.
Elevated extraction on Riven Tides: the cliff platform route takes longer to reach but avoids the exposed beach corridors other Raiders camp.
The cliff sections favor mid-to-long range engagements. Players who reach the high ground control sightlines across the coastal flats in a way that close-range loadouts can't match. If you're taking Riven Tides seriously, slot at least one weapon with usable mid-range performance.
For armor: the flooded zones create slow, exposed corridors that punish light builds under pressure. Medium armor lets you push through the flooded sections without being deleted by the first ARC burst you didn't see coming through the mist. Save glass cannon builds for zones where the movement penalty matters less.
Does Shockwave actually clear the Riven Tides mist? Yes. Using Shockwave in the mist zones clears the fog temporarily, enough to read patrol paths and spot other Raiders. The mechanic was community-discovered and reached over 7,000 upvotes on Reddit.
What is in hotel room 404 in ARC Raiders Riven Tides? As of early June 2026, room 404 remains unresolved. No confirmed loot or secret has been documented despite widespread community investigation.
Is the Riven Tides hotel a good loot zone? No. The Panorama Azzurro interior is lower-loot than the lore implies. Keycard spawns and the Exodus port dockyard are better farming targets on this map.
What is the ARC Turbine? A floating aerial ARC machine that patrols the sky above Riven Tides. It fires proximity mines and area attacks. Patch 1.27.0 improved its visibility at range after community complaints on launch.
Is the Riven Tides night raid better? Depends on goal. Night has fewer spawns near the hotel, making it quieter for solo play. Day has better loot density for event items and some specific collectibles absent from the night variant.
Where should I extract from Riven Tides? Use beach access for speed and when running light. Use elevated industrial platforms when carrying full kits or in contested lobbies. They're harder to camp from below. Always flag both before looting.
What difficulty is Riven Tides? Mid to late. Vertical positioning on cliffs is the deciding factor. Flooded zones funnel movement. More forgiving than Stella Montis, less forgiving than the Dam for players still learning the game.
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About the author

Senior Critic & Analyst
Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.