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ARC Raiders Buried City Guide: Districts, Keys and Exits

ARC Raiders Buried City guide: Old Town and the named landmarks, the four key doors, where Bastions and Bombardiers patrol, and the metro and hatch exits.

7 min readLast reviewed By Marcus VasquezUpdated 13 days ago
ARC Raiders Buried City overhead view of a yellow Italian apartment block half-buried in sand, raiders crossing the courtyard below seen past a raider's weapon

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About the game

ARC Raiders

Embark Studios

What's the short ARC Raiders Buried City guide? It's an old Italian town, once called Marano, half buried in sand, and it plays as rooftops and alleys. Learn where Old Town starts, know which streets the Bastions and Bombardiers patrol, and bring a Raider Hatch Key so you aren't stuck walking to a metro station with a full bag.

Updated 2026-10-14: rewritten against the ARC Raiders Wiki, arc-raiders.org's map and a Shacknews Old Town guide. The old guide said every exit on Buried City is a metro station (there are four Raider Hatches too), put Bastions in Old Town and around "Research" (the wiki lists Market Ruins, Marano Park and north of Plaza Rosa), and split the map into four regions including an "Outskirts" and a "New District" that we couldn't source. Its Rocketeer spawns and loot rankings had no source either.

Buried City at a glance

Buried City
UnlocksAfter 8 rounds played (wiki Maps page; the map's own page says 6)
Round length30 minutes
Extraction4 metro stations, 4 Raider Hatches
KeysHospital, JKV Employee Access Card, Residential Master, Town Hall
Loot zones3 high, 4 medium (arc-raiders.org)

The wiki describes "crowded villas" with "a sprawl of sun-bleached rooftops perfect for seamless traversal", and the combination of "tight corridors and overlooking heights". That's the whole map in one line: you'll move faster and more safely over the roofs than through the streets.

Video: "The maps of ARC Raiders", official ARC Raiders YouTube channel.

ARC Raiders raider in an orange suit firing at a flying ARC machine across sandy ruins, concrete walls and pine trees in a half-buried urban zone Image: ARC Raiders promotional screenshot, Embark Studios.

BESTPRICE: Want ARC Raiders? These stores list it: Buy on Eneba → Buy on Green Man Gaming → Buy on Humble Bundle →

Old Town and the landmarks worth knowing

Old Town is the district Trials keep sending you to, and it isn't marked on the map. Shacknews puts it in the southwest: "from the area south of the bridge near Grandioso Apartments to around the eastern edge of the Santa Maria Houses". The bridge across the south of the map splits the West Villages to the north from Old Town to the south, and an area name appears on the left of your screen when you cross. Shani's quest Communication Hideout sends you to the Red Tower there, and the "Damage ARC enemies in Old Town" Trial only counts damage inside it.

The other names you'll see in quests:

  • Grandioso Apartments: quests send you to its rooftop, and its antenna is a quest objective too.
  • Library: in the City Center; Apollo's quest Building A Library sends you there.
  • J Kozma Ventures (Space Travel) building: the JKV Employee Access Card opens a room on its fourth floor.
  • Hospital: a locked room on the second floor, northwest corner, opens with the Hospital Key. One Trial is just opening containers in here.
  • Town Hall: the key door is on the north side at ground level.
  • Marano Park, Plaza Rosa, Market Ruins, Parking Garage: where the heavy ARC patrol (see below).

Key doors

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KeyRarityWhat it opens
Buried City Hospital KeyRareA locked room in the northwest corner of the Hospital, second floor
Buried City JKV Employee Access CardUncommonA room on the north side of the J Kozma Ventures (Space Travel) building, fourth floor
Buried City Residential Master KeyUncommonSeveral locked apartment doors around the city
Buried City Town Hall KeyEpicThe Town Hall door on the north side, ground level

Keys are single use, so open the room you came for. The Town Hall Key is the rarest of the four, so we'd save it for a run where you're already heading north.

Where the heavy ARC are

The wiki's Bastion and Bombardier pages list fixed patrol spots on Buried City:

  • Bastions: Market Ruins, Marano Park, north of Plaza Rosa.
  • Bombardiers: the Parking Garage roof, Marano Park, north of Plaza Rosa, and west of the Red Tower by the eastern entrance. Shacknews calls Old Town "a fairly common Bombardier spawn".

Marano Park and north of Plaza Rosa appear on both lists, so those are the two places most likely to have a walker plus its escort. Fireballs, which usually stay underground, can turn up at the metro entrances. Our machine types guide covers how to kill each of them.

GODEEPER: Bastions and Bombardiers die to joint shots and a stun. ARC Raiders Machine Types →

Getting out

Buried City has four metro stations and four Raider Hatches on arc-raiders.org's map. A Raider Hatch needs a Raider Hatch Key, stays open for roughly 10 to 15 seconds, and has no shutdown timer. Shacknews notes there's an Old Town hatch "at the western edge of the zone". If you're running Old Town Trials, that's the exit to plan around. The extractions guide covers how metro stations and hatches work.

ARC Raiders dark industrial interior thick with smoke, one raider in the foreground watching another orange-suited raider across a gap Image: ARC Raiders promotional screenshot, Embark Studios.

Conditions on Buried City

The wiki lists Lush Blooms, Bird City, Uncovered Caches, Prospecting Probes, Husk Graveyard, Night Raid, Cold Snap and Hurricane, plus the Close Scrutiny and ARC Frigate ARC Operations. Bird City is exclusive to Buried City: trinkets stashed in rooftop chimneys, extra deployable ziplines across the roofs, and "significantly greater numbers" of ARC drones in the sky. It suits the rooftop routes this map already rewards, as long as you watch the air. Close Scrutiny brings Surveyors guarded by Vaporizers and turns off locked doors, so leave your keys at home for it.

Our take

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Buried City is the map where a Raider Hatch Key earns its slot. The streets funnel you, the heavy ARC sit on known corners, and the hatch doesn't care how late you are. Route over the roofs, give Marano Park and Plaza Rosa a wide berth unless you're hunting a Bastion, and pick your exit before you go looking for a key room.

How we checked this

We rewrote this guide in October 2026 from the ARC Raiders Wiki's Maps, Buried City, key, quest and ARC pages, arc-raiders.org's Buried City map, and Shacknews's Old Town guide. We haven't run these routes ourselves.

References

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Disclaimer

This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.

About the author

Marcus Vasquez

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