ARC Raiders · Guides
ARC Raiders Weekly Reset: Trials, Feats and Envoy Offers
ARC Raiders weekly reset explained: there are no contracts. What turns over each week instead: Trials, Feats milestones and the Nomadic Envoys' offers.

About the game
ARC Raiders
Embark Studios
The ARC Raiders weekly reset doesn't hand you contracts. There's no contract board, no vendor relationship XP and nothing to stack across traders. Three things do turn over every week: your five Trials, the Feats milestones that feed the Reward Pass, and the Nomadic Envoys' shop. If you only have a few raids a week, put them into Trials. That's where the blueprints are.
Updated 2026-10-14: rewritten from the ARC Raiders Wiki's Trials, Feats, Quests and Nomadic Envoys pages and Embark's Frozen Trail 2.0 and Trials Season 6 posts. The old guide described a system that doesn't exist: "contracts" posted on vendor boards in Speranza, contracts paying credits plus "vendor relationship XP", higher "vendor tiers" unlocking better contracts and blueprint drops, and White, Orange and Red zones on the maps. Traders give quests, and the trader currency is coins.
Image: TrialRank badges from the ARC Raiders Wiki (Rookie I to Cantina Legend), arranged by GameBrief. Game art is the property of Embark Studios.
What resets each week
| System | Opens at | What you do | What it pays | Resets |
|---|---|---|---|---|
| Trials | Level 15 | Five challenges, scored when you extract | A random uncommon, rare or epic item or blueprint per challenge, plus season cosmetics by rank | Weekly |
| Feats | Not listed | Easy, medium and hard tasks | Reward Points, plus three weekly milestones | Feats daily, milestones weekly |
| Nomadic Envoys | Level 25 | Barter ARC materials or spare weapons | A rotating list of blueprints, weapons, cosmetics and Raider Tokens | Weekly |
| Quests | Not listed | Trader quests in a long chain | Coins, items, blueprints and XP | Never |
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Trials: the closest thing to weekly contracts
Trials are what most "contract" searches are really after. You get five challenges a week in the Trials menu, and each one scores a single kind of action: opening containers in one area, damaging one ARC type, dealing damage with one weapon. Points are tallied when you extract, and only your best run in each challenge counts. A bad raid can't drag your score down, but a good one only counts if you get out.
The rewards are where Trials earn their spot at the top of your week. Each challenge pays out at 1,000, 2,000 and 3,000 points: a random uncommon, rare and then epic item or blueprint. They're claimed for you after extraction, once per tier per week. Every blueprint in the scavenging loot pool can drop as a Trial reward, which makes this the steadiest blueprint source you can plan for. Our guide to what actually unlocks gear covers why blueprints matter more than any trader.
This week's Trials
The wiki lists these five for October 13 to 19, 2026:
- Open containers in the Commissary supermarket
- Harvest plants
- Damage Bullies
- Deal damage using a Skulker Targeter
- Damage ARC using a Bantam
Harvest Plants is the cheap one on paper. It pays 250 points a plant, so four plants clear the first reward and a dozen clear all three. The Bantam challenge wants the Bantam in your loadout, and our Anvil and Bantam guide covers where it sits after 2.0. The Bully and Skulker Targeter challenges are the season's hook: Embark says Season 6 asks you to deal damage with the Skulker Targeter and Bully Fragmenter and to scavenge Pendola Pass hotspots. If you haven't been up there yet, start with our Pendola Pass guide.
Image: Trial_Harvest_Plants.png, ARC Raiders Wiki. Game art is the property of Embark Studios.
Ranks and the season
Score once in a week and you're dropped into a division of 100 raiders at your rank, filled first come, first served. Your combined best scores decide whether you go up or down when the week ends. There are 14 ranks in all, and the top 1,000 Hotshots become Cantina Legends. A new season starts you two ranks below where you finished.
Trials Season 6 runs from October 8, 2026 to January 12, 2027. The grand prize is the Maestro Outfit, and reaching Hotshot and Cantina Legend unlocks its Yellow and Red colors. If you only care about blueprints, ignore the ladder. The item rewards don't depend on your rank.
GODEEPER: How Trials fit with the rest of the late game, from purple loadouts to Expeditions. ARC Raiders Endgame Guide →
Feats: the weekly milestone track
Feats are small rotating daily tasks, and since Frozen Trail 2.0 they feed the Reward Pass instead of paying Cred, which is gone. An easy Feat pays 15 Reward Points and one step of weekly milestone progress, a medium one 25 points and two steps, a hard one 50 points and three steps. The three weekly milestones sit at 4, 8 and 12 progress and pay 250 Reward Points each. Once you've hit the third, extra Feats stop paying milestone rewards until the weekly timer resets.
So the efficient week is short: hard Feats first, and four of them fill all three milestones. Our Reward Pass guide has what those points buy.
Nomadic Envoys: the weekly shop
From level 25 you can trade with the Nomadic Envoys. Cassio replaced Ermal in 2.0, and he barters for ARC materials and sometimes guns; any mods on a gun you trade in are stripped. With Expeditions paused, he also takes the Bronze Statuette for every trade that doesn't ask for a specific item.
His weekly list mixes cosmetics, blueprints, Raider Tokens and gear. This matters more since 2.0, because Tian Wen no longer sells the Anvil or the Hullcracker. Both moved into this rotation. For October 13 to 19, 2026 the wiki lists Anvil II at 20k in barter value, Hullcracker II at 30k, the Dolabra at 60k and a stack of 25 Raider Tokens at 150k. The list turns over at 6 a.m. PDT (1 p.m. UTC).
Image: Trader_Cassio_Vertical and item renders (Anvil_II, Hullcracker_II, Dolabra, Wolfpack) from the ARC Raiders Wiki, arranged by GameBrief. Game art is the property of Embark Studios.
Our pick: if this week has the gun you build around, buy it here. If not, keep your high-tier ARC parts for the stash expansions, which our stash size guide prices out.
Quests don't reset
Quests are the part of the old "contracts" idea that's real, but they aren't weekly. The main line is one interconnected chain of 115 quests handed out by the traders. They pay coins and items, some hand you gear when you accept them, and since 2.0 quests and quest objectives also grant XP. Frozen Trail added 22 new ones. Cassio asks for help with certain quests too. Nothing expires, so take quests that fit the map you were already going to run. If you're still finding your feet, our beginner guide covers the first chain.
GODEEPER: Coins, Seeds and Reward Points after Cred was removed, and where each one comes from. ARC Raiders Currency and Progression Guide →
Do you have to do any of it?
No, and plenty of players don't. In an r/ArcRaiders thread from the week before Frozen Trail, when no Trials were running, u/KawaiiTadpole wrote that they "have not done a single trial (on purpose)" and skipped most projects too (comment). Another commenter, u/Mudd4, pushed back on the idea that the weekly grind is a trap: "having weekly content is not malicious design" (comment).
Our routine sits between the two. Get every Trial to 1,000 points first, starting with cheap ones like Harvest Plants, and push further only on the challenges that suit your loadout. Clear the Feats milestones with hard Feats. Look at Cassio's list once after the reset. Everything else can wait.
How we checked this
We rewrote this guide on October 14, 2026 from the ARC Raiders Wiki's Trials, Feats, Quests and Nomadic Envoys pages (Trials and Envoys pages last edited October 13, 2026) and Embark's Frozen Trail 2.0 update notes and Trials Season 6 post. We haven't played this week's Trials ourselves. Every point value, reward and offer comes from those pages, and this week's lists will be out of date after October 19.
Related Reading
- ARC Raiders Battle Pass: Reward Pass Levels and Points: what Feats points buy on the Frozen Trail Pass.
- ARC Raiders Vendor Leveling: What Actually Unlocks Gear: Workshop stations, blueprints and quests instead of trader levels.
- ARC Raiders Endgame Guide: Trials and what comes after.
- ARC Raiders Stash Size Guide: what the Envoys' stash expansions cost.
- ARC Raiders Pendola Pass Guide: the new map behind Season 6's challenges.
- ARC Raiders Enemy Types Guide: the ARC you'll be shooting for damage Trials.
References
- Trials, ARC Raiders Wiki: weekly challenges, points, ranks and rewards
- Trials Season 6: Frozen Trials, Embark Studios
- Frozen Trail 2.0 update notes, Embark Studios: Feats rework, Reward Pass, traders, quests
- Feats, ARC Raiders Wiki
- Nomadic Envoys, ARC Raiders Wiki: barter rules and items of the week
- Quests, ARC Raiders Wiki
- ARC Raiders on Steam
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Disclaimer
This article is published for informational and entertainment purposes. It does not constitute professional financial, legal, or technical advice. Game performance, online services, patch schedules, and store listings change. Verify critical details (pricing, system requirements, regional availability) with publishers and storefronts before you buy. Affiliate links, where present, help support our editorial work and are labelled in our affiliate disclosure.
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