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ARC Raiders · Guides
ARC Raiders Vaporizer guide: shoot the rotors to ground it, hit the belly core, break line of sight on the laser, and Wolfpack the instant the shield drops.

Reviewing
ARC Raiders
Embark Studios
This ARC Raiders Vaporizer guide covers the Flashpoint update's flying laser machine, the aerial threat players say has overtaken the rocketeers as the most feared flyer in the game. The Vaporizer hovers on eight rotors, locks on with a delayed laser, and shields itself to deny your fire. Beating it means grounding it through the rotors, hitting the belly core, and timing your burst to its shield. This guide covers the weak points, the weapons, the laser dodge, and the shield window.
TL;DR: The Vaporizer is a flying laser ARC from the Flashpoint update that patrols ARC Operations and the Spaceport towers. It stays airborne on eight small rotors, shoot them with a precision weapon (Aphelion) to ground it, then hit the belly core, its main weak point, with a Hullcracker to break plating. Once grounded you can climb on and plant a Deadline mine. Stay constantly mobile: its delayed laser tells with a targeting-lock animation, so break line of sight the instant it locks on. When it raises its energy shield it stops firing its laser but blocks your damage, so hold fire and Wolfpack it the moment the shield drops.
The Vaporizer is a flying ARC unit added in the Flashpoint update, a laser-shooting killing machine that patrols around ARC Operations and moves unpredictably. It is closely tied to the Spaceport, where Vaporizers spawn around the towers, and the community has been blunt about its threat level: players describe it as having overtaken older flyers as the most feared aerial enemy, capable of wiping a whole clustered group in seconds.
What makes it dangerous is the combination of mobility and ranged lethality. It hovers out of easy reach, fires a punishing laser, and shields itself to deny your damage. But it is beatable with a plan, and the plan has a clear shape: take away its flight, expose its core, and time your burst to its shield. This guide breaks down each piece.
The Vaporizer's flight is its biggest advantage, so the first job is to take it away. The machine stays airborne using eight small rotors, two per corner, visually similar to the ones on a Snitch. Break those and you weaken its speed and force it to drop in height.
The Aphelion is the perfect precision tool to eliminate the Vaporizer's rotors, guaranteeing it falls to the ground in short order, and the Anvil also works to damage them. This is the opening move of the fight: rather than trying to chase a fast, erratic flyer with sustained fire, you methodically strip its rotors to bring it down to your level.
Grounding it does two things. It exposes the belly core for heavy damage, and it opens a high-risk, high-reward option: once it has dropped, you can climb on top of the Vaporizer to deploy a Deadline mine, a burst of damage that can shortcut the fight if you are bold enough to mount it. Take away the flight first, and the rest of the fight becomes manageable.
GODEEPER: The Vaporizer is one of two major flying ARC threats. Know the other one too. ARC Raiders Turbine Guide →
Once the Vaporizer is grounded or low, target its weak point. The core is located in its belly, and it takes more damage there than anywhere else, so that is where your damage should go.
The Hullcracker, a grenade launcher, is the most effective weapon for obliterating the Vaporizer's ARC plating, opening the path to the core. The two-weapon plan that beats it is the Aphelion to strip rotors and ground it, then the Hullcracker to break plating and pour damage into the exposed belly. Hitting the body anywhere else is far less efficient, so discipline your fire onto the core once you can see it.
This belly-core weak point is also why grounding the Vaporizer matters so much: while it is high overhead, the belly is hard to hit cleanly, but a grounded or low Vaporizer presents the core as a stable target. Flight removal and core damage are the same plan, one enables the other.
Positioning sets up the kill. Strip the eight rotors with a precision weapon to ground the Vaporizer, then close the angle so you can break its plating with a Hullcracker and pour fire into the belly core, far easier to hit once it has dropped.
The Vaporizer's offense is a laser, and surviving it is about reading one tell. Constant movement is non-negotiable, because the Vaporizer's attack patterns are more unpredictable than other ARC enemies, so you cannot stand still and trade.
For its delayed laser blast, the tell is the targeting-lock animation. The moment you see the Vaporizer focus on you, break line of sight immediately and get behind solid cover. Do not try to out-strafe the laser in the open, the delayed blast will catch you. Treat the lock-on as a hard command to put a wall between you and the machine, wait out the blast, and re-engage from a new angle.
This is where the Spaceport's terrain matters, and where the community's mention of a photoelectric cloak comes in: anything that helps you break or avoid the Vaporizer's detection buys you time. Play the fight around cover, not in the open, and the laser becomes a manageable rhythm of lock, hide, re-engage.
The Vaporizer's last trick is defensive. It can shield itself with an energy barrier, and while shielded, it will not attack with its laser. That makes the shield phase a brief reprieve from its damage, but also a window where your fire is wasted on the barrier.
So the shield is a timing cue, not a target. The moment the shield drops, that is when you commit your heavy ordnance, and launching a Wolfpack grenade the instant the shield goes down deals maximum damage. Hold your burst during the shield, reposition or reload, and have the Wolfpack ready to throw the second the barrier fades.
Played well, the shield phase actually helps you: it is a free moment to relocate to better cover or line up your next rotor shots without taking laser fire, and it telegraphs exactly when your damage window opens. Punish the drop, every time.
Cover and line of sight win this fight. The energy shield stops the Vaporizer's laser but blocks your damage, so use the shield window to reposition behind cover, then throw a Wolfpack the instant it drops for maximum burst.
Where you fight the Vaporizer shapes how dangerous it is. On the Spaceport, where Vaporizers spawn around the towers, the open terrain is brutal: long sightlines feed its laser and there is little cover to break line of sight when it locks on. If you are extracting through Spaceport with a Vaporizer active, plan routes that hug structures rather than crossing open ground, and treat the towers as no-go zones unless you are equipped to fight.
Solo, the Vaporizer is a patience fight. You alone have to strip the rotors, survive the laser, and burst the core through the shield windows, which stretches the engagement and exposes you to more lock-ons. Lean entirely on cover and the targeting-lock tell, and do not commit to grounding it unless you have a safe pocket to retreat into when it shields.
In a squad, split the work: one or two players on rotor removal with precision weapons while another holds the Hullcracker for plating and the Wolfpack for the shield drop. Spreading out also dilutes the laser, since it locks one target at a time, so a coordinated group can bait the lock onto a player in cover while the others damage the core. The community consensus that the Vaporizer can wipe a clustered group is exactly the warning to take from that: do not bunch up under one piece of cover, or a single Vaporizer pass ends the whole squad.
How do you kill the Vaporizer? Shoot its rotors to ground it, break plating with a Hullcracker, and pour damage into the belly core. Wolfpack it when its shield drops.
What is its weak point? The core in its belly. Its rotors are secondary targets, break them to force it to drop.
Best weapon? Aphelion to strip rotors and ground it, Hullcracker to break plating. Keep a Wolfpack for the shield-drop window.
How do you dodge the laser? Stay mobile, and the instant you see its targeting-lock tell, break line of sight behind solid cover.
What does the shield do? It blocks your damage but stops its laser. Hold fire until it drops, then commit heavy ordnance.
Where does it appear? A Flashpoint flying ARC that patrols ARC Operations and the Spaceport towers, a Red-zone-tier aerial threat.
The ARC Raiders Turbine Guide covers the other major flying ARC and its light-phase weak point.
The ARC Raiders Enemy Types Guide covers every ARC machine, from common units to bosses like the Vaporizer.
The ARC Raiders Best Squad Loadouts breaks down the weapon kits that handle aerial threats.
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About the author

Senior Critic & Analyst
Former game data analyst turned critic with 11 years covering indie and mid-tier games. Based in Austin. Runs spreadsheets on games most people just play.